Community

 
Jump Menu:
Post Reply
Page 13 of 17  •  Prev 1 ... 11 12 13 14 15 ... 17 Next
1 year ago  ::  Apr 25, 2012 - 9:08AM #121
Frostball
Date Joined: Feb 25, 2012
Posts: 251

Apr 24, 2012 -- 5:14PM, Arithezoo wrote:

Oddly enough, there is a stickied thread on this very forum which contains links to all the offical polls from the D&D Next blogs.  One of them, incidentally, is about character death.  Out of the 5220 people who voted, only 15 voted for Characters Should Never Die.  That is 0.29%.  To put it another way, if you took 348 D&D players, only 1 of them would feel that Characters Should Never Die.  This is, without a doubt, an insignificant number.  This is not a group that, as Emerikol seems to think, has been dominating game design for the past 20 years.

On the other hand, 53% of the people polled voted that "Character death is uncommon, but the threat of death should always be present."  This is a clear majority any way you cut it.  (The next highest, at 23%, was "Character death is rare, but some encounters present a real threat of death."  The one after that is way down at 13%, "Character death is commonplace. Adventuring is dangerous.")



I think a lot more people feel characters should never die than voted for that choice.  It's like people would never admit they never want death to happen to them.  Everybody wants to imagine that death can happen, even if they don't ever want it to.  I bet most of the people who feel death should never happend voted on the death is uncommon, simply because they usually pretend or have the illusion that death is present, even if it never really happens.

Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 9:57AM #122
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727
Man, that shadowy cabal of whiners is crafty.  Voting for options that are against their interests just to ensure that people (even themselves) don't know they exist.  My Gods!  We could all be in the shadowy cabal and not know it!  They're brilliant!
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:10AM #123
Frostball
Date Joined: Feb 25, 2012
Posts: 251
I'm just saying polls can be tricky.  People often select things after only a handful of seconds of ony halfway deep thought.  You don't think there could be a portion of people who really don't want death to happen, and never expect it to, but that wouldn't think of themselves as the type to "never want death ever"?  I think most people probably know of a stigma associated with people who never want death, and this could contribute to people preffering to select the less extreme option.  In theory very few people ever want no death ever, so that's how people poll.  However, in practice there are probably a lot more people who never really want, fear, or expect death to occur.

I'm not saying anything revolutionary.  Polls can be misleading, wow right?  Maybe the poll isn't misleading, that's also possible.
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 12:35PM #124
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,273

Apr 25, 2012 -- 9:57AM, wrecan wrote:

Man, that shadowy cabal of whiners is crafty.  Voting for options that are against their interests just to ensure that people (even themselves) don't know they exist.  My Gods!  We could all be in the shadowy cabal and not know it!  They're brilliant!


Seriously.  Frostball, just drop it.  The polls are currently one of the only ways we have of letting the designers know quickly and clearly how we feel about certain topics.  I know I for one think about the questions before I answer.  As with anything, that is all we can conclude.  Your statement of "People often select things after only a handful of seconds of only halfway deep thought." isn't, I'm guessing, based on anything more than your opinion.

Polls can be misleading, its true.  But to take poll results and simply ignore them in order to twist it to fit your preconceived notions?  Not a good way to make an argument.

The point I have been trying to make in several threads these days is that we should focus on the facts when possible.  Most of what we say is opinion, so don't try to pass it off as fact.  Don't project your opinion on imaginary groups of people to give it more weight; let your ideas float or sink based on their own merit.

Currently, as I said, one of the few facts we have to draw on is the results of the D&D Next polls.  This is the reason I created the thread that puts all the results in one place.  Certainly polls aren't a perfect measure of how everyone thinks.  Thus if the top option was only a few points ahead of the second best option, I wouldn't say, "It is clear that the majority prefer Option A."  But when one option only gets a quarter of a percent of the vote?  It is pretty clear that people don't like that option.

Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 1:22PM #125
Frostball
Date Joined: Feb 25, 2012
Posts: 251
Wow man, I just gotta drop it because you say so?  Ok, dang.
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 1:26PM #126
Fitzco
Date Joined: Jul 2, 2010
Posts: 125
No, Arithizoo is asking you to stop because you're trying to justify your opinion with an appeal to authority that contradicts your opinion.  At best, its intellectually dishonest.
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 1:28PM #127
Frostball
Date Joined: Feb 25, 2012
Posts: 251
Whaaatt?  I was just saying that I'm skeptical of the results in that poll.
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 1:54PM #128
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,273

Apr 25, 2012 -- 1:26PM, Fitzco wrote:

No, Arithizoo is asking you to stop because you're trying to justify your opinion with an appeal to authority that contradicts your opinion.  At best, its intellectually dishonest.


This.  It is not possible to have a rational conversation about possible D&D Next mechanics if you simply invent your own data.

It is one thing to feel that some polling bias changes the results a little, but to say that you think hundreds of voters feel differently from how they voted is a bit silly.  Especially because there is no evidence.  No one has posted saying, "Yeah, I voted for X, but when I thought about it more I prefer no death."  In fact, no one has posted to say that they like no death ever.

That is the real point here.  It all started because of an unfounded statement referring to an imaginary (in the sense that the poster had no way to know if they existed or not) group of people who never wanted anything bad to happen, ever.  And that this group of people was somehow steering the entire design of the game toward their style with increasing frequency.  Then, when it was pointed out that this type of gamer represents such a tiny number as to be effectively zero, for someone to say, "Yeah, well, I don't buy those numbers" makes it impossible to actually have a conversation.  At that point we are all just talking past each other and saying, "I don't believe you".

You are free to think whatever you like.  If you want to think that there is a secret cabal of D&D gamers who never want PC death (or anything else bad), and that this cabal has huge amounts of power such that they can direct the course of game design yet choses to hide this goal by not voting the way they really feel...well, go ahead.  But you should also realize that people aren't going to want to engage you in conversation.

As for me, I am going to conclude that the majority of gamers feel that "Character death is uncommon, but the threat of death should always be present" and "Character death is rare, but some encounters present a real threat of death".  It is certainly how my entire gaming group feels.  We all talked about it, and everyone was pretty much somewhere between these two options.  Everyone said that if there is never a threat of death, fights start to feel very pointless.
I am also going to conclude that the designers are going to use the results of this poll to craft D&D Next.  They will adjust hp and damage to reflect this view that fights should be dangerous.

Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 4:00PM #129
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
Just to ask: Did as of yet anyone reply to the totally unreal and not really existing old people doing crazy stuff? Or are they all just fakes or ignored so as your position does not (utterly) crumble to dust?

Any takers?
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 4:06PM #130
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

Apr 25, 2012 -- 9:08AM, Frostball wrote:

Apr 24, 2012 -- 5:14PM, Arithezoo wrote:

Oddly enough, there is a stickied thread on this very forum which contains links to all the offical polls from the D&D Next blogs.  One of them, incidentally, is about character death.  Out of the 5220 people who voted, only 15 voted for Characters Should Never Die.  That is 0.29%.  To put it another way, if you took 348 D&D players, only 1 of them would feel that Characters Should Never Die.  This is, without a doubt, an insignificant number.  This is not a group that, as Emerikol seems to think, has been dominating game design for the past 20 years.

On the other hand, 53% of the people polled voted that "Character death is uncommon, but the threat of death should always be present."  This is a clear majority any way you cut it.  (The next highest, at 23%, was "Character death is rare, but some encounters present a real threat of death."  The one after that is way down at 13%, "Character death is commonplace. Adventuring is dangerous.")



I think a lot more people feel characters should never die than voted for that choice.  It's like people would never admit they never want death to happen to them.  Everybody wants to imagine that death can happen, even if they don't ever want it to.  I bet most of the people who feel death should never happend voted on the death is uncommon, simply because they usually pretend or have the illusion that death is present, even if it never really happens.



If anything, an anonymous poll like that should encourage more honesty because the voters know they won't be assaulted by reply posts mocking them for their vote.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
Quick Reply
Cancel
Page 13 of 17  •  Prev 1 ... 11 12 13 14 15 ... 17 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing