Community

 
Jump Menu:
Post Reply
Page 6 of 21  •  Prev 1 ... 4 5 6 7 8 ... 21 Next
Switch to Forum Live View Good DM vs Bad DM or LCD The Lowest Common Dungeon Master
1 year ago  ::  Apr 24, 2012 - 6:46AM #51
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,856

Apr 23, 2012 -- 10:39PM, Tony_Vargas wrote:

Quality isn't a zero-sum game.  A game can be balanced, clear, functional, playable as written, and generally easy for a DM to run without "losing" anything.




This is untrue.  Any change to the rules causes the game to lose something(s).  The question is whether what is added by the rule makes the game better, worse, or the same as far as fun goes.     

Quick Reply
Cancel
1 year ago  ::  Apr 24, 2012 - 11:05PM #52
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Apr 24, 2012 -- 6:46AM, Maxperson wrote:

Apr 23, 2012 -- 10:39PM, Tony_Vargas wrote:

Quality isn't a zero-sum game.  A game can be balanced, clear, functional, playable as written, and generally easy for a DM to run without "losing" anything.




This is untrue.  Any change to the rules causes the game to lose something(s).  The question is whether what is added by the rule makes the game better, worse, or the same as far as fun goes.     




I think what he was trying to say was that a game can be balanced, functional, playable as written, and DM friendly as well as high quality, at least as a game.  And to those I all agree.

It's when the subjective component of the system, the "story bits" get worked in that it can change the usability, and even the fun of a group of mathematics.  But until then, the quality of a game and it's mechanics can be measured for ease of play, usability, and player friendliness, among other things, and those measurements are on the whole either true or not.

In essence I think he's trying to say that bad rules don't make a good game.  Now, a good game runner can make a good game out of bad rules, but that doesn't make the bad rules any less bad.  A bad game runner can make a bad game out of good game rules too, but that doesn't make the rules bad.  In either case, the system can and should be judged separate from it's intended audience on the merits of it's own functions first.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 6:57AM #53
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,856

Apr 24, 2012 -- 11:05PM, Kalnaur wrote:



I think what he was trying to say was that a game can be balanced, functional, playable as written, and DM friendly as well as high quality, at least as a game.  And to those I all agree.

It's when the subjective component of the system, the "story bits" get worked in that it can change the usability, and even the fun of a group of mathematics.  But until then, the quality of a game and it's mechanics can be measured for ease of play, usability, and player friendliness, among other things, and those measurements are on the whole either true or not.




Yeah.  I understood him.  My point was that quality is subjective.  You can make a "quality" game that is measured for easy of play, usability, and player/DM friendliness, but doing that causes losses in other aspects of the game that other people look at when THEY measure for "quality." 

When you make a change to the game, the "quality" for some people will go up, and the "quality" for other people will go down.  The trick is to try and make a game that will appeal to he widest number of people you can as a "quality" game.

In essence I think he's trying to say that bad rules don't make a good game.




For the most part, good rules/bad rules are subjective.  What's a good rule to you might not be a good rule to someone else.

For me, the one overriding "quality" I look for in a game is enjoyability.  Any rule in a game that impedes my enjoyability is a bad one, even if a lot of people say it's a good rule and is very "balanced."  Too much balance is unfun to me.  While I like 4e, the degree of "balance" the designers gave it made it less enjoyable to me than 3e, so to me it was of a lower "quality" than 3e.  If it had been less balanced, say right inbetween the 3e and 4e, I would probably have enjoyed 4e much more and found it to be of a higher "quality" than 3e.



Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 3:27PM #54
Ed_Warlord
Date Joined: Feb 13, 2012
Posts: 664

Apr 25, 2012 -- 6:57AM, Maxperson wrote:

Yeah.  I understood him.  My point was that quality is subjective.


If only that were true.  The 90s would have been a much happier decade for me without all that ISO-9000 paperwork.

I'm sure the guys working on D&D Next probably feel the same way.  If the play experience is subjective, and we're trying to make something for everyone, can't we just put out whatever we want without worrying about whether it's any good?  Somone will like it, and therefore it's a success.
 

  -  Warlords!  Join the 'Officer Country' Group!




Join Grognards for 4e, the D&D that changed D&D.



D&D Home Page - What Class Are You? - Build A Character - D&D Compendium

Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 4:03PM #55
Pa11ad1n
Date Joined: Jan 9, 2012
Posts: 356

Apr 26, 2012 -- 3:27PM, Ed_Warlord wrote:

Apr 25, 2012 -- 6:57AM, Maxperson wrote:

Yeah.  I understood him.  My point was that quality is subjective.


If only that were true.  The 90s would have been a much happier decade for me without all that ISO-9000 paperwork.

I'm sure the guys working on D&D Next probably feel the same way.  If the play experience is subjective, and we're trying to make something for everyone, can't we just put out whatever we want without worrying about whether it's any good?  Somone will like it, and therefore it's a success.
 




That seems to be how Hollywood does it  (y'know, for films not games).

Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 6:10PM #56
BronzeMonkey
Date Joined: May 9, 2009
Posts: 259

Apr 20, 2012 -- 9:59PM, Lord_Daxl wrote:

This is slightly off topic, but how many Bad Dms are really out there that we need to protect ourselves from?  You hear a lot of horror stories, but in all honesty, how many people have actually played with a DM they would not play with again?

I'm played a lot of RPGs over the years with a lot of different DMs, and I don't ever recall walking away from a table thinking, "Man, I'm not playing in his game again!"




Over the course of 20 odd years of gaming, I have played with dozens of good DMs, a handful of mediocre DMs and a select few bad DMs.  I would rather go without role-playing entirely than play with the bad DMs again.

I agree with some of the other posters.  There is no way to protect yourself from a bad DM, other than not playing with them.  With that in mind, I fully endorse the idea of empowering good DMs and helping make mediocre DMs better.

Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 6:19PM #57
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Apr 21, 2012 -- 2:44AM, Phoenix182 wrote:

Apr 20, 2012 -- 10:08PM, MechaPilot wrote:

Apr 20, 2012 -- 9:59PM, Lord_Daxl wrote:

This is slightly off topic, but how many Bad Dms are really out there that we need to protect ourselves from?  You hear a lot of horror stories, but in all honesty, how many people have actually played with a DM they would not play with again?

I'm played a lot of RPGs over the years with a lot of different DMs, and I don't ever recall walking away from a table thinking, "Man, I'm not playing in his game again!"



I have experienced bad DMs.  There is at least one that I'd consider truly horrific (that case involved the sexual violation of a PC).  So yeah.  They're DEFINITELY out there.




Just want to point out that while subjecting someone to it out of the table norm would definitely be 'horrific' as you describe, if the group is adult themed in general or more open/realistic such a thing wouldn't be 'bad dm'ing' at all...just reflecting the horrors of life itself.



I would be inclined to agree with you but for two things:

1) An adult themed game doesn't inherently involve PC rape.  In a game where that is a possible outcome, a little warning would have been appreciated.  You know, the DM could have taken a moment to explain the potential consequences when he looked over my character and saw "F" in the gender slot.

2) The entire party was captured.  The rest of them were locked in a cell and left to contrive their escape (no torture or anything) while the only female PC in the party was being violated.  That's not exactly being equal-opportunity with the horror.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 6:24PM #58
Morbo78
Date Joined: Apr 5, 2012
Posts: 76
Perhaps not equal opportunity Mecha but I think fairly accurate for the "medieval" setting most DnD games assume.
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 6:25PM #59
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Apr 26, 2012 -- 6:24PM, Morbo78 wrote:

Perhaps not equal opportunity Mecha but I think fairly accurate for the "medieval" setting most DnD games assume.



Maybe not, but I'm hoping you didn't miss my first point.  It is, arguably, the more important of the two.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 6:50PM #60
crazy_monkey
  • VCL Emeritus
  • The Inquisitor
Date Joined: Apr 5, 2006
Posts: 7,820
Howdy folks,

This thread has gone to a bad place.  Discussion of sexual activities and violent crimes such as rape is against the Code of Conduct.  Please remember that we try to maintain a PG13 atmosphere here.

Thanks.
Quentin Small
WotC Online Community Coordinator
All around helpful simian
Quick Reply
Cancel
Page 6 of 21  •  Prev 1 ... 4 5 6 7 8 ... 21 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing