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1 year ago ::
May 03, 2012 - 4:45PM
#201
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Date Joined:
Oct 19, 2008
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Basically, if the intent is to make a game that creates a group of literary heroes with variations of level of power (and possilby even variations of level; I doubt Aragorn was considered "level 1" at the beginning of that story), then that's one thing. If the rules are meant to to that, bully for them. I wouldn't actually play that game ever, bully for them. If however it's meant to make a squad of heroes, finely tuned and ready to go, then awesome for them. And that'd totally be a game I'd play.
The only edition of D&D you have played is 4e?
Unless we count computer games, I'd say yes.
Mainly for the reason that all previous rulsets, when they were actually gotten into, were horribly convoluted.
And many were out before I was even born.
32 years of age, here, born in 79. It's also not like the games were ever going to be in my house, what with being the grandson of a Lutheran Pastor.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
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You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
May 03, 2012 - 4:55PM
#202
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Date Joined:
Oct 19, 2008
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Throughout the history of D&D, there has not been a single rule that I have read through that I have not been able to determine what kind of impact it would have on my game.
When you were 12 or 15 and first read the game? These arent all veteran players picking it up.
Yes. Even when I was 9 and first played and DM'd a game. To this day, I vividly remember those games played 33 years ago, Keep on the Borderlands, completely devouring and understanding the module and the rules surrounding it.
How brilliant of you claiming everyone shoud gobble down the complexity of 3e.. we have people postin here who think saving throws in 3e are the same as in 4e.. only the latter are 50 percent.
And there are people posting here that are unable to express themselves coherently.
But yes, I believe that people that play this game are predominantly intelligent. My apologies that you don't. That doesn't change the fact that "warning labels" throughout the books would be silly and unnecessary. By your apparent thoughts on people, even if a sign said "DO NOT TOUCH - EXTREMELY HOT!" they would still touch it.
I assume everyone is an idiot unless they can prove otherwise. Most people fail to prove otherwise.
However, doing the following:
I would put a section at the top of each module that explains the pros and cons of using the module.
Is highly suggested, if only because spelling things out is better than designing for the lowest common denominator.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
Show
You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
May 03, 2012 - 5:00PM
#203
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Date Joined:
Jan 15, 2009
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Obviously you didn't like and understand the people you were playing the game with.
No I liked the people I played with.. the games magic system is unrelated.
You keep making the assertion that liking the people you play with will fix imbalance issues.
The people at the convention I didnt really know but I did see level 12 fighters and level 14 thiefs being window dressing to the party of over powered extremely well equipped mages.
Can you confirm how the thief and fighter felt about this.
Maybe like and understand was the wrong way to put it. What I mean is that you will have to play with people that at least somewhat agree on the imbalances of the game and are willing to house rule/select modules in such a way as to make the game fun for your particular playstyle. I just assumed that people like people that share their similar view points. .
Far from a truism I even have people on my friends list here who I find their sense of humor great and their game sensibility attrocious.. I was also not agressive about my point of view and its entirely possible that how useless I felt for protracted periods of time and how little I enjoyed it was never expressed. (yah people can change)
(I was the fighter, I felt sorry for the thief but cant be one hundred percent sure but vertually every forte was overcome by some other trick ... or any choice he might make was obviated by a step on a rather boring procedural list).
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1 year ago ::
May 03, 2012 - 10:14PM
#204
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Date Joined:
Feb 12, 2009
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Obviously you didn't like and understand the people you were playing the game with.
No I liked the people I played with.. the games magic system is unrelated.
You keep making the assertion that liking the people you play with will fix imbalance issues.
The people at the convention I didnt really know but I did see level 12 fighters and level 14 thiefs being window dressing to the party of over powered extremely well equipped mages.
Can you confirm how the thief and fighter felt about this.
Maybe like and understand was the wrong way to put it. What I mean is that you will have to play with people that at least somewhat agree on the imbalances of the game and are willing to house rule/select modules in such a way as to make the game fun for your particular playstyle. I just assumed that people like people that share their similar view points. .
Far from a truism I even have people on my friends list here who I find their sense of humor great and their game sensibility attrocious.. I was also not agressive about my point of view and its entirely possible that how useless I felt for protracted periods of time and how little I enjoyed it was never expressed. (yah people can change)
(I was the fighter, I felt sorry for the thief but cant be one hundred percent sure but vertually every forte was overcome by some other trick ... or any choice he might make was obviated by a step on a rather boring procedural list).
I think I was in square rectangle terriotory. I generally like people that share my similar viewpoints on gaming. I don't always share similar viewpoints on gaming with people I like.
Also I'd throw the blame in your example on the DM and the casters not on the system. The casters elected to overshadow the thief and the DM allowed it to happen. That the spells existed wasn't the problem it was that they were used to overshadow someone else that is the problem. Those spells exist for the wizard to use them in a game where there is no thief or if the thief isn't going to be using the skills that would be invalidated by the spells. It isn't the swords fault it exists and is sharp, it is the weilder of said sword who is at fault when they grievously injure or kill someone else. Also if this was an earlier edition game (im guessing because it was a thief this is pre 3.0) I am fairly sure well equiped magic users were the DMs fault for not reading the passage that says don't load your mages up with magic items or they will be broken. I'm paraphrasing but I'm fairly sure that tidbit gets mentioned somewhere in the core books pre 3e. I'll go back and read the 1st, 2nd, and 2nd revised books tomorrow night and make sure it was there.
then again it's all subjective.
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