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1 year ago ::
Apr 23, 2012 - 7:45AM
#11
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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It would make sense you can't garrote someone in combat, it'd be hard to do it anyhow without getting stabbed.
I think garotting someone with a drawn weapon would be pretty suicidal. From what materials I can find, it takes somehwere around a half-minute to a minute to strangle someone. Probably close to a half-minute if you cut off the carotid artery. That's still five rounds of combat! If the guy had a knife in his hand, he could totally stab the garrotter multiple times. I think in real life that didn't happen because either i) the garrotter wouldn't garrotte someone with a knife drawn, (ii) the garrotter could make sure the victim was unable to draw a weapon, or (iii) the victim's natural tendency when being choked is to grab from the thing choking him, and to totally forget about the weapon.
That said, I'm no professional assassin. But I think these are some of the pitfalls of trying to hew to close to reality.
npcs vs pcs - I am guessing save throws in a series along with grapple escapes?
That sounds like regular old combat to me. I'm just not sure what making special garrotte skill challenge rules is supposed to add.
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1 year ago ::
Apr 23, 2012 - 9:00AM
#12
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Date Joined:
Feb 16, 2012
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elaborating on salla's version. it's a backstab + choke combo. In order to do "deadly" damage, consider the wire quality as your "weapon quality" - mono-wire being "vorpal sword" with bonuses according to strength of the cable, wielder, and sharpness, and consider the length of the wire the length of your "sword". A 3 ft long wire is about a medium length sword, a bit longer is a long sword, shorter is a short sword.
if you get your 'backstab' attack that round, it does a damage multiplier/bonus dice. In AD&D a 39 inch mono wire wielded by an experienced assassin with a 17 strength would thus be long sword damage d8/d12, but +3 for sharpness, +1 for strength, x5 for backstab if successful. So that's (5d8/5d12)+20 damage, where a roll of 17+ decapitates.
When you don't succeed with the 'backstab' roll, it defaults as choke damage, which I assume Wrestling/Martial Arts rules will exist for, so the monowire garrot above would do 1d8/d12+4, or simply choke+1 (from strength).
You could use a garrot to slice off limbs or at least cut tendons and arteries.
Options are Liberating
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1 year ago ::
Apr 23, 2012 - 9:06AM
#13
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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You could use a garrot to slice off limbs or at least cut tendons and arteries.
You should no more be able to garrotte a man's head off, or to cut specific artieries or tendons, with a garrotte than you can with a longsword.
If there's a called shot option in Next, it should apply equally to all weapons. Garrottes are built for choking, not for de-limbing.
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1 year ago ::
Apr 23, 2012 - 9:10AM
#14
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That said, I'm no professional assassin.
Your lies aren't fooling anyone.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves. Quotation of the moment
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Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game? Quotation of ALL moments
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TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.
A word of warning though: I'm totally not a level appropriate encounter.
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1 year ago ::
Apr 23, 2012 - 1:16PM
#15
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That said, I'm no professional assassin.
Your lies aren't fooling anyone.
Right?
His post says "No. No." 
But his lizardman says "RAWR!"
Why Mechanics-Alignment Integration is Bad
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so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
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So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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1 year ago ::
Apr 23, 2012 - 2:26PM
#16
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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My lizardman doesn't use a garrotte, though. You know, since we have those thick neck scales, it's not something we particularly concern ourselves with.
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1 year ago ::
Apr 24, 2012 - 10:23PM
#17
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Date Joined:
Jul 19, 2007
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Specialized weapons like the garrotte should be included in themes built around those weapons.
_________________________________________________ "Jacking up the level rewards has always carried the taint of bribery, in my mind. If people need to be bribed to play D&D, then something's wrong with the game." -Steve Winter (http://www.howlingtower.com/2012/01/illusory-math.html)
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1 year ago ::
Apr 25, 2012 - 2:31PM
#18
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Date Joined:
Jan 29, 2005
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Specialized weapons like the garrotte should be included in themes built around those weapons.
I think a feat would be more appropriate than a theme for adding a special weapon manuever.
Magic Dual Color Test
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1 year ago ::
Apr 26, 2012 - 1:02AM
#19
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Date Joined:
Dec 12, 2011
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Garrotes are designed to be a quiet and easy method to kill on the RP side. Yet mechanically it has not been easy or quiet.
Personally, I think it should be a weapon that can be used to instigate/in a grapple with the option to make a coup de gace upon a helpless grappled opponent.
Playtest or get off the playtest boards.
---
I want justice for the voice that can't be heard Vindication for every suffering and hurt Let retribution hold dominion over earth --Nemesis, VNV Nation
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1 year ago ::
Apr 26, 2012 - 9:03AM
#20
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Garrotes are designed to be a quiet and easy method to kill on the RP side. Yet mechanically it has not been easy or quiet.
Personally, I think it should be a weapon that can be used to instigate/in a grapple with the option to make a coup de gace upon a helpless grappled opponent.
How do you mechanically make them helpless?
picture: imgur.com/5ZMlK
That enemy soldier is not helpless, and is being coup de graced. Though at some point he definately becomes helpless.
Also, since I started this thread I have been working on a design where someone could operate a garrote one handed. Then I found out that I could get enough force out of one, using a vice to hold it and a long bar to wind it up, that it could cut through steel.
Spoiler:
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
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