|
1 year ago ::
Apr 17, 2012 - 4:23AM
#1
|
Date Joined:
Feb 27, 2010
|
Should combat and non combat resources share the same resource pool (eg feats) or should each be seperate? Further more should non combat be seperated between interaction and exploration or share the same pool of resources?
Me personally I believe resources should be split on the combat / non combat front. When other areas share the same resource pool with combat choices they get croweded out more often then not.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 5:15AM
#2
|
Date Joined:
Sep 25, 2009
|
+1. Despite what the latest Ro3 article suggests, a character that spends all his feats on skill focus and extra languages is going to drag a party down. He just is. But the deeper problem is that when some characters have only "basic competence" in a pillar and others excell, the temptation - generally mechanically enforced - is to have the excellent one take the lead while the others hang back and are bored. It's all too easy to just clam up in a social encounter (or worse toss the whole thing because you didn't, and you stink at it), or to relegate yourself to "I aid" an exploration encounter. Granted you can't "not participate" in combat that easily, but if you spend half the encounter missing and the other half unconscious it's not exactly fun, and if you need to spend feats to buy at-wills as suggested then the exploration wizard will be back to using a crossbow and the social fighter is back to making basic attacks every round of every encounter of the entire campaign (which will miss).
|
|
|
|
1 year ago ::
Apr 17, 2012 - 5:45AM
#3
|
Date Joined:
Jan 12, 2012
|
What do you mean by resource pool? In have trouble reading your post.
Is it some kind of healing surge system combined with a mana point system for spell casting? Is your idea that a power attack causes the same kind of fatigue as casting a spell? Maybe you could add some details to a system where the resources are being shared.
I don't know if 5ed will contain healing surges. AFAIK the first version of the wizard class will not use a mana point system, but they may add a non-Vancian class later.I don't know the status of daily powers and other kind of resource management for fighters. Has WOTC made a statement on any of this yet?
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 5:48AM
#4
|
Date Joined:
Feb 27, 2010
|
I mean things like feats and skills. You have a limitednumber of these resources, so the question I am posing should various areas of play use the same resource.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 5:57AM
#5
|
Date Joined:
May 20, 2011
|
I dislike this sort of separation. I like some character being better at something and other caracters being better at something else. And that goes for everything. Wizard must be better in anything, as people say they were
|
|
|
|
1 year ago ::
Apr 17, 2012 - 6:03AM
#6
|
Date Joined:
Feb 27, 2010
|
I dislike this sort of separation. I like some character being better at something and other caracters being better at something else. And that goes for everything. Wizard must be better in anything, as people say they were 
I know you are joking but I hope this doesnt turn into another wizard debate. Please keep it to character building resources and the seperation of them fokes, thanks.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 6:14AM
#7
|
Date Joined:
Jan 12, 2012
|
I mean things like feats and skills. You have a limitednumber of these resources, so the question I am posing should various areas of play use the same resource.
I like the idea of turning spells into a kind of feats, or perhaps you could spend a feat to learn a new group of spells.
In principle you could also spend feats to increase the number of spell slots (or mana points), but I am not sure i this would really work. I would rather have a number of daily spells that increased automatically with level. (I don't like he idea of turning each spell in to a separate daily power, so that each spell can be cast exactly once per day)
I always liked the dynamic of 3.5ed where you killed a wizard to steal his book, and spend some time learning the new spells that you had found. That added extra exitement to the game. I don't know if you can keep this exitement if you can learn spells without using a spell book or a scroll.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 6:16AM
#8
|
- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
|
I like to keep them separate. There are some things you can't separate, ad that's Abilities. Since Abilities (and thus Skills) are the basis for all dice rolled by a player, they will apply to all three pillars. But I would really like to divide mechanics into feats and features. A class is a bundle of combat-related features, and each class gets a bunch of features to choose from (with a default slate of features for those who want quick character generation). A theme would be a default bundle of non-combat feats, and a player who opts for a more customizable character could construct his own theme from individual feats.
So you might have a Rogue class, whose defining feature is Sneak Attack. And there would be various rogue features that let the rogue trade some Sneak Attack for other abilities, like hamstringing an opponent. And you might have a Thief theme, which grants feats like pickpocket, climbing walls, opening locks, and finding traps. Or you could customize a Theme, so you get to pickpockets and fast-talk, but are't so good at lockpicking.
But I definitely think non-combat and combat should be separated.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 6:25AM
#9
|
Date Joined:
Feb 27, 2010
|
After reading Ro3 this week it seems that WoTC have made their choice and didnt learn the lesson about this that 3.X & 4E taught.
|
|
|
|
1 year ago ::
Apr 17, 2012 - 6:36AM
#10
|
- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
|
Agreed. This is the first Ro3 answer that disappointed me.
|
|
|