|
1 year ago ::
May 02, 2012 - 7:03PM
#621
|
Date Joined:
Apr 24, 2012
|
Yeah, we're all just a bunch of coppertops...
|
|
|
|
1 year ago ::
May 03, 2012 - 2:55PM
#622
|
Date Joined:
Jun 16, 2004
|
As a redhead, I take great offense to your hateful words, sir.
(joking, of course.)
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
|
|
|
|
1 year ago ::
May 04, 2012 - 12:35PM
#623
|
|
|
The American Heart Association states that lightning strikes have a 30% mortality rate. Up to 70% have long lasting health effects, however.
|
|
|
|
1 year ago ::
May 04, 2012 - 3:53PM
#624
|
Date Joined:
Feb 13, 2012
|
@Whisspered Since we don't know the details of how magic works in reality (since we have no analog) it is hard to say what magic would do.
Actually, that makes it very easy to say what magic would do. The rules for magic can be completely arbitrary, since there's nothing to simulate. Arbitrarily make them what works best for the game.
That could mean magic spells only working once per day, or it could mean large-area spells always been less damaging than single-target attacks.
|
|
|
|
1 year ago ::
May 04, 2012 - 4:51PM
#625
|
Date Joined:
Apr 27, 2012
|
@Whisspered Since we don't know the details of how magic works in reality (since we have no analog) it is hard to say what magic would do.
Actually, that makes it very easy to say what magic would do. The rules for magic can be completely arbitrary, since there's nothing to simulate. Arbitrarily make them what works best for the game.
That could mean magic spells only working once per day, or it could mean large-area spells always been less damaging than single-target attacks.
Then you are agreeing with me. My point to the original poster was that saying magic was unrealistic was silly. No such thing as unrealistic magic. Magic does not exist in our world so we have no analog. It is made up and can be made up to be anything. I've been saying this for some time on many threads (many of which I'm sure you have been reading too based upon your postings) so thanks for misinterpreting me.
|
|
|
|
1 year ago ::
May 04, 2012 - 7:13PM
#626
|
|
|
Dude, you've been here a week. Cut a brother some slack, Jack.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves. Quotation of the moment
Show
Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game? Quotation of ALL moments
Show
TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.
A word of warning though: I'm totally not a level appropriate encounter.
|
|
|
|
1 year ago ::
May 04, 2012 - 8:44PM
#627
|
|
|
We do have an analog for magic. Sorry, but we do. We have nearly 40 years of text where we can look back and see what magic is expected to do in D&D. We have something like 4,000 years of texts that tell us what magic is expected to do, in the rest of the world.
Yeah - magic isn't real. But we have expectations as to what it does, all the same.
|
|
|
|
1 year ago ::
May 05, 2012 - 5:23PM
#628
|
Date Joined:
Apr 27, 2012
|
@Kaldric I don't disagree that magic has a tradition in D&D. I'd be for at least somewhat of a return to it in 5e.
I still disagree that we have any analogy for "real" magic in this world. When you are ready to demonstrate you fireball or lightning bolt let me know. As has been said elsewhere Magic is the flexible material you figure out to fit everything else.
|
|
|
|
1 year ago ::
May 05, 2012 - 5:33PM
#629
|
|
|
Actually, that makes it very easy to say what magic would do. The rules for magic can be completely arbitrary, since there's nothing to simulate. Arbitrarily make them what works best for the game.
That could mean magic spells only working once per day, or it could mean large-area spells always been less damaging than single-target attacks.
This seems spot-on, btw. Every system of D&D magic has spells based almost solely on adventuring arranged into levels that become available as you progress as an adventurer. In other words, it is primarily focused on what works well in a level-based RPG. Otherwise we'd not see a focus on facilitating raids on subterranean monster lairs - magic would center on overcoming the problems of survival in a pseudo-medieval world, and there would be all kinds of oddities inconsistent with creating a balanced game. For example, magic missile could be a 5th level spell, because techniques for working with force are inherently difficult, while fireball could be a 1st level spell, because fire is an easily controlled natural force. Why not? It's magic and the rules need not suit a balanced game at all
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves. Quotation of the moment
Show
Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game? Quotation of ALL moments
Show
TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.
A word of warning though: I'm totally not a level appropriate encounter.
|
|
|
|
1 year ago ::
May 05, 2012 - 7:47PM
#630
|
Date Joined:
Jan 15, 2009
|
The American Heart Association states that lightning strikes have a 30% mortality rate. Up to 70% have long lasting health effects, however.
Ah thanks.. slightly higher than I quoted... but has a source instead of the depths of my beleagered memory.
|
|
|