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Switch to Forum Live View Level and stat drain
1 year ago  ::  Apr 14, 2012 - 1:44PM #1
Morbo78
Date Joined: Apr 5, 2012
Posts: 76
I've seen a bit of conversation on this. Are you for or against lvl and stat draining monsters? 

I almost never use them because of the character sheet adjusting havoc they cause. However they sure make players think twice about attacking head on. I think it adds another dimension to an encounter when players know that they risk paying a huge cost to achieve a certain goal. And that risk increases the less prepared they are to face it. 

For those who are absolutely unwilling to use such draining abilities, could a substitute for the drain be acceptable? 
Such as paralyze, disease, poison, etc. Such substitutions would need to be detailed in the monster write up and would obviously effect the xp earned for those who use xp. 
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1 year ago  ::  Apr 14, 2012 - 1:47PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Absolutely against.  Losing levels doesn't even make sense, and re-calculating everything as your stats change in mid-fight is a nightmare.

We already have a substitution; conditions like Weakened, or simply penalties like '-2 to all Strength checks, Strength-based skill checks, and attack rolls'.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 14, 2012 - 1:49PM #3
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Apr 14, 2012 -- 1:47PM, Salla wrote:

Absolutely against.  Losing levels doesn't even make sense, and re-calculating everything as your stats change in mid-fight is a nightmare.

We already have a substitution; conditions like Weakened, or simply penalties like '-2 to all Strength checks, Strength-based skill checks, and attack rolls'.




Agreed.

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1 year ago  ::  Apr 14, 2012 - 1:50PM #4
M4kitsu
Date Joined: Oct 22, 2007
Posts: 847
Stat drain was a huge mess that contributed nothing good to the game. Wyatt, et al. realized this and replaced it with a closely equivalent system of conditions and penalties that achieved the same result without the disgusting mess that was ability drain; their solution was correct.

Level drain was a laughably bad idea to begin with, and I have never seen a DM use it, with good reason.

I can think of no good reason for either idea to return to the game, and I can think of no implementation of either one that avoids the incredible mess they create. I do not miss them and will shed no tears if they remain dead and buried where they belong.
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1 year ago  ::  Apr 14, 2012 - 1:51PM #5
Morbo78
Date Joined: Apr 5, 2012
Posts: 76
Salla
Is there a reason why though that such drains couldn't be included to be used by the groups who are ok with them?
It really does make players rethink how they take on a situation and makes that reward that more rich.
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1 year ago  ::  Apr 14, 2012 - 1:53PM #6
Morbo78
Date Joined: Apr 5, 2012
Posts: 76
Wow some quick hate responses to this
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1 year ago  ::  Apr 14, 2012 - 1:53PM #7
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
I like the stat drain rules of 3.5ed. It is fun to meet a monster that can make a lasting effect on my character.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago  ::  Apr 14, 2012 - 1:54PM #8
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Apr 14, 2012 -- 1:51PM, Morbo78 wrote:

Salla Is there a reason why though that such drains couldn't be included to be used by the groups who are ok with them? It really does make players rethink how they take on a situation and makes that reward that more rich.




Mechanics like that need to stay optional for two reasons. First, unexprienced people won't be able to use them effectively. Second, if they aren't optional we lose content because of it. For instance, if wraiths drain levels, I can't use MM wraiths in my game. I want wraiths. Just add a module for stuff like that and if you really want such mechanics in your game you can add them in.

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


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1 year ago  ::  Apr 14, 2012 - 2:01PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Apr 14, 2012 -- 1:51PM, Morbo78 wrote:

Salla Is there a reason why though that such drains couldn't be included to be used by the groups who are ok with them? It really does make players rethink how they take on a situation and makes that reward that more rich.




Bad mechanics are bad mechanics.  If someone wants to shoot themselves in the foot, they can make up their own unbalanced nightmare for it.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 14, 2012 - 2:04PM #10
Morbo78
Date Joined: Apr 5, 2012
Posts: 76
Ok sure. Standard would be the non level or stat drain. The optional would be level and stat drain. Of course such draining options would make the creature worth more to defeat.
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