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Switch to Forum Live View 5E, Please do not make magic items useless
1 year ago  ::  Apr 14, 2012 - 9:31PM #11
rampant
Date Joined: Oct 26, 2004
Posts: 8,018
Using the elemental weapons as an example i think it would be cool if they did a little extra damage, but focused on things like ongoing damage for fire and acid, slow for ice, etc.

I think it would be really awesome if cold and flame blades had as little in common as possible, I dislike the elemental options primarily being damage type swaps of each other.

I'm not saying magic items shouldn't give plusses, I just don't think things like every armor enchant should give + to ac, I say make them choose between AC, dr, fast heal, energy powers, Defensive screens.

Same for weapons +4 to hit and damage is meh, A flame blade could be so much more interesting, parry/redirect fire attacks, negate ice/water effects, burn foes, blind them with smoke, unleash fans of fire or jets of searing flame.

Maybe magic items should have the option to invest feats in them so you can really take it up a notch. 
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1 year ago  ::  Apr 14, 2012 - 10:44PM #12
Dreamstryder
Date Joined: Jul 5, 2001
Posts: 867
I happily noted that magic bonuses will not be expected by 5e's math. I treat accuracy, damage, and defense bonuses as their own abilities like returning, ghost touch, and spell reflection anyway, and as common or rare as I want them to be.

I wouldn't invest feats in things that can be lost, and I wouldn't want players to feel entitled to keep things they can lose. A method of adding abilities to items sounds fun, tho': probably a ritual or crafting skill.

Beyond math and numbers, I like utility abilities to magic items. I generally never tell players what they do (or if it is magic at all); I want players to tinker with them in different situations. I also attach caveauts because it's a fun way to create story. They needn't outweigh the benefit, however.
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1 year ago  ::  Apr 16, 2012 - 7:53AM #13
Darkwolf_Bloodsbane
Date Joined: Sep 19, 2008
Posts: 1,615
Flaming swords don't work that way.

You can freely switch between fire and normal damage.  Those are at-will.
Ahh, so THIS is where I can add a sig.

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1 year ago  ::  Apr 16, 2012 - 8:53AM #14
shintashi
Date Joined: Feb 16, 2012
Posts: 843
with all due respect, the concept of magic item and balance are anathema. Magic items are supposed to either be Deux Ex Machina or Wish Fulfillment. I'm aware of the trend to swap out Modern Technology for Magic Technology, but it's really got to be stomped out. If you want to play a modern paramilitary game, play Cyberpunk, the first version took place in 2013 - that's next year. You can even biosculpt your characters to look like dwarves, dragonborn, and elves of every color. If you really must have a fireball by chanting, play Shadowrun.

But seriously, Magic items need to be magical, acting as an X factor, not a calculated adjustment to your hit, AC, healing, resistance, and damage output. If Everybody's got one, it's not magical. The Holy Avenger wasn't balanced, but fair because there were four ways originally to not see it in the game - the character had to be human in a game where you could play elves and dwarves; the character had to have stats so high you'd probably never see the numbers legitimately again for years; the character could fall from grace and be unworthy to quest for it; and finally, the character had to successfully complete the quest to get it, with a solid possibility of failure. As it became easier to play a paladin, both the class and the sword have been nerfed. If I wanted to play Nerf I would go to Central Park.

Options are Liberating
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1 year ago  ::  Apr 16, 2012 - 9:03AM #15
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,805
I think I should make a thread please dont make my character overshadowed and dependent on my magic items so I have to play catch up with spell casters based on DM mercy.

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1 year ago  ::  Apr 16, 2012 - 9:19AM #16
Gwathir
Date Joined: Feb 9, 2012
Posts: 530
Its funny, because I would be more inclined to change the statement to:

Please MAKE magic items Useless LOL.

Honestly I tire of magic items defining the character more so then his/her own abilities.

For example, whats the point of having a feat that gives you a +1 to hit when you can buy a weapon that does the same for a mere 1000 gp.

I think D&D Next should instead focus on magic items that provide UNIQUE abilities that don't infringe on your character's abilities and arn't mechanically built into your character's progress as it was in 4th Edition.
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1 year ago  ::  Apr 16, 2012 - 9:23AM #17
Lawolf
Date Joined: May 4, 2008
Posts: 4,301
A weapon that can shine like a torch and deal fire damage upon command: cool but not mandatory.

A weapon that gives you +5 to hit and damage: not cool but mandatory.

I would much rather see cool items than mandatory ones.
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1 year ago  ::  Apr 16, 2012 - 10:03AM #18
Gwathir
Date Joined: Feb 9, 2012
Posts: 530

Apr 16, 2012 -- 9:23AM, Lawolf wrote:

A weapon that can shine like a torch and deal fire damage upon command: cool but not mandatory. A weapon that gives you +5 to hit and damage: not cool but mandatory. I would much rather see cool items than mandatory ones.




Couldn't agre with you more.

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1 year ago  ::  Apr 16, 2012 - 10:36AM #19
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
I would like magic weapons that come with a catch. 

Last month a person in one of my groups found a sword that forced him to attack goblins whenever they were near. Swords like that are fun and memorable, and they force the wielder to  make a meaningful choices during combat.


 
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago  ::  Apr 16, 2012 - 10:38AM #20
Salla
Date Joined: Apr 3, 2003
Posts: 23,525

Apr 16, 2012 -- 10:36AM, halvgrim wrote:

I would like magic weapons that come with a catch. 

Last month a person in one of my groups found a sword that forced him to attack goblins whenever they were near. Swords like that are fun and memorable, and they force the wielder to  make a meaningful choices during combat.


 




I would think such weapons would go largely unused.  I know I'd chuck that thing in the river ...

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