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Switch to Forum Live View Old saves or 4th. Or new or option
1 year ago  ::  Apr 12, 2012 - 3:41PM #1
e_whit
Date Joined: Oct 20, 2009
Posts: 172
The thing about saves.  Old style
Based on lvl and class. Next just on lvl. Next based on ability stars plus lvl.
Bottom line all are ok as long as the caster lvl plus lvl of spell minus lvl of target = penalty or bonus to save.
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1 year ago  ::  Apr 12, 2012 - 3:54PM #2
shintashi
Date Joined: Feb 16, 2012
Posts: 843
AD&D had the most complex saving throw system, but some of it was useless excess. I didn't like Psionic powers or martial abilities being "save vs. spell", for instance.

I did like the idea that Psionicists had the best saves vs. petrification/polymorph, and it made sense they would get bonuses vs. mental assaults, but kind of ridiculous that their +2 Willpower would be somehow equal to the 90% immunity of Cavaliers. That's like a +18 save. I don't think a Cavalier's mind should be 9 times more defended than a Mental powered character.

I think some saves were specializations, like +2 vs. death magic, +1 vs. illusion, or +2 vs. Fire. These looked neat but on the specialists it sometimes seemed too weak. There should be a point where a Fire Elementalist automatically makes their saves vs. Fire, and the same with Necromancers vs. Death Magic. You could even go so far as to say 'a saving throw penalty' implies a difference/20 save for those who aren't normally required to make saves.

For instance, a Necromancer at 9th level might gain 'No save required vs. Death magic' but a powerful necromantic spell with a -4 save penalty might require the Necromancer to save, but on a roll of 4+ he succeeds.

These Negative Save effects could also stack with the High level caster penalties, so a 30th level penalty of -6 would stack with the above death spell requiring a roll of 10+. Then you could apply normal "saving throw bonuses".
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1 year ago  ::  Apr 12, 2012 - 3:56PM #3
GhostStepper
Date Joined: Jun 19, 2005
Posts: 2,472
Save DC or attack roll (depending on which version we use) should never depend on a spells level. It sucked hard when your wizard got higher and higher level and you lower level spells that allowed for a save slowly became junk because the DCs didn't scale with level.
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1 year ago  ::  Apr 12, 2012 - 3:59PM #4
shintashi
Date Joined: Feb 16, 2012
Posts: 843

Apr 12, 2012 -- 3:56PM, GhostStepper wrote:

Save DC or attack roll (depending on which version we use) should never depend on a spells level. It sucked hard when your wizard got higher and higher level and you lower level spells that allowed for a save slowly became junk because the DCs didn't scale with level.




sometimes you need something better than a .22 to put down the farm animal. Doesn't mean a .22 isn't good for other stuff.

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1 year ago  ::  Apr 12, 2012 - 4:10PM #5
Ed_Warlord
Date Joined: Feb 13, 2012
Posts: 658
Old saves were terribe.  Just as your magic-user got to be able to turn someone to stone, everyone stopped failing their saves.  4e saves might as well be a coin toss, but a coin toss is at least fair.
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1 year ago  ::  Apr 12, 2012 - 4:11PM #6
GhostStepper
Date Joined: Jun 19, 2005
Posts: 2,472

Apr 12, 2012 -- 3:59PM, shintashi wrote:

Apr 12, 2012 -- 3:56PM, GhostStepper wrote:

Save DC or attack roll (depending on which version we use) should never depend on a spells level. It sucked hard when your wizard got higher and higher level and you lower level spells that allowed for a save slowly became junk because the DCs didn't scale with level.




sometimes you need something better than a .22 to put down the farm animal. Doesn't mean a .22 isn't good for other stuff.




It isn't good for much if you can't hit anything with it...

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1 year ago  ::  Apr 12, 2012 - 4:31PM #7
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Apr 12, 2012 -- 3:59PM, shintashi wrote:

Apr 12, 2012 -- 3:56PM, GhostStepper wrote:

Save DC or attack roll (depending on which version we use) should never depend on a spells level. It sucked hard when your wizard got higher and higher level and you lower level spells that allowed for a save slowly became junk because the DCs didn't scale with level.




sometimes you need something better than a .22 to put down the farm animal. Doesn't mean a .22 isn't good for other stuff.




If, eventually, the .22 isn't able to be used on anything you are coming in contact with, you start to wonder why you're carrying it around in the first place.  Now, allowing modification of that .22, giving it different ammunition types or a sight or hell, whatever, that can at least give the .22 some reason to exist.

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1 year ago  ::  Apr 12, 2012 - 4:42PM #8
Mousewithchainsaw
Date Joined: Jun 29, 2011
Posts: 137
I just replied in another post how I hated how unbalanced 3.X saves, a 2nd level rogue easily passed any reflex save (and thanks to evasion took no damage) while the rest of the group couldnt pass that same save at level 20. And monks that failed any save since they were all main saves was in so much shock he probley killed over. A wizard of 18th level would be a nice lawn gnome for a wimpy medusa where a 1st level fight can stare loveily in her eyes all day.

In second they were rather complex and didnt make sense at times but I do enjoy the five types saves over three (Me and my one friend feel they should make some type of save system for each stat or some such).

Between all the editions there is alot of hits and misses but saving throws sucked in all of them, I hope 5th somehow makes a complete 180 in regards to saves.
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1 year ago  ::  Apr 12, 2012 - 4:46PM #9
shintashi
Date Joined: Feb 16, 2012
Posts: 843
i don't know what mechanism you guys are talking about, but in AD&D, a saving throw from a 1st level spell screws over low level monsters, no matter what level you are. Color Spray and Sleep don't stop being useful just because the main boss is practically immune - because the minions might not be.

It's a design flaw if you feel you have to keep fighting higher level monsters at all times. In AD&D you could blast 20 orcs with a fireball on monday, and then fight a dragon with high level summoned monsters on Tuesday. Fireball doesn't become meaningless just because dragons are high level, it's just useless vs. the dragons.
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1 year ago  ::  Apr 12, 2012 - 4:48PM #10
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,461

Apr 12, 2012 -- 4:42PM, Mousewithchainsaw wrote:

I just replied in another post how I hated how unbalanced 3.X saves, a 2nd level rogue easily passed any reflex save (and thanks to evasion took no damage) while the rest of the group couldnt pass that same save at level 20. And monks that failed any save since they were all main saves was in so much shock he probley killed over. A wizard of 18th level would be a nice lawn gnome for a wimpy medusa where a 1st level fight can stare loveily in her eyes all day.
.




This is either blatant hyperbole or you never played 3.X.

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