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1 year ago ::
Apr 17, 2012 - 8:30AM
#231
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Date Joined:
Jun 23, 2005
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I didn't want him to do anything except what I thought he would do.
I don't understand your confusion, then. If you wanted him to be able to discern the PCs killed his drakes, then let them. If they complain that the healing surges covered the injuries, explain to them, that hp do not directly correlate to physcal injury, and, as other suggested, healing surges don't clean the blood stains and bite marks from your armor and clothing, or the signs of a scuffle from the battlefield.
Again: Not all hp loss is physical. Not all physical injury results in hp loss. They are related but not identical.
Well that's what this whole thread is about. All HP loss can be physical. Why not?
"can be" and "is" are different words with different meanings. Stop gunning for a fight that doesn't exist!
I've read that fully armored knights would attempt to cut away the straps of their opponent’s armor and/or even resort to wrestling with daggers. Even boxers use this strategy... eventually those jabs do wear you down.
Your opponents' jabs don't wear you down. Your own jabs wear you down. It's the physical exertion of your own swings that tires you. That's why fighters are taught how to draw out your opponent to make ineffectual hits. In a long fight, the less tired boxer is more likely to win. And you tire your opponent out, not by hitting him repeatedly, but by getting him to hit you repeatedly. The trick is getting him to hit you in places that won't cause you to get a concussion.
Now, if you want a mechanic to represent fatigue, it will look very different from hp. We could give you an energy pool. Every time you make an attack, you draw on that energy reserve. When you're out of reserves, you're fatigued and your defenses and attack rolls get penalized. That would be a fine mechanic for a ame in which you want fights to look like boxing matches, where the combatants warily circle each other for several rounds, making Insight and Perception checks, possibly with some light test jabs to gauge your opponents' speed and agility, to discern the other side's stengths and weaknesses before even attempting an action. That would be a fun system, but it wouldn't look like D&D combat from any edition.
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1 year ago ::
Apr 17, 2012 - 8:37AM
#232
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Date Joined:
Dec 27, 2008
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I've read that fully armored knights would attempt to cut away the straps of their opponent’s armor…
Which only makes sense if hp are an abstract concept.
Even boxers use this strategy... eventually those jabs do wear you down. Incremental hits are a valid tactic in combat.
I don't accept boxing as a valid model for fantasy combat.
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1 year ago ::
Apr 17, 2012 - 8:39AM
#233
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Date Joined:
Feb 25, 2012
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I don't understand your confusion, then. If you wanted him to be able to discern the PCs killed his drakes, then let them. If they complain that the healign surges covered the injuries, explain to them, that hp do not directly correlate to physcal injury.
The point is that as a DM I don't ever want things. I create npcs that want things. I'm not interacting with the players being like "hi, I'm the DM, I want you guys to go to the tavern". I don't try to push the game anywhere except by having a plethora of npcs with lives, attitudes, desires, motivations, and problems for players to fix. But most NPCs are just there because they make sense. Why would I want this guy to catch them? I'm not a ****. I want what would realistically go down to happen, so they can have fun in the world I've made. So they can assume it works like a world and so they can really feel like they can do whatever they want.
"can be" and "is" are different words with different meanings. Stop gunning for a fight that doesn't exist!
I don't see why you think this is a fight. It's a fun discussion. As long as people have opinions and ideas about why hit points need to be abstract, I'll probably have some reasons why they don't have to be. It's a voluntary back and forth discussion.
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1 year ago ::
Apr 17, 2012 - 8:40AM
#234
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Date Joined:
Jan 15, 2009
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I do picture "some" hit points as extremes of desparate exertion.. since they are less planned than most attacks they are more fatiguing more likely to twist muscles wrongly more inducing of fatigue.. but the impact of this fatigue when you are pumped with adrenaline is not slowing down, in the middle of your fight it is more wildness and eventual failures.
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1 year ago ::
Apr 17, 2012 - 8:53AM
#235
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Date Joined:
Jan 10, 2012
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As much as some of the more gamist grognards try to deney it, players and DM's will always describe damage as physical damage. I can't think of any game in which the DM described a critical hit with a greataxe as a miss. Heck, even the old description of Cure Light Wounds mentioned that it healed broken bones and physical wounds.
HP can work for describing only physical damage. You only need lower the number to something more reasonable, maybe 10 HP or use the character's CON score.
You can then create an AC system that incorporates avoidance, absorption, and deflection. If you let the AC system do all the grunt work then you don't need an abstract notion of HPs. In this kind of system, a guy in full plate might absorb 6 damage from slashing weapons; a wizard might deflect most attacks with a shield spell; The druid might absorbe 4 points with his barkskin spell, etc. You could also give martial types a parry chance per round.
I do recal playing in a 2e campaign in which we did exactly what I just described and it was very interesting. I like this method alot more because the system naturally describes what happens during combat and you don't need to justify or rationalize anything.
I'd argue that you don't even have to lower hit points. You can just raise your idea of what a fighter can do in the D&D universe. Just assume that martial characters go far beyond the limits of humans in our world. A fighter can take arrows, axe wounds to the chest, fall 100 ft and still live because he's quite superhuman compared to anybody in our world. If you can't accept a fighter is that tough, then you are accepting that the fighter is superhuman in every other way. If it's not his Hit Points that are unreal, it's his ability to dodge blows, get lucky, and kill things that are crazy. Can a boxer who's trained all his life fight 20 orcs and win? A 20th level fighter could without breaking a sweat. Heck, he could probably kill 100. The fighters are already much more powerful than people in our world, why can't they be ridiculously durable?
I agree, but I guess you could use magic to explain Hit Points. I do recall reading an old dragon magazine article that explained Hit Points and Levels as a magical concept. I guess in world in which magic and the gods are real, the notion of Hit Points and Levels is acceptable. However, that concept doesn't mean that your character must be a superhero from level 1. Personally, I don't like the idea that D&D characters are superheroes. I think they are normal people with above average abilities struggling to become heroes. That's mostly because I like low magic campaigns that are closer to historical medieval fantasy. You could however argue that once a character reaches 20th level he is a demi-god or at least approaches that power level. At that point, previous editions of the game encouraged you to retire your character and start over at level 1. In 2e, I've always felt that once you became about 16th level the campaign was nearing its end. Having 9th level spells like Wish meant that you could do just about anything you wanted. Now, the problem with falling is that in the real world people have fallen 1000's of feet and still survived. They didn't need 1000's of HP to mitigate the damage either, just luck. I don't see the ability to dodge blows to be a problem. In 2e, I could use the overbearing rules to take out that fighter. I think that's why they included those rules, so you don't have a single PC taking out 1000's of kobolds.
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1 year ago ::
Apr 17, 2012 - 8:59AM
#236
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Date Joined:
Feb 25, 2012
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I never said it has to be magical. The physics of the D&D universe can just be different. Their body could just be crazy hard from all the hundreds of battles and wounds they have sustained throughout their adventuring career. Over time it becomes so hard that the 20th level fighter can just stand there without armor as an orc desperately tries to plunge and axe into his gut only to be amazed that the axe shudders to a halt half an inch into his chest, barely doing any damage. This is, of course, when the fighter laughs maniacally and explains to the orc that he is no match, for he is a god among men.
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1 year ago ::
Apr 17, 2012 - 9:02AM
#237
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Date Joined:
Jan 10, 2012
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Your opponents' jabs don't wear you down. Your own jabs wear you down. It's the physical exertion of your own swings that tires you. That's why fighters are taught how to draw out your opponent to make ineffectual hits. In a long fight, the less tired boxer is more likely to win. And you tire your opponent out, not by hitting him repeatedly, but by getting him to hit you repeatedly. The trick is getting him to hit you in places that won't cause you to get a concussion.
Watch Tyson vs Lewis. All Lewis does is jab him to death with his 84 inch reach. He does this in all his fights and those jabs do bugger up his opponents faces. Lewis can jab all day and it doesn't wear him out. Your own Jabs don't wear you down.
Now, if you want a mechanic to represent fatigue, it will look very different from hp. We could give you an energy pool. Every time you make an attack, you draw on that energy reserve. When you're out of reserves, you're fatigued and your defenses and attack rolls get penalized. That would be a fine mechanic for a ame in which you want fights to look like boxing matches, where the combatants warily circle each other for several rounds, making Insight and Perception checks, possibly with some light test jabs to gauge your opponents' speed and agility, to discern the other side's stengths and weaknesses before even attempting an action. That would be a fun system, but it wouldn't look like D&D combat from any edition.
Yes, nothing wrong with rules for that. 2e players option books had stamina and fatigue optional rules. If I recal, even spell casters could become exhausted.
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1 year ago ::
Apr 17, 2012 - 9:05AM
#238
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Date Joined:
Jan 10, 2012
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I never said it has to be magical. The physics of the D&D universe can just be different. Their body could just be crazy hard from all the hundreds of battles and wounds they have sustained throughout their adventuring career. Over time it becomes so hard that the 20th level fighter can just stand there without armor as an orc desperately tries to plunge and axe into his gut only to be amazed that the axe shudders to a halt half an inch into his chest, barely doing any damage. This is, of course, when the fighter laughs maniacally and explains to the orc that he is no match, for he is a god among men.
I guess I just see that as magic influencing/altering physics.
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1 year ago ::
Apr 17, 2012 - 9:06AM
#239
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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I didn't want him to do anything except what I thought he would do. I create npcs that want things.
as a DM I don't ever want things.
I'm totally confused. You said you created an NPC who wanted to know who killed his drakes. You didn't know if there would be evidence of their fight with the drakes because of healing surges. I pointed out that healing surges erase hp damage, but not necessarily all phsyical injury. So you could have the drakemaster notice it if you wanted. Then you told me you didn't want anything.
I can't follow your point any more. How did I not respond to your request?!
I'm not interacting with the players being like "hi, I'm the DM, I want you guys to go to the tavern". I don't try to push the game anywhere except by having a plethora of npcs with lives, attitudes, desires, motivations, and problems for players to fix. But most NPCs are just there because they make sense. Why would I want this guy to catch them? I'm not a ****. I want what would realistically go down to happen, so they can have fun in the world I've made. So they can assume it works like a world and so they can really feel like they can do whatever they want.
I have no idea how this is in any way responsive to what I wrote.
"can be" and "is" are different words with different meanings. Stop gunning for a fight that doesn't exist!
I don't see why you think this is a fight.
Because you accused me of taking a position I didn't take, as quoted above. That's generally considered a belliegerent tone. And I had just carefully explained a few posts back what my position was. So it's a little frustrating.
As long as people have opinions and ideas about why hit points need to be abstract, I'll probably have some reasons why they don't have to be.
Nobody's saying that they "need" to be entirely abstract! We say that's how they are defined. We say why we like that. Nobody says you can't have it any other way, but you keep striving to read what people, including me, write to interpret that position. Which is why I'm telling you to stop gunning for a fight that doesn't exist.
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1 year ago ::
Apr 17, 2012 - 9:13AM
#240
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The point is that as a DM I don't ever want things.
You're equating having your own picture of what is happening in the game world with railroading. Most of what happens is what the DM "wants" in the sense that the adventures and the setting and the NPCs are not there already for you. In my long post above, I pointed out that you can't ask rules to make every decision. Sometimes the rules are right there for you, and other times your imagination fills in details and motivations and so on in a way that might be unconscious. But some cases will fall in between - rules will be inadequate, you won't have an easy answer that suit the character of the NPC or the setting, and you as DM will have to think about how you want to tell this small part of the story. Judgment calls are part of the job.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves. Quotation of the moment
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Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game? Quotation of ALL moments
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TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.
A word of warning though: I'm totally not a level appropriate encounter.
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