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1 year ago  ::  Apr 13, 2012 - 12:28AM #11
Mantriel
Date Joined: Sep 14, 2008
Posts: 39
Really great article.

In my campaigns I usually prefer if the players consider their characters being forced into adventuring (they don't have enough money, don't have a job, are running away from assassins etc.), and because the campaign story (which I created ) is so good, thw adventurers keep on questing, but once the campaign story is over, the characters retire.

So, the adventurers are one day normal people, then are forced to adventure for a while, and then they return to their normal lives, not necessarily to their old life.

If you check old stories like the Knights of the Round Table, Lord of the Rings etc. it is usually the same situation.

Superhero and anime characters changed this concept into the full-time hero Batman cliché that is now so popular.
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1 year ago  ::  Apr 13, 2012 - 5:48AM #12
wrecan
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Apr 12, 2012 -- 4:03PM, Kalnaur wrote:

Good adventurers shouldn't need a part time job



The thread isn't about need.  It's about downtime from adventuring.

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1 year ago  ::  Apr 14, 2012 - 2:46AM #13
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
In my present campaign we do a lot of dungeon crawl, so characters seldomly last more than a few months. we don't play with raise dead, so whenever someone loses a character he rolls up a new guy and adds him to the group.

This often leads to a funny conversations, where the new character ask the oldest surviving character what happened to all the former group members, but for some reason the new group members always choose to stay hoping that they are good enough to make it big in the advernture business.

 
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago  ::  Apr 20, 2012 - 1:58PM #14
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Apr 13, 2012 -- 5:48AM, wrecan wrote:

Apr 12, 2012 -- 4:03PM, Kalnaur wrote:

Good adventurers shouldn't need a part time job



The thread isn't about need.  It's about downtime from adventuring.




I'll give my input primarily from a video game viewpoint then: I go out and kill stuff in Oblivion or Skyrim, and then I take all the extra stuff from harvesting or the food items and go cook, alchemize, etc because those things are fun.  I see them as side hobbies and downtimes from the adventures I take to kill things, take their stuff, and move the story along.  But taking up a part-time job, such as selling stuff for a merchant means that I have to make room in my adventuring schedule for that job.  While it can work from table to table, campaign to campaign, player to player each on  cas-by-case basis, I think hobby is a better facet for adventurers than part time job.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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1 year ago  ::  Apr 21, 2012 - 7:13AM #15
wrecan
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Thanks, Kalnaur!  That definitely clarifies what you mean.
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1 year ago  ::  Apr 21, 2012 - 11:58AM #16
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Apr 21, 2012 -- 7:13AM, wrecan wrote:

Thanks, Kalnaur!  That definitely clarifies what you mean.




I try.

To give an example of adventurers who needed a part time job (or several), Run Soldier Louie, an anime, contains a Warrior, Priestess and Thief/Rogue, all female, who recruit a thick headed, fairly unlearned male mage with a habit of swinging his fist before casting a spell.  Because their adventures often end up as a bust, the Thief often takes on multiple part time jobs, and those jobs are even the focus of one of the stories (she gets sick;  the Mage and the Priestess, who are constantly at odds with each other for story reasons, take up the burden of her jobs, and the Mage shows surprising ability to just do, ending the story mainly with a show of how even when he is bumbling, he isn't without his ability).  So, while in most instances part time jobs might get in the way of adventuring, in other instances a part, or even full time job (Such as running an item shop, and having to go adventuring for the stock of the shop like in the first Mysterious Dungeon Game for the SNES) can in fact enhance a story.  It's just not a normal facet of adventuring life, and should be considered, at least in my mind, "advanced gaming/storytelling" with advice on how to do it right.

Hopefully this gives even more insight?

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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1 year ago  ::  Apr 24, 2012 - 12:34PM #17
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,467
In my last campaign we had a system where the group deliberately spent 1 week per level between adventures doing other stuff.

Here is the stuff they did...
1.  Advance their position in their organization.  This often led to adventures.  I had a Paladin and Rogue who both really pushed this part.
2.  Opened a business (a tavern).  
3.  Did charitable works in the poor quarter.  Ultimately built a chapel to their God and fed the poor.
4.  Setup a network of travelers that shared information from city to city and rented that information out.
5.  Developed a network of allies.  They collected NPC contacts for future use.

They used the gold they got from their adventures to advance their agenda in the city.  They operated out of a large Greyhawk like city. 

In past campaigns I've had characters that...
1.  Collected art.   They spent small fortunes becoming the center of art in the world.
2.  Spent fortunes on luxuries like clothing etc...
3.  Constructed a castle in the wilderness.
4.  Renovated an adventure location to make it their own.




 
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Apr 24, 2012 - 1:00PM #18
Jim11735
Date Joined: Jun 1, 2009
Posts: 1,512
Originally skipped this thread thinking it was about the cartoon.

I think people in third world countries might be leading more adventurous lives than I do.  I'd imagine if I were dropped in their without knowing the language or customs, it would be quite and adventure.

Downtime always sounds good, but in practice partied I have played in and DMed just go, go, go.  Having to wait days to heal up naturally was the only rest we got, eveer.
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1 year ago  ::  Apr 24, 2012 - 1:03PM #19
merb101
Date Joined: Feb 6, 2007
Posts: 315
One thing I would add, adventuring is a great way to piss off people, whether it be townsfolk, bandit lords, monsters or the local constable. In my campaigns PCs spend a lot of their off time dodging people or putting out the fires they started while on an "adventure."
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1 year ago  ::  Apr 24, 2012 - 1:58PM #20
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,476
It really depends on the edition. When you can use money to buy gear at Item Mart, it's 100% adventure. My players never bothered using their money on anything else than gear in 3rd edition (and the little 4th edition I played).

In 2nd edition, adventuring was a part time job after level 8-9. My players were always trying to buy houses, taverns, shops, keeps... Whatever made them happy.
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