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Switch to Forum Live View At which point does realism negatively affect playability and fantasy feel?
1 year ago  ::  Apr 22, 2012 - 4:54PM #181
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
Whatever ideology anyone adheres to, they're certainly welcome to discard any element of the system they wish to.

In my experience, they sometimes assert that the elements they didn't like never existed, or some variant of that statement, and I get a little miffed.

I see this cycle happen more than I'd like, on various boards.

1. Make assertion that a particular version of D&D doesn't have some game element X. Any version is fair game.
2. When shown element X, claim it's not 'really' element X.
3. When corrected, assert that no one used it at all.
4. When corrected, assert that no one used it as written.
5. When corrected, assert that no one who used it enjoyed it.
6. When corrected, assert that anyone who enjoyed it is a bad gamer in an oblique way so as to avoid getting in trouble.
7. Wait a week.
8. Make same assertion.

Repeat.
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1 year ago  ::  Apr 22, 2012 - 5:10PM #182
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Apr 22, 2012 -- 3:49PM, Emerikol wrote:

Yeah AD&D was the day when they cared about such stuff.  I like an underlying "science" of magic but i realize that probably goes against what narrativists want.

Yes.  There is a blog in my sig.  I'm assuming a narrativist would want the "science" of magic to be more maleable so as not to restrict reflavoring, retexturing, etc...



Eh, it's not a big deal, really.  A lot of us that fall under the heading of "Narrativist" in this context are also rather concerned with balance.  I'd actually prefer to have a defined magic "science" in the books.  It would(hopefully) help define limits on what magic can or can not do during the design phase, (again, hopefully)resulting in a more balanced game.  I can always reflavor the science itself for a campaign if I want.  Mormegil* and myself are actually trying to get a 4e VTT game going, and one of the things that came up in whipping up a campaign world was putting a little more science into the magic.   

*It's funny, you've mentioned hearing his views and wondering how people have fun that way.  I heard them and asked him to DM for me.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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1 year ago  ::  Apr 22, 2012 - 6:18PM #183
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,454
4e had no science at all and it is arguably the most balanced.  

I think maybe we are talking about different things.  When I say science, I mean some underlying magic philosophy that influences the writing of the rules.  Balance is another thing.  You could have a science and be balanced or not balanced.  They are unrelated subjects. 
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Apr 22, 2012 - 8:50PM #184
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Apr 22, 2012 -- 2:34PM, Kaldric wrote:

 
It's a detailed paraphrase, or extrapolation from the AD&D DMG, pg 40. 




Extrapolation  tends to mask houseruling ie I am querying if you injected your own ideas.  (kind of hoping for a quote dont have a 1e dmg anymore its been 30 years since I had one) .  l dont recall divine casters being acknowledged as having the same source (that would have been realistic). And re-reading the spell from your spell book sure doesnt sound like a ritual act to me.

I considered the game world rationale fo rmagic bogus back in the day by the time it hit 3e it might have improved some but the premise of spell slots... and unconnected utterly disjoint knowledge and amnesia was always bollox. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 22, 2012 - 9:24PM #185
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
It's pretty much a paraphrase, Garthanos - it's half a page of text, so I wouldn't feel right quoting the whole thing. There are a couple minor changes I make, but nothing huge. It is, as I say 'pretty much' by the book.

High points, I can do.

All magic and cleric spells are similar in that the word sounds, when combined into whatever patterns are applicable, are charged with energy from the Positive or Negative Material Plane. When uttered, these sounds cause the release of this energy, which in turn triggers a set reaction. The release of the energy contained in these words is what causes the spell to be forgotten or the writing to disappear from the surface upon which it is written.




I changed that instead of always simply positive or negative energy, it's a little more specific to the spell being cast. A fireball reaches the elemental plane of Fire, for instance. This paragraph, however, (I conjecture) is the metaphysical justification for 'evil' spells turning you evil. When you memorize a spell with the 'evil' descriptor, it makes sense that some of that negative energy affects your mind.

Here's another paragraph.


Many spells also require somatic motions in conjunction with words. The spoken words trigger the release of the magical energy, and the hand movements are usually required in order to control and specify the direction, target, area, etc., of the spell effects. When spell energy is released, it usually flows to the Prime Material from the Positive or Negative Material Plane. To replace it, something must flow back in reverse. The dissolution and destruction of material components provides the energy that balances out this flow, through the principle of similarity. Sometimes this destruction is very slow, as is the case with druids‘ mistletoe. Those spells without apparent material components are actually utilizing the air exhaled by the magic-user in the utterance of the spell.




I conjecture that spells without material or verbal components use a tiny bit of air in the lungs. Also, again I widen the net of possible planes for the energy to come from, using 'usually' as my justification. I extrapolate from the mistletoe reference to expand it to holy symbols, etc. These foci are generally much more invested with 'similarity', so it requires only a few atoms of material from them (or so I reason), as opposed to, for instance, the sulfur and bat guano that is completely destroyed when a fireball goes off - because the sulfur and bat guano just isn't as metaphysically powerful as, say, a gold holy symbol ritually prepared, or mistletoe properly harvested.

In AD&D, the time to prepare spells is generally quite a bit longer - what you're doing is gathering that positive or negative 'spark' that initializes the inflow of energy from an outer plane. It takes a wizard 15 minutes to memorize each spell level - a single 9th level spell takes 45 minutes to memorize. and, of course, he's not actually memorizing the spell - going over the 'spell' in his book is actually a magic ritual, that gathers that little spark of positive/negative energy keyed to the outer plane that will eventually provide the energy for the spell. Making a scroll is a ritual in which that bit of energy is bound up in special ink and paper (thus the cost of the scroll and the time and energy it takes to scribe it). Reading the scroll releases the trigger, destroys the ink, and starts the spell. It's why you need 'read magic' to actually learn a spell from the scroll - because it's not the same thing that goes into a spellbook. The 'spell' in the spellbook is a special set of instructions, modified to fit a specific caster's thoughts, for gathering just the right spark to cast the real spell.

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1 year ago  ::  Apr 22, 2012 - 9:30PM #186
Gizmoduck_5000
Date Joined: Feb 1, 2012
Posts: 160

Apr 9, 2012 -- 11:49PM, shintashi wrote:

when there's cool, dramatic, or amazing things I want to see and be able to do, extreme realism gets in the way. Ive been in games where martial arts guys were supposed to be able to jump several feet in the air doing kick flips, but hard realists complained that no human being could possibly jump more than x number of feet, which was actually not even true by olympic standards.




I take issue with this argument.

Olympians are wayyyyy better at jumping than martial artists.

The only thing martial artists are good at is punching things.

Moderated by Orc_Bane on Apr 23, 2012 - 12:00PM
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1 year ago  ::  Apr 22, 2012 - 9:51PM #187
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Apr 22, 2012 -- 9:24PM, Kaldric wrote:

Those spells without apparent material components are actually utilizing the air exhaled by the magic-user in the utterance of the spell.


 

I conjecture that spells without material or verbal components use a tiny bit of air in the lungs. 



Perhaps I can help a bit (as that sounds quite really silly) and somebody didnt know about the priniciple of communication. Communication = Control most every magic ritual is therefore hinged around a vehicle of communication, ranging from language to written text to eye contact. At minimum the rationale of burning through the mind of the caster could justify a material componentless ritual if the source of power is paradimensional and your caster was insane enough to take it on the chin like that (Knowledge is power and knowledge intertwines, supports and mingles is why yea old amnesiac model annoys most heavily)... Or they could have extended there system to allow expenditure of hit points during the ritual casting resulting in a reason why the casters have fewer hit points (4e has some rituals which spend healing surges and hit points can be expent by bloodmages but I think it would be more interesting if broadly available) they could even justify clerics having more hitpoints because there power control is more benign and in tune with mortal bodies and minds.


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 22, 2012 - 9:56PM #188
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
Garthanos: One of the paragraphs I didn't quote says that the energy to actually implement the spell - the stuff that normally comes from the outer plane in response to the tiny bit of trigger energy released by spell: It says that 1st or 2nd level spells could maybe, conceivably be cast through the expenditure of the caster's own life energy (makes some sense, as character levels are several times impled to be accumulation of energy from the positive material plane), but it says that a 3rd level spell cast this way would drain the life from the caster and just kill him.


edit: I'd say this paragraph quite probably triggered a lot of spell-point, life-expenditure homebrews.
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1 year ago  ::  Apr 22, 2012 - 10:17PM #189
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637
(I was saying the idea of the vocalization acting as a surregate channel was pretty much unnecessary and that the value of the word in magic is well establish for other reasons)

Apr 22, 2012 -- 9:56PM, Kaldric wrote:

Garthanos: One of the paragraphs I didn't quote says that the energy to actually implement the spell - the stuff that normally comes from the outer plane in response to the tiny bit of trigger energy released by spell
 



The expenditure I was talking about is for acting as channel for the extra planar power... not necessarily replacing the extraplanar power... it can also be seen as a leverage expenditure for local magical energies (druidic and elemental sources) or as using personal mystic energies for psychic effects which are generallly more controlled and less hazardous too.... so no a psychic or mystic effect doesnt have to involve other planar sources just because its level 4 or something but perhaps it narrows the nature of the effects.. (empathy, telepathy etc)

 I would say spending hit points to empower spell craft, given that hit points as luck can also make this so that it bends that around mechanically to represent the principle of "thrice fold returns" which is also known as .... "as you sew so shall ye reap" . The game Mage the assention used a tally of paradox... which would be a virtually ideal mechanical representative but this is ok. Having serious backlash as a potential flavor for magic might be interesting as well.


 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 22, 2012 - 11:52PM #190
erleni
Date Joined: Aug 12, 2006
Posts: 1,416

Apr 20, 2012 -- 9:39AM, Emerikol wrote:

Apr 20, 2012 -- 8:19AM, erleni wrote:

Apr 11, 2012 -- 12:59PM, Gnarl wrote:

I personally don't give a rat's arse about realism.

Casters are doing crazy things so I see no reason not to have martial class that do crazy things like in Crouching Tiger, Hidden Dragon.

The only thing I ask for is for the mechanics to be believable which is very different from realistic.




I'm with you. High level martial PCs should be able to do supernatural things. I see no problems in stuff like Come and Get It or Warlords shouting back people from death's arms, or rogues that hide in the middle of an empty corridor because light bends around them. 

That's why I like 4e much more than any edition before.




And thats why so many of us don't.  It is a matter of taste.  The problem is that D&D had a distinct flavor for 30 years and then suddenly the flavor was changed.   I don't mind expanding the base for all styles but lets not remove what made the game great in the first place.

 




I'm with you when you say that D&D should accomodate different styles as they really are a matter of taste and mine is not better than yours (and viceversa).

Anyway I don't agree when you say that D&D had a distinct flavor for 30 years. I played for several years AD&D 2e with the Player's Option books and High Level Campaign rules, and those where more or less superheroes like epic characters in 4e.

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