Community

 
Jump Menu:
Post Reply
Page 1 of 14  •  1 2 3 4 5 6 ... 14 Next
Switch to Forum Live View Class, build, or theme
1 year ago  ::  Apr 09, 2012 - 2:05PM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,513
Would you want the following to be a full class, a build, or a theme.


Wizard
Illusionist
Necromancer
Pyromancer
Cryromancer
Summoner
Artificer

Paladin
Avenger
Cleric
Medic
Invoker

Ranger
Druid
Beastmaster
Barbarian
Warden
Seeker

Assassin
Rogue
Thief
Ruffian
Executioner
Shadow Dancer

Fighter
Archer
Knight
Slayer
Tempest
Monk

Warlord
Tactical Warlord
Marshal
Inspiring Warlord
Bard

Psion
Telekinetic
Ardent
Battlemind

Other? 
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 2:11PM #2
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Apr 9, 2012 -- 2:05PM, mellored wrote:


Wizard - CLASS
Illusionist - BUILD
Necromancer - BUILD
Pyromancer - THEME
Cryromancer - THEME
Summoner - BUILD
Artificer - CLASS

Paladin - CLASS
Avenger - BUILD
Cleric - CLASS
Medic - THEME
Invoker - BUILD

Ranger - CLASS
Druid - CLASS
Beastmaster - THEME
Barbarian - CLASS
Warden - BUILD
Seeker - BUILD

Assassin - CLASS
Rogue - CLASS
Thief - NONE (it's the same concept as Rogue)
Ruffian - BUILD
Executioner - BUILD
Shadow Dancer - THEME

Fighter - CLASS
Archer - BUILD
Knight - THEME
Slayer - BUILD
Tempest - BUILD
Monk - CLASS

Warlord - CLASS
Tactical Warlord - BUILD
Marshal - BUILD
Inspiring Warlord - BUILD
Bard - CLASS

Psion - CLASS
Telekinetic - BUILD
Ardent - CLASS
Battlemind - CLASS




In general, Iìd like to see as a class those archetypes that support a wide variety of concepts; as build single class-specific concepts; and as themes those concepts that are unrelated to class.

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
Spoiler: Show
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 2:19PM #3
Jharii
Date Joined: May 3, 2008
Posts: 6,136
Wizard, Fighter, Cleric, Rogue - Class

All the rest can be builds and themes.

As long as the feats/class features are robust enough to encapsulate the builds and themes within, it would allow for a lot of customization and experimentation.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 3:07PM #4
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,288
Wizard - Class
Illusionist - Build of wizard
Necromancer - Build of wizard
Pyromancer - Theme, you fight with fire powers, doesn't have to be a wizard or even an arcane character
Cryromancer - Theme, you fight with cold powers
Summoner - Build of wizard
Artificer - Class.  This was a bit of a toss up for me.  But I can't really see it being a Theme, because an artificer is about much more than just a style of fighting.  It combines aspects of a theme and a background, so to me that says Class.  It could be a build of wizard I guess, but that doesn't seem quite right.  It feels too much like trying to squeeze a square peg into a round hole just because they are the same color.

Paladin - Class
Avenger - Theme, you slay foes of your deity, doesn't have to be a divine character.
Cleric - Class
Medic - Background.  This would determine your skills more than anything else.
Invoker - Build of cleric.

Ranger - Class
Druid - Class
Beastmaster - Theme.  You fight with an animal companion, works with any class.
Barbarian - Class
Warden - Build for either druid or barbarian. 
Seeker - I don't think it is needed.  If it had to be included, I would say a build for druids or rangers.

Assassin - Background if it is just skill related, Theme if it involves shadow magic.
Rogue/Thief - Class.  I combined them because I feel they are the same.
Ruffian - Background.
Executioner - if you are referring to the essentials assassin build, then I'd say Background (for skills) or Theme (for fighting styles).
Shadow Dancer - Theme.  This is a fighting style suitable for many classes.

Fighter - Class
Archer - Theme, many different classes can use a bow
Knight - Background
Slayer - Theme for anyone who specializes in killing monsters
Tempest - If you mean the two-weapon fighter, I'd say Theme.
Monk - Class.

Warlord - Class.  This could certainly be a build for fighters, but I think it represents enough of an archetype to be a class by itself.
Tactical Warlord - Build of warlord
Marshal - just another name for a warlord
Inspiring Warlord - Build of warlord
Bard - Class

Psion - Class
Telekinetic - Build of psion
Ardent - I never really saw this class as serving a purpose other than filling the role/power source grid.  It didn't feel like anything. 
Battlemind - As the ardent. 


Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 3:21PM #5
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Apr 9, 2012 -- 3:07PM, Arithezoo wrote:

Battlemind - As the ardent.  (doesn't serve purpose)




Poor Battlemind! D: I think a psionic warrior class is needed. It really is something different, just like the swordmage (or other gish class), and it is needed IMO. Also, Psychometabolism is just plain cool! And I love the idea of a telepathic warrior reading the opponent's moves in his head, too.


I could make a similar argument for the Ardent but I kind of wish it got integrated into the Monk class, perhaps with a Mystic theme or something. 

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
Spoiler: Show
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 3:34PM #6
shintashi
Date Joined: Feb 16, 2012
Posts: 843
what's the difference between Build and Theme? Explain it in Grognard terms.
Options are Liberating
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 3:35PM #7
Zelkon
Date Joined: Oct 30, 2011
Posts: 614
In order
Class, build, class, build, build, build, class.
Class, class, class, build, class.
Class, class, build, class, class, class.
Class, class, build, build, class, build.
Class, class, class, class, build, class.
Class, build, class, build, class.
Class, build, class, class.
22 classes total. Anything I said build to could also be theme or what have you.
holydoom.weebly.com: Holydoom! A lighthearted RPG in progress. Loosely based on 3.5. 4, and GURPS. Very, Very, Very loosely. Seriously, visit it now.
http://community.wizards.com/go/thread/ … s_Handbook An attempt at CharOp
To anyone who thinks Pathfinder is outselling D&D Show
While one report may say that FLGS report a greater amount of book sales, one cannot forget the fact that the 71000 DDI subscribers paying 6-10 dollars a month don't count as "Book Sales."

"see sig" redirects here Show
Oblivious troll is Oblivious

PbP supporter!
General thoughts, feelings, and info on DDN! Show
Stuff I Heard Mike Say (subject to change): Multiclassing will be different than in 3.5! That's important.
There is no level cap; classes advance ala 3.5 epic levels after a set level.
Mundane (AKA fighter and co) encounter and daily powers will probably not be in the PHB (for the lack of space), but nor will they be in some obscure book released halfway through the edition.

You can't please everyone, but you can please me.
I DO NOT WANT A FREAKING 4E REPEAT. I DO NOT WANT A MODULE THAT MIMICS MY FAVORITE EDITION. I WANT MODULES THAT MIMIC A PLAYSTYLE AND CAN BE INTERCHANGED TO COMPLETELY CHANGE THE FEEL, BUT NOT THE THEME, OF D&D. A perfect example would be an espionage module, or desert survival. A BAD EXAMPLE IS HEALING SURGES. WE HAVE 4E FOR THOSE! A good example is a way to combine a mundane and self healing module, a high-survival-rate module, and a separate pool of healing resource module.
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 3:35PM #8
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250
I'm going to go out on a limb here and say that I think the concept of a 'build' is dead. If something is a choice, then build a theme around it (or maybe a couple of choices).

There are a few things that are definitely on the borderline. Paladin, monk, warlock, basically could all be themes. I suspect 'priests' in general will have some other mechanism for tying into the domain of their deity, it would suck for that to take up their theme slot for sure, and it isn't like it is really optional. Depending on how that works 'druid' could simply be a nature priest and neither a class nor a theme. I think most of the things on the more doubtfull side from paladin are pretty much definitely in the theme category, and I'd include the whole 'gish' concept here. I think 6 or so classes is probably quite enough.
That is not dead which may eternal lie
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 4:27PM #9
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Apr 9, 2012 -- 3:34PM, shintashi wrote:

what's the difference between Build and Theme? Explain it in Grognard terms.




Build - An informal collection of elements ranging anywhere from class, feats, spells/powers and in a few cases magic items that are selected because they enforce a certain concept or because they have obvious synergy.  For example, to make a Fire Wizard build, one would pick fire spells, feats that boosted fire or evokation spells, maybe one that turned a non-fire spell into a fire spell or helped you overcome fire resistence, etc.

Theme - 4e's version of Kits.  They're independent of class, and have a few other differences, but Kits are still a solid comparison.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
Quick Reply
Cancel
1 year ago  ::  Apr 09, 2012 - 4:40PM #10
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,288

Apr 9, 2012 -- 3:21PM, TheMormegil wrote:

Apr 9, 2012 -- 3:07PM, Arithezoo wrote:

Battlemind - As the ardent.  (doesn't serve purpose)




Poor Battlemind! D: I think a psionic warrior class is needed. It really is something different, just like the swordmage (or other gish class), and it is needed IMO. Also, Psychometabolism is just plain cool! And I love the idea of a telepathic warrior reading the opponent's moves in his head, too.


I could make a similar argument for the Ardent but I kind of wish it got integrated into the Monk class, perhaps with a Mystic theme or something. 


Yeah, I agree that a psionic warrior would make a good build, but not necessarily its own class.  I just don't think it is distinct enough for that.

@Shintashi:
Build is your complete character.  It can take everything into account including: race, class, skills, feats, proficiencies, and even gear.
Theme in D&D Next, from how they describe it, will be what determines your style (fighting or otherwise).  It represents how you do what you do.  So one fighter might have the tempest theme, and fight with two weapons, while another might have the slayer theme and fight with a greataxe.
Background (I know you didn't ask about it, but I included it for some of my choices) will be what determines your skills.  It is what you are separate from your class.  Your fighter might be a blacksmith, farmer, knight, medic, or herbalist.


Quick Reply
Cancel
Page 1 of 14  •  1 2 3 4 5 6 ... 14 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing