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Switch to Forum Live View Ability modifiers by race and class
1 year ago  ::  Apr 01, 2012 - 11:17PM #1
e_whit
Date Joined: Oct 20, 2009
Posts: 172
Yes or No. +1 ability bonus to one of two stats based on race.  +1 ability bonus to one of two stats based on class.

Example. Elf +1 t to Int or dex.  Dwarf +1 to Con or Str. Half elf +1 to Str or Cha. Dragonborn +1 Str or Cha.  Etc.

Class:  fighter +1 to Str or con. Cleric. +1 wis or Cha.  Paladin +1 Str or Cha.  Wizard +1 int or dex
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1 year ago  ::  Apr 01, 2012 - 11:25PM #2
Kishri
Date Joined: Oct 28, 2008
Posts: 599
Hard to give a definitive answer without seeing the rest of the system.  However, if it works, I would be fine with it.  It has the advantage of giving the player more control and reduces the pigeonholing of certain races into a small range of classes.

Now, if getting rid of stereotyping a race into a class is a goal, then simply allow the player to pick the bonus stats he wants, or make the bonus dependent upon class (none based on race).  Another option, one could simply take the +2/+2 and arrange them any way the players want. Lastly, one could drop bonus dependence in the game and maybe get rid of bonuses altogether?
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1 year ago  ::  Apr 01, 2012 - 11:28PM #3
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,993
I really don't like it. I feel like it pigeon-holes characters too much into picking matching race-class combinations, at least if the modifier system is going to be the same in D&D Next, with modifiers only going up every other ability point. If the modifier system changes, then it might not be so bad, but needing to pick a "correct" combination in order to get a modifier out of your character's race-class combination is not something that I look forward to. Character that don't pick optimal race-class combinations are already far enough behind without also having to deal with not getting any practical bonuses, so I feel like this is going to drive down even further players' desires to play more unique race-class combinations.

People have talked about this reducing race-class pigeon-holing, but I just don't see it. It's going to make it worse.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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1 year ago  ::  Apr 01, 2012 - 11:31PM #4
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,533
Yeah, I'm going with "No race/class ability mods. At all."
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1 year ago  ::  Apr 02, 2012 - 12:19AM #5
Asperdn
Date Joined: Jan 13, 2012
Posts: 197

 I would love to see race and class modifiers there should be advantages and disadvantages to various race and class combos, I don’t have a problem with elves being better rangers then say humans. I think it would be cool to get some sort of bonus based on what you stack so maybe if you got +1Dex for being and elf and +1Dex for being a ranger, you could have Ranger be an elf’s favored class and give them an additional bonus feat or power of some kind like tracking for taking the favored race and class combo. It would be a great way to build some racial archetypes into the game. And then maybe fourth bonuses based on the region you come from within a campaign setting. And just to make it really interesting have each race have two favored classes, and give an Xp bonus say 5% for building your character against type. So an elven cleric would get +1 DEx  for being an Elf and +5%xp for not taking a favored class.

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1 year ago  ::  Apr 02, 2012 - 12:29AM #6
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,533
The problem with XP tweaks is that they are either useless, or enable runaway over-levelling.
D&D gave up desynched experience tables with 2E.  I don't see it coming back anytime soon.
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1 year ago  ::  Apr 02, 2012 - 12:32AM #7
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,993
It's been almost a decade since I played with a group that used XP.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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1 year ago  ::  Apr 02, 2012 - 12:37AM #8
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,449
I agree that racial abilities modiers need to just go away. I have so many players that always just find a race that fits the class stat-wise. The more reliant a system is on stats, the worse it gets.


Archetyping race/class combos are good, but this should come through synergy of racial features in interesting ways.


A good example of this is the 4e dwarf, who despite lacking a strength bonus till Essentials, actually made really great fighters.     
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1 year ago  ::  Apr 02, 2012 - 1:56AM #9
e_whit
Date Joined: Oct 20, 2009
Posts: 172
So should there be no ability bonus stat at all which means stats stay the same
Or increase by lvl 1 per 4 lvls.
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1 year ago  ::  Apr 02, 2012 - 2:18AM #10
e_whit
Date Joined: Oct 20, 2009
Posts: 172
I like the class bonus to ability. Thus I can be any race and get a bonus based on the training profession I chose. Int  for studious Mage. Str or con for the warrior. Etc.
But doesn't that takeaway the writing about LEDs being more agile  dwarves having healthy constitution.
But then why can't a Halfling getc that high lvl Str.   Didn't mr Olympic from India recently pass away abd he was 4'10"
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