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1 year ago  ::  Apr 02, 2012 - 6:44AM #51
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,476

Apr 2, 2012 -- 6:08AM, Emerikol wrote:


Nothing here I disagree with.  Races are pretty small page size wise.  I've hated most races they've come up with over the years.   I'm advocating they provide all the fundamental D&D races and whatever else they want to squeeze in if they have room.   My point still stands that removal is easy which I think is what I said.




I'd gladly trade the whole chapter on the point of light, cosmology or whatever other setting-specific fluff to incorporate the warlord, catfolk or whatever wierd class a majority of people enjoy.

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1 year ago  ::  Apr 02, 2012 - 7:00AM #52
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,454

Apr 2, 2012 -- 6:44AM, Gnarl wrote:

Apr 2, 2012 -- 6:08AM, Emerikol wrote:


Nothing here I disagree with.  Races are pretty small page size wise.  I've hated most races they've come up with over the years.   I'm advocating they provide all the fundamental D&D races and whatever else they want to squeeze in if they have room.   My point still stands that removal is easy which I think is what I said.




I'd gladly trade the whole chapter on the point of light, cosmology or whatever other setting-specific fluff to incorporate the warlord, catfolk or whatever wierd class a majority of people enjoy.




I think if they'd just give a brief overview and the crunch for races in the PHB it would leave them options for varying the background and details from campaign setting to campaign setting.   They could also do a bigger write up in the monster manual.

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Apr 02, 2012 - 7:02AM #53
Kishri
Date Joined: Oct 28, 2008
Posts: 599
"I think if they'd just give a brief overview and the crunch for races in the PHB it would leave them options for varying the background and details from campaign setting to campaign setting.   They could also do a bigger write up in the monster manual. "

+1

That is an excellent idea.
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1 year ago  ::  Apr 02, 2012 - 7:31AM #54
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,476

Apr 2, 2012 -- 7:00AM, Emerikol wrote:


I think if they'd just give a brief overview and the crunch for races in the PHB it would leave them options for varying the background and details from campaign setting to campaign setting.   They could also do a bigger write up in the monster manual.




Hmmm, you might be on to something.

Let me get this straight, your core books are totally fluff-free and you have a warning at the beginning of the book telling you "go fluff yourself". You have a general description of the physical attributes and mechanical properties of a races and class and eventually a picture. From there on, each DM can either use his favorite movie, anime or fantasy novels to fluff up the place. The more tradtitional stereotypes are added first, and you keep adding original races and classes until you eventually run out of book space/design budget. Whatever is missing will make it in PHB2.

In each campaign setting, you have at least 3 books, for instance:

Forgotten Realms Core Book: A general description of the world, the major bad guys and good guys, ongoing plots and just enough fluff to make your world alive. This also contains a word-specific cosmology, culture, and traditions. I always thought these books were a little light on culture and traditions such as Shieldmeet, Magefairs, Havest Festivals, etc...

Player's Guide to Faerun: This books revisits the core races and eventually the core class, and describes how these have been implemented in the Forgotten Realms. This book would contain character options to support this fluff such as a "Gold Dwarf" feat or "Shield Dwarf" feat that respectively give you (among other benefits) a bonus to hit denizens of the underdark and orcs and goblinoids. This book also contains a list of classes and races that do not normally exist in the Forgotten Realms.

Monsters of Faerun: In addition to Forgotten Realms specific monsters, the book revisits some of the core monsters and describes their organisation, culture, or whatever piece of fluff you need to make Forgotten Realms hobgoblins different than Greyhawk ones.

If this is what you're suggesting, then I love it. I'm even going to start a thread on this to have other people's opinion. It has the benefit of giving "traditional" players the stuff they need to play the game and gives options to the more creative crowd. It also is an elegant way to incorporate 4th edition and pre 4th edition D&D fluff without making anyone unhappy.

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1 year ago  ::  Apr 02, 2012 - 7:46AM #55
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,454
@Gnarl
Generally yes.  I might have a tiny bit of fluff in the core books.  But it would be a sentence or two.  I don't want new DMs entirely lost but yeah I'm with you.   I might prefer just one big giant campaign setting book insted of three but again thats a detail

 
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Apr 02, 2012 - 8:05AM #56
flamepheonix182
Date Joined: Sep 22, 2007
Posts: 198

Apr 1, 2012 -- 4:59AM, AquaticSpaceChicken wrote:

Steep or multiple prerequisites for class, race, feat, etc. I hate seeing a list of six things needed to qualify for x, and the entire career of one's character needed to be "built" at level one rather than grow organically-- because there was very little chance of naturally taking those prerequites.

My prefered number of prerequisites would be zero. One if it is needed. Two needs a really good explanation, because two is very exclusive. For example, if a feat is for Elf Rangers only, I think it needs a good reason why Dwarf Rangers or Elf Fighters would never ever have anything like it. And then if Elf Rangers have exclusive content, do Dwarf Rangers and Elf Fighters also get their own special exclusive content, that no one else would ever have? I think this just leads to unnecessary bloat.

There should be a really good reason for any prerequisite, in my opinion.




I agree with this 100%. I've always wanted to be able to grow a character organically based on whats happening in the campaign without making my character obsolete. (instead of having to plan it from level 1). Removing prerequisites from feats would go a long way to helping this (along with flatter math and a more forgiving multiclass system).

As for the thread topic. My one thing I would not want to see is Symmetrical Balance.
I don't want to see all classes being built from the same formula to maintain balance. I would prefer Asymmetrical balance. So the classes feel completely different and unique.

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1 year ago  ::  Apr 02, 2012 - 8:16AM #57
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,476

Apr 2, 2012 -- 7:46AM, Emerikol wrote:

@Gnarl
Generally yes.  I might have a tiny bit of fluff in the core books.  But it would be a sentence or two.  I don't want new DMs entirely lost but yeah I'm with you.   I might prefer just one big giant campaign setting book insted of three but again thats a detail




Minor detail, but you don't pick up D&D off the shelves of your local bookstore by accident. You almost always have been tainted by fantasy litterature either through video games, animes, movies, or books.

Do they still make gamebooks? Other than the D&D Essentials Red Box? I know that's how I started :D. *Nostalgia*

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1 year ago  ::  Apr 02, 2012 - 10:11AM #58
Aldrein
Date Joined: May 20, 2011
Posts: 429
I don't want to see... 4e? 

I'm kidding. Anyway this is hard. Pick one from 4e magic system or obsessive, absolute balance, where everyone  MUST always have the chance to be the star of the moment, where every single character's ability must work freely and with no problem and everyone must be just as strong and usefull in every situation.

Ok, I pick the second. 
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1 year ago  ::  Apr 02, 2012 - 10:49AM #59
shintashi
Date Joined: Feb 16, 2012
Posts: 843
mapping out a character's power path from level 1 to finish has always been a terrible thing retrospectively. Usually by the time I'm done with mapping everything out I feel like I've already played the character, and everything else is just waiting or failure to achieve impossible goals. Some versions of D&D were like that, especially with attributes locked from 1st level. It never made much sense that the 1st 15 years of your life determine the bulk of all stats for the next 75 years. That's like telling fat people they can never be skinny or skinny people they can never be strong.

I'd rather not feel like my chain of prerequisites or 'feat taxes' were so high that I would look precisely like X if I accomplished a certain ability, to the point that I have to use a flow chart to get it and that flow chart unfortunately dominates my character sheet with dozens of useless abilities (although that does sound like college core requirements). Hmnn...

I guess it depends. But the fact is even in college you can take 'extra' classes to suit your interests, and that's something some editions like 3rd didn't get right, because you only got a handful of feats after 1st level and they all ended up perfectly fitting into a flow chart. Similar problems with Psionics in 2nd edition - tons of flow charts and goals laid out for years in advance with little probability of success...

Still, if I could have 1 wish, I would sever the connection between Spell Resistance/Anti Magic and Psionics. Psi vs. Psi, Mage vs. Mage. Psi vs. Mage should be wonky and both should end up setting up defenses that are worthless to each other before both start setting up functional defenses.
Options are Liberating
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1 year ago  ::  Apr 02, 2012 - 10:55AM #60
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,437
I donl´t like list of boring powers about space movement.

I like D&D like a fan-art creator or world and stories, not a player who buys miniatures. I like a piece of strategy, but not headaches about how can I use of powers of movement.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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