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1 year ago  ::  Apr 29, 2012 - 3:39PM #281
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Apr 29, 2012 -- 3:29PM, Kalnaur wrote:

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This is one of the things I just can't support; by my understanding, level adjustment allows for off-level characters because of power level difference.




Except for one thing ... it didn't work.  At all.

First, if the game started at 1st level, you were SOL, because you were effectively a higher level.
Secondly, if the game started at a higher level to accomodate you, you were still SOL because the 'level adjustment' ate your hit dice.  Imagine a '3rd level' character with 1st level hit points and attack bonus and feat access and saving throws ... you were a sitting duck.
Thirdly, whatever levels you lost to level adjustment meant you were screwing yourself out of your class's capstone abilities.  This was, obviously, a bigger deal for some classes than others.  But would you really rather have a few measly racial abilities than two more levels of game-breaking spells?

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 29, 2012 - 4:06PM #282
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,726

Apr 29, 2012 -- 3:29PM, Kalnaur wrote:

Apr 26, 2012 -- 6:09PM, DoctorBadWolf wrote:

Apr 26, 2012 -- 4:57PM, MechaPilot wrote:

Apr 26, 2012 -- 4:56PM, fictionalbeing wrote:

Mar 31, 2012 -- 11:27AM, e_whit wrote:

1. 4th edition some races just don't fit. Touchy subject. There are those that prefere the basic races elf dwarf human Halfling. Those that prefere a few more like drow gnome. Some that include Eladrin dragonborn tiefling. Others that include warforge genasi. Some that want every race. Hey I want to play a skeleton. Why not. I want to play a medusa. Why not. If your allowing so much then you open pandora box I'm not looking for a debate here on my choice. List your one thing you don't want to see from any edition.


Level Adjustment for "monster" pcs.



Yes.  A thousand times yes.




Seconded.




This is one of the things I just can't support; by my understanding, level adjustment allows for off-level characters because of power level difference.  I much prefer the concept of on level races of equal in power at each level, much like the races of 4th ed.  That said, I'd also prefer features (not feats) that would be gained by races as they leveled up, removing the need for level adjustment.





I think there's been a mistake. I can't remember for sure, but I think we were supporting something else, because I detest level adjustments.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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1 year ago  ::  Apr 30, 2012 - 2:52AM #283
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Apr 27, 2012 -- 9:26PM, Gnarl wrote:

Apr 27, 2012 -- 7:20PM, Qmark wrote:

What, exactly, is the Bad Thing™ in getting Spring Attack at level one?




Nothing. Nothing is bad about a game where you start with Wish or Shapechange either. Nothing is wrong with a game where you can't use magic to handle exploration or social either.

All these things help define the tone of your game though. Not everybody wants to play Marvel Superheroes.



 lets talk about rediculous superman with actual lower level spells. Gee flight and immunity to missiles and so on are aweful low level I dont want to see those. hey look its supermans actual powers.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 30, 2012 - 3:20AM #284
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,476

Apr 30, 2012 -- 2:52AM, Garthanos wrote:

lets talk about rediculous superman with actual lower level spells. Gee flight and immunity to missiles and so on are aweful low level I dont want to see those. hey look its supermans actual powers.




Getting fly half-way through your adventuring career sounds about right to me, especially since you don't get it more than once or twice per day (you know, the levels where your number of spell slots actually matter).

These things are really not hard to fix though. One of us will have to adjust the level at which you get these kinds of abilities and I really don't care if I'm the one doing it.

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1 year ago  ::  Apr 30, 2012 - 10:09AM #285
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Apr 30, 2012 -- 3:20AM, Gnarl wrote:

Apr 30, 2012 -- 2:52AM, Garthanos wrote:

lets talk about rediculous superman with actual lower level spells. Gee flight and immunity to missiles and so on are aweful low level I dont want to see those. hey look its supermans actual powers.




Getting fly half-way through your adventuring career sounds about right to me, especially since you don't get it more than once or twice per day (you know, the levels where your number of spell slots actually matter).



Shrug ... sleep it off.

Apr 30, 2012 -- 3:20AM, Gnarl wrote:


These things are really not hard to fix though. One of us will have to adjust the level at which you get these kinds of abilities and I really don't care if I'm the one doing it.



Taking away is harder than granting.... always.

A DM going NO DAMMIT the campaign is supposed to have a Tolkein flavor not superfriends flavor...

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 30, 2012 - 11:07AM #286
Dunther_the_Great
Date Joined: Jan 15, 2004
Posts: 95

Apr 29, 2012 -- 4:06PM, DoctorBadWolf wrote:

Apr 29, 2012 -- 3:29PM, Kalnaur wrote:

Apr 26, 2012 -- 6:09PM, DoctorBadWolf wrote:

Apr 26, 2012 -- 4:57PM, MechaPilot wrote:

Apr 26, 2012 -- 4:56PM, fictionalbeing wrote:

Mar 31, 2012 -- 11:27AM, e_whit wrote:

1. 4th edition some races just don't fit. Touchy subject. There are those that prefere the basic races elf dwarf human Halfling. Those that prefere a few more like drow gnome. Some that include Eladrin dragonborn tiefling. Others that include warforge genasi. Some that want every race. Hey I want to play a skeleton. Why not. I want to play a medusa. Why not. If your allowing so much then you open pandora box I'm not looking for a debate here on my choice. List your one thing you don't want to see from any edition.


Level Adjustment for "monster" pcs.



Yes.  A thousand times yes.




Seconded.




This is one of the things I just can't support; by my understanding, level adjustment allows for off-level characters because of power level difference.  I much prefer the concept of on level races of equal in power at each level, much like the races of 4th ed.  That said, I'd also prefer features (not feats) that would be gained by races as they leveled up, removing the need for level adjustment.




I think there's been a mistake. I can't remember for sure, but I think we were supporting something else, because I detest level adjustments.




I am also strongly in favor of never seeing the LA mechanic again. However, I also want the ability to play a race (dragons!!!) that are more powerful than the baseline, so I don't want to see a return of the 4E "you can only play the base races" again either; so a monster class or something else that works well would be good, or some other modular layer. It doesn't have to be the exact stat block out of the MM, but shoudl feel similar enough.

Hopefully, they cna get multiclassing and class design working better so that monster levels, if necessary, can merge well enough with all the classes, even the spellcasters.

"I don't want to fight dragons." - Hiccup

If dragons are to be invovled, I much prefer to play as a dragon, dragon rider, dragonslayer-slayer, dragonfriend, or anything else *but* a dragonslayer.
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1 year ago  ::  Apr 30, 2012 - 11:55AM #287
Lawolf
Date Joined: May 4, 2008
Posts: 4,202
I don't want it to be more difficult to move, hit someone, then move some more than it is to wiggle your fingers and cause trained soldiers to have seizures.
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1 year ago  ::  Apr 30, 2012 - 12:18PM #288
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,726

Apr 30, 2012 -- 11:55AM, Lawolf wrote:

I don't want it to be more difficult to move, hit someone, then move some more than it is to wiggle your fingers and cause trained soldiers to have seizures.




Seriously.

Your total movement speed should just be per round, and you can part of it, attack, then use the rest if you want.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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1 year ago  ::  Apr 30, 2012 - 3:16PM #289
Mablok
Date Joined: Apr 27, 2012
Posts: 503
I had an idea for the multiattack fighter.   He has a max movement.  So long as he has not moved his max movement he can combine a move with one of his attacks.   Here is the scenario for a 4 attack fighter.

Total movement is 12

Move Action: move 4 feet next to enemy.  Movement remaining is 8.
Attack Action: Attack enemy and kill enemy.  Move 4 next to another enemy.  Movement remaining is 4.
Attack Action: Attack enemy and damage enemy.
Attack Action: Attack enemy again and kill enemy.  Move 4 to an optimal position.  Movement is 0.
Turn over.




 
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1 year ago  ::  Apr 30, 2012 - 9:56PM #290
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486
I've been advocating 'free Spring Attack' for quite some time now.
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