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1 year ago  ::  Apr 01, 2012 - 1:00PM #81
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,497

Apr 1, 2012 -- 12:15PM, DavidArgall wrote:

    Now I can hardly give precise figures, but I will note that none of these game are for sale at my local game store.  That may be the whim of the owner or that I have just not looked closely at the products for sale, but it's at least a straw in the wind that these games are not doing as well as their producers would wish.




Of that we can be certain.  Even D&D is not meeting Hasbro's goals.  Whether they are staying in business or not is another matter.   Not certain on that one.  Never played WoD or anything like it.

 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Apr 01, 2012 - 1:33PM #82
wrecan
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  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727

Apr 1, 2012 -- 11:57AM, Emerikol wrote:

In 3e days I always viewed white wolf as the challenger to D&D.



Before Third Edition came out, White Wolf used to boast 40% of the gaming market, making it likely the equal of D&D in terms of sales, then it's star fell.

Pathfinder which is very big (at least comparable to D&D)



Pathfinder is currently beating D&D.  We'll see what happens after Next comes out.  A lot will depend, in my opinion, on whether there's an Open Game License.

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1 year ago  ::  Apr 01, 2012 - 4:00PM #83
K.530
Date Joined: Oct 5, 2002
Posts: 295

Apr 1, 2012 -- 12:15PM, DavidArgall wrote:

    Now I can hardly give precise figures, but I will note that none of these game are for sale at my local game store.  That may be the whim of the owner or that I have just not looked closely at the products for sale, but it's at least a straw in the wind that these games are not doing as well as their producers would wish.




Yeh, those games are not being sold in game stores in any of the places I've lived the last three years.

I didn't know that the old books were still available in PDF downloads and print-on-demand, but I think that's probably the definition of a dead game. That's a business model that serves hundreds or maybe thousands of fans, not the hundreds of thousands of fans that DnD can expect to get if they make a decent Pathfinder-killer.

Hopefully, 5e DnD takes a look at the games that people actually buy in the gaming stores and stays with low-lethality. I'd really hate to see DnD die for five or six years like it did when TSR folded.

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1 year ago  ::  Apr 01, 2012 - 5:30PM #84
strider1276
Date Joined: Jan 23, 2012
Posts: 1,277

Apr 1, 2012 -- 4:00PM, K.530 wrote:

Apr 1, 2012 -- 12:15PM, DavidArgall wrote:

    Now I can hardly give precise figures, but I will note that none of these game are for sale at my local game store.  That may be the whim of the owner or that I have just not looked closely at the products for sale, but it's at least a straw in the wind that these games are not doing as well as their producers would wish.




Yeh, those games are not being sold in game stores in any of the places I've lived the last three years.

I didn't know that the old books were still available in PDF downloads and print-on-demand, but I think that's probably the definition of a dead game. That's a business model that serves hundreds or maybe thousands of fans, not the hundreds of thousands of fans that DnD can expect to get if they make a decent Pathfinder-killer.

Hopefully, 5e DnD takes a look at the games that people actually buy in the gaming stores and stays with low-lethality. I'd really hate to see DnD die for five or six years like it did when TSR folded.




I have two game stores close to me, both of which carry White Wolf products. I go to a game in Glen Burnie about once a month or so at a game store, and they have White Wolf products. So my experience is 100% opposite of yours.

Also, I find it amusing that there has been on these very boards a push for WotC to bring DDN out in PDF format (perhaps editable for modules, etc). White Wolf is doing exactly that, plus providing a Print on Demand option so that their books will never be out of print for those who prefer hard copies. And yet, since it isn't WotC, they're being hailed as a dying company? Really?

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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1 year ago  ::  Apr 01, 2012 - 8:17PM #85
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,516
My experience with White Wolf is that all of its lines play pretty much the same (even one-shots like that Street Fighter RPG, or the Highlander fangame from twenty years ago), which is the best part.
However, they are also all crippled by a hard-coded "don't use your awesome abilities too much, or this version's boogieman will appear out of nowhere and eat you!" gimmick for some reason.
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1 year ago  ::  Apr 02, 2012 - 8:51AM #86
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,689

Apr 1, 2012 -- 8:17PM, Qmark wrote:


However, they are also all crippled by a hard-coded "don't use your awesome abilities too much, or this version's boogieman will appear out of nowhere and eat you!" gimmick for some reason.




Well in Mage the Assention the bogeyman is the universal snap back they call paradox which corresponds somewhat to "Thricefold Returns" but generalized to any form of magic that isnt scientifically explainable .. rather than just agressive magic which actually is pretty interesting.

Is it in Vampire or Werewolf the over use drives you insane with loss of humanity?
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 02, 2012 - 10:02AM #87
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
I always like the negative hitpoint mechanic. How about allowing character to survive 20 negative hitpoints before final death. Instead of having to revive them you can just heal them up to zero hit points. That would be a simpler rule.

On the other hand I prefer to play without the raise dead spell. I don't like the metagaming discussions where I have to try to convince my group to save me, and I don't want to wait for the group to complete a quest to get a raise dead spell from a church.

Intead the players in my group gets to start a character one level below the lowest character in the group. We usually pick a new class, so this mechanic works fine for us.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago  ::  Apr 02, 2012 - 3:35PM #88
strider1276
Date Joined: Jan 23, 2012
Posts: 1,277

Apr 1, 2012 -- 8:17PM, Qmark wrote:

My experience with White Wolf is that all of its lines play pretty much the same (even one-shots like that Street Fighter RPG, or the Highlander fangame from twenty years ago), which is the best part.
However, they are also all crippled by a hard-coded "don't use your awesome abilities too much, or this version's boogieman will appear out of nowhere and eat you!" gimmick for some reason.




You say "for some reason" like it's something that's just arbitrarily attached onto the game because the people at White Wolf are jerks and don't want anyone to have fun. (Hopefully you don't mean that, but that's sort of how it reads.)

Instead, that reason tends to be "all the humans who have access to things like armies, missiles, and if necessary, nuclear weapons to remove the monsters in their midst." Add the fact that the humans outnumber the supernaturals by a rather large number, and there are many ample reasons for the PC's to not use their supernatural abilities blatantly in public.

Of course, there are lots of subtle abilities that one can use - Vampiric Majesty is one, as is Obfuscate (if done in hiding first). The Gift: Anybeast allows an Uratha to appear like a normal animal even in wolf form. A number of sensory Gifts (Two-World Eyes, Death Sight for two examples) are easy enough to cover with sunglasses. Etc etc.

It's not a "don't ever use your powers" thing. It's a "don't use your supernatural abilities in full view of the public like an idiot," that's all.

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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1 year ago  ::  Apr 02, 2012 - 3:37PM #89
strider1276
Date Joined: Jan 23, 2012
Posts: 1,277

Apr 2, 2012 -- 8:51AM, Garthanos wrote:

Apr 1, 2012 -- 8:17PM, Qmark wrote:


However, they are also all crippled by a hard-coded "don't use your awesome abilities too much, or this version's boogieman will appear out of nowhere and eat you!" gimmick for some reason.




Well in Mage the Assention the bogeyman is the universal snap back they call paradox which corresponds somewhat to "Thricefold Returns" but generalized to any form of magic that isnt scientifically explainable .. rather than just agressive magic which actually is pretty interesting.

Is it in Vampire or Werewolf the over use drives you insane with loss of humanity?
 




In any of the nWoD games, if your "morality stat" (Morality, Humanity, Harmony, Wisdom, Humanity again, Clarity, Morality, or Synergy for mortals, Requiem, Forsaken, Awakening, Promethean, Changeling, Hunter, and Geist respectively) ever hits 0, the character is normally unplayable. Although it is possible for the character to be "talked back" to sanity, etc.

Note that except in specific cases, it's fairly difficult if not impossible to lose that stat based on using your powers, FYI.

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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1 year ago  ::  Apr 02, 2012 - 4:48PM #90
AnthonyJ
Date Joined: Aug 27, 2007
Posts: 1,530

Apr 1, 2012 -- 9:53AM, K.530 wrote:

The exception is Shadowrun. I've heard of people losing characters but never seen it after years and years of play with many different groups.



Shadowrun depends on how you build, low Body characters died easily, but people knew they died easily and thus they didn't build low Body characters. Basically, the only way you died with 4+ body was a D hit on top of at least a moderate wound or a whole bunch of successes, and with the way wound penalties worked, if you were moderately wounded and they were throwing around D level attacks, you ran away or surrendered.

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