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1 year ago ::
Mar 26, 2012 - 2:13PM
#31
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Date Joined:
Jun 27, 2004
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I really do think you could have moved the "classic class" names up a level, replacing the "power source" tier, and 4e's options would have been more clear. 4e's "Fighter" isn't really in the same design space as 3e's "Figher" at all, but its "Martial Power Source" was.
I, too, prefer the "fewer classes; more options within each one" approach. I also prefer the "no 'this-class-is-part-X-and-part-Y' classes ("classic" Ranger or Paladin); more options to blend existing classes" approach.
I really loathe that "roles" are going to be shrugged off into the background and concealed again. They were a really handy tool for knowing what the various characters were generally capable of, at-a-glance, without having to delve into the details of how exactly they worked, or having a particular mastery of the game system.
I just had a funny little realization, too. The vocal "we dislike (often an understatement) 4e, and most things about it" crowd seems to want Roles pushed aside, and either removed completely, or to have no mechanical effect... but it also seems to want Alignment brought to the fore, potentially with mechanical effect. To me, that just seems completely backwards: we want no mechanical restrictions on how a given concept operates, but we want roleplaying restrictions on how that same given concept operates?
Is that just one of those "well, that's how it used to be, so that's how it should be" things? Or do people seriously think it's more important that each class be playable however you want for combat, than it is for the class to be playable however you want for roleplaying?
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No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
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1 year ago ::
Mar 26, 2012 - 2:20PM
#32
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Date Joined:
Apr 23, 2009
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I just had a funny little realization, too. The vocal "we dislike (often an understatement) 4e, and most things about it" crowd seems to want Roles pushed aside, and either removed completely, or to have no mechanical effect... but it also seems to want Alignment brought to the fore, potentially with mechanical effect. To me, that just seems completely backwards: we want no mechanical restrictions on how a given concept operates, but we want roleplaying restrictions on how that same given concept operates?
Is that just one of those "well, that's how it used to be, so that's how it should be" things? Or do people seriously think it's more important that each class be playable however you want for combat, than it is for the class to be playable however you want for roleplaying?
I will hazard a guess but thats all it will be. I think with alignment it is something you choose independent of your class. I think even the pro-alignment people are mostly against LG only Paladins. I think with role you have to be x if you are going to be a fighter. I also think in some cases it is what the roles are and not the fact that their are roles. A lot of fighter types want to be the striker and the defender.
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1 year ago ::
Mar 26, 2012 - 2:25PM
#33
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Date Joined:
May 18, 2002
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I'd be happy with 3 classes Mystic, Fighter, Rogue
Really, that's all it is: Magic Guy, Violence Guy, and Skills Guy. I'm not even entirely sure "Skills Guy" needs to be a separate thing.
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1 year ago ::
Mar 26, 2012 - 2:34PM
#34
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Date Joined:
Apr 23, 2009
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I'd be happy with 3 classes Mystic, Fighter, Rogue
Really, that's all it is: Magic Guy, Violence Guy, and Skills Guy. I'm not even entirely sure "Skills Guy" needs to be a separate thing.
I was thinking lightly armored, sneaky, backstabbing guy. Yeah I keep skills as a separate variable.
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1 year ago ::
Mar 26, 2012 - 2:41PM
#35
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Date Joined:
May 18, 2002
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I was thinking lightly armored, sneaky, backstabbing guy.
That's just a variation on Violence Guy.
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1 year ago ::
Mar 26, 2012 - 2:41PM
#36
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Or do people seriously think it's more important that each class be playable however you want for combat, than it is for the class to be playable however you want for roleplaying?
With alignments, your character is still playable however you want. Your alignment is freely adjustable, but doing so may cause you to interact with the world differently (and vice versa). But even the tangible alignment effects I want don't include class-based restrictions (save perhaps for the Druid needing to be some form of neutral, but that's a very minor desire). I don't want the Paladin to be restricted to LG (save perhaps for the idea that a "Paladin" of a different alignment has some other class name, "Paladin" being unique for LG, and "Chevalier" being the default name of the class. Again, very minor desire). I think a lot of players that are pro-alignment are still against the class-based restrictions; it's just a really bad stigma from a history of a poorly implemented system.
Roles I see as a built in weakness of the freedom you have with your class. I think a "Fighter" should be a character that accomplishes their things through physically fighting. I see no reason why a Fighter can't be a Controller, a Leader, a Defender, etc, etc. So I'd rather the abilities hard-boiled into the class not be related to a one or two types of roles. The available abilities for a player to choose from should encompass all roles, and the player can decide.
Again, like alignment, I don't mind that roles exist, nor would I mind they be described. I just don't want them to be assumed. Like alignment.
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1 year ago ::
Mar 26, 2012 - 2:43PM
#37
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I was thinking lightly armored, sneaky, backstabbing guy.
That's just a variation on Violence Guy.
How about Subtlety Guy?
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1 year ago ::
Mar 26, 2012 - 2:44PM
#38
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Date Joined:
May 18, 2002
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Or do people seriously think it's more important that each class be playable however you want for combat, than it is for the class to be playable however you want for roleplaying?
Only in that Chess tends to be slightly more rules dependent than a puppet show.
I was thinking lightly armored, sneaky, backstabbing guy.
That's just a variation on Violence Guy.
How about Subtlety Guy?
I think "Stealth Guy" is what you meant. Even then, "Stealth Guy" really isn't too particularly differentiated from Violence Guy. I dunno, maybe.
What "Stealth Guy" needs is more of a redo, instead of just being a crappy fighter dependent on flanking, whose terrible hit-rolls make him miss most of the time anyway.
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1 year ago ::
Mar 26, 2012 - 2:55PM
#39
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I was thinking lightly armored, sneaky, backstabbing guy.
That's just a variation on Violence Guy.
How about Subtlety Guy?
I think "Stealth Guy" is what you meant. Even then, "Stealth Guy" really isn't too particularly differentiated from Violence Guy. I dunno, maybe.
What "Stealth Guy" needs is more of a redo, instead of just being a crappy fighter dependent on flanking, whose terrible hit-rolls make him miss most of the time anyway.
No, I meant Subtlety Guy. I just think the Rogue is a blend of Subtlety Guy and Violence Guy (with stealth being the theme), like the Bard is a blend of Subtlety Guy and Magic Guy. I don't think we've had a pure Subtlety Guy class.
Maybe Subtlety is still a bad name...."Tradesman Guy"? I'm not a fan of the term "Skills Guy" either, but basically a guy (or person) that uses some non-fighting, non-magic aspect of their character for enhancement. Maybe "Skills Guy" is just the best name for it.
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1 year ago ::
Mar 26, 2012 - 3:07PM
#40
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Date Joined:
May 18, 2002
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"Utility Guy"?
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