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1 year ago ::
Mar 24, 2012 - 1:13PM
#71
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Date Joined:
Feb 25, 2010
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Spell casters wouldn't be considered over powered if groups stopped chickening out of using, tracking, and enforcing material components. Spell components are the easiest way for a DM to reign in an out of control spell caster and 100% fair.
If you're reading this there's a good chance you should be wearing a helmet, consequently I really can't bring myself to care about your opinion.
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1 year ago ::
Mar 24, 2012 - 2:47PM
#72
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Date Joined:
Nov 13, 2011
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yes, because having the wizard shore up all the game time by taking all the session looking for several pinches of sand, ground mica, guano, sulphur, a blade so he can get silver shavings off the odd coins he's got lying around, a small porcelain gnome statue, and whatnot makes for a much better session.
the other problem is... then what?
what happens when the wizard does have all that stuff on hand? how do you "reign" him in then?
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1 year ago ::
Mar 24, 2012 - 2:57PM
#73
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I've only seen two solutions suggested. 1. Neuter magic into a flavorless damage an area all day power. 2. Make Fighters supermen who jump to the moon.
Now I am open to other suggestions but those two are throwing the baby out with the bath water in my opinion.
You have seen MANY other concepts suggested.
You have spoken at length with people talking about other concepts.
So, umm, yeah.
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1 year ago ::
Mar 24, 2012 - 3:18PM
#74
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Date Joined:
May 19, 2011
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Spell casters wouldn't be considered over powered if groups stopped chickening out of using, tracking, and enforcing material components. Spell components are the easiest way for a DM to reign in an out of control spell caster and 100% fair.
Except now the problem is the Wizards want to cast these high level spells that need incredibly rare ingredients that may require them to go on quests soley for a decnt stockpile of the stuff, which means the Wizards are hogging the spotlight so they can use better spells.
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1 year ago ::
Mar 24, 2012 - 3:26PM
#75
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Date Joined:
Sep 19, 2007
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Spell casters wouldn't be considered over powered if groups stopped chickening out of using, tracking, and enforcing material components. Spell components are the easiest way for a DM to reign in an out of control spell caster and 100% fair.
Except now the problem is the Wizards want to cast these high level spells that need incredibly rare ingredients that may require them to go on quests soley for a decnt stockpile of the stuff, which means the Wizards are hogging the spotlight so they can use better spells.
Not to mention the 'optimal' mode of play is to pool your cash into making the wizard overpowered.
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1 year ago ::
Mar 24, 2012 - 3:28PM
#76
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Date Joined:
Apr 23, 2009
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I've only seen two solutions suggested. 1. Neuter magic into a flavorless damage an area all day power. 2. Make Fighters supermen who jump to the moon.
Now I am open to other suggestions but those two are throwing the baby out with the bath water in my opinion.
You have seen MANY other concepts suggested.
You have spoken at length with people talking about other concepts.
So, umm, yeah.
Well obviously my two points were summaries of the various ideas presented. Perhaps it's my interpretation of the results but I'm the one that made the list.
Either hard magic is gone from combat completely and the mage is pure damage OR Fighters get daily spell like abilities. (Whether they are called such or not).
I will admit to getting beaten down over the whole process. I see a lot of intransigence on all sides. I see it as a big problem for the 5e designers (the biggest if you ask me). Most of the rest of the issues seem easy to solve comparatively to me. I believe I could come up with something *most* people would like. For this one problem though I haven't heard of a single suggestion that a lot of people don't like.
So maybe #1 and #2 are the positions of one side of the argument I don't disagree. I'm sure I could get some pathfinder guys to agree but I'm hoping that some of the die hard 4e people can agree too. Thats the nub you see.
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1 year ago ::
Mar 24, 2012 - 3:46PM
#77
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Anyone who thinks te 4e wizard is "just about damage" or that they lack high magic capabilities simply does not know what tey are talking about. I have seen wizards turn the tide of a battle with a single spell, trap hoards of enemies, and send monsters flying around the room with ease. I would argue thr damage is the least useful aspect of the 4e wizard, just like damage was the least useful aspect of the 3e one. The main difference now is that the wizard actually needs the help of his teammates.
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1 year ago ::
Mar 24, 2012 - 3:58PM
#78
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Well obviously my two points were summaries of the various ideas presented. Perhaps it's my interpretation of the results but I'm the one that made the list.
It's not an interpretation
It's an INCORRECT statement of fact.
You can "interpret": "Wizards should have lots of powerful and flavourful control powers that put on interesting status effects" as: "Wizards should be flavourless and just deal damage" only by either being wrong, or being dishonest.
So, please, stop making such claims*. It doesn't fool anyone, and only makes the rest of us lose respect for you. Which is bad, because you have some good ideas.
*in fact you should probably stop making any claims about what people other than you want, because every time you do, you seem to do the same thing.
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1 year ago ::
Mar 24, 2012 - 4:02PM
#79
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Date Joined:
May 20, 2011
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In my personal opinion, game balance is something that shouldn't exist, but since this is not the topic's task, i'll give my idea.
Let's forget about stupid spell's component. I mean, but guano? A feather to cast fly? Big lost of time, often ignored by both player's and dm, and utterly boring, other than absoluli un-flavourish. On the other hand i agree with long casting time, expensive materials, and also xp cost for strong spells.
But spells should be, for many reasons, the strongest class skill. So how to balance everything?
Go on a wizard physic ability. A wizard, physicaly, is less than an average commoner. Almost no life, little armor class (unless boosted by spells), almost non esisting saving throws. To kill a wizard, when it comes to stab him, should be easy cake for every one able to swing a sword, or whatever weapon he likes.
P.S. For what i see, ther is something I really don't like. A wizard is not a walking fireball-luncher. Wizard's spell must be something more than mere damage. There are warriors for it. And, i beg game developers, put a lot of that spells that are used outside the battle.
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1 year ago ::
Mar 24, 2012 - 4:09PM
#80
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Date Joined:
Nov 13, 2011
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i disagree.
if we are to tie the fighter to being "realistic", magic should be like it is in real life: a guy in a poofy shirt, a swanky hat, a few smoke pellets and him hoping you look "thataway" while he manipulates a few wires or a camera angle to make a coin look like it's flying.
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