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Switch to Forum Live View Balancing the wizard class: how much are the mitigating factors worth?
1 year ago  ::  Mar 24, 2012 - 1:13PM #71
Foulspawn
Date Joined: Feb 25, 2010
Posts: 287
Spell casters wouldn't be considered over powered if groups stopped chickening out of using, tracking, and enforcing material components. Spell components are the easiest way for a DM to reign in an out of control spell caster and 100% fair.
If you're reading this there's a good chance you should be wearing a helmet, consequently I really can't bring myself to care about your opinion.
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1 year ago  ::  Mar 24, 2012 - 2:47PM #72
The_Othe_GM
Date Joined: Nov 13, 2011
Posts: 305
yes, because having the wizard shore up all the game time by taking all the session looking for several pinches of sand, ground mica, guano, sulphur, a blade so he can get silver shavings off the odd coins he's got lying around, a small porcelain gnome statue,  and whatnot makes for a much better session.

the other problem is... then what?

what happens when the wizard does have all that stuff on hand? how do you "reign" him in then? 
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1 year ago  ::  Mar 24, 2012 - 2:57PM #73
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608

Mar 23, 2012 -- 2:48PM, Emerikol wrote:



I've only seen two solutions suggested.  
1.  Neuter magic into a flavorless damage an area all day power.
2.  Make Fighters supermen who jump to the moon.

Now I am open to other suggestions but those two are throwing the baby out with the bath water in my opinion.   



You have seen MANY other concepts suggested.

You have spoken at length with people talking about other concepts.

So, umm, yeah.

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1 year ago  ::  Mar 24, 2012 - 3:18PM #74
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,949

Mar 24, 2012 -- 1:13PM, Foulspawn wrote:

Spell casters wouldn't be considered over powered if groups stopped chickening out of using, tracking, and enforcing material components. Spell components are the easiest way for a DM to reign in an out of control spell caster and 100% fair.




Except now the problem is the Wizards want to cast these high level spells that need incredibly rare ingredients that may require them to go on quests soley for a decnt stockpile of the stuff, which means the Wizards are hogging the spotlight so they can use better spells.

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1 year ago  ::  Mar 24, 2012 - 3:26PM #75
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,449

Mar 24, 2012 -- 3:18PM, EnglishLanguage wrote:

Mar 24, 2012 -- 1:13PM, Foulspawn wrote:

Spell casters wouldn't be considered over powered if groups stopped chickening out of using, tracking, and enforcing material components. Spell components are the easiest way for a DM to reign in an out of control spell caster and 100% fair.




Except now the problem is the Wizards want to cast these high level spells that need incredibly rare ingredients that may require them to go on quests soley for a decnt stockpile of the stuff, which means the Wizards are hogging the spotlight so they can use better spells.




Not to mention the 'optimal' mode of play is to pool your cash into making the wizard overpowered.

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1 year ago  ::  Mar 24, 2012 - 3:28PM #76
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,482

Mar 24, 2012 -- 2:57PM, Kingreaper wrote:

Mar 23, 2012 -- 2:48PM, Emerikol wrote:



I've only seen two solutions suggested.  
1.  Neuter magic into a flavorless damage an area all day power.
2.  Make Fighters supermen who jump to the moon.

Now I am open to other suggestions but those two are throwing the baby out with the bath water in my opinion.   



You have seen MANY other concepts suggested.

You have spoken at length with people talking about other concepts.

So, umm, yeah.




Well obviously my two points were summaries of the various ideas presented.  Perhaps it's my interpretation of the results but I'm the one that made the list.  

Either hard magic is gone from combat completely and the mage is pure damage OR
Fighters get daily spell like abilities.   (Whether they are called such or not).

I will admit to getting beaten down over the whole process.  I see a lot of intransigence on all sides.  I see it as a big problem for the 5e designers (the biggest if you ask me).   Most of the rest of the issues seem easy to solve comparatively to me.   I believe I could come up with something *most* people would like.  For this one problem though I haven't heard of a single suggestion that a lot of people don't like.  

So maybe #1 and #2 are the positions of one side of the argument I don't disagree.  I'm sure I could get some pathfinder guys to agree but I'm hoping that some of the die hard 4e people can agree too.  Thats the nub you see.

 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Mar 24, 2012 - 3:46PM #77
Lawolf
Date Joined: May 4, 2008
Posts: 4,222
Anyone who thinks te 4e wizard is "just about damage" or that they lack high magic capabilities simply does not know what tey are talking about. I have seen wizards turn the tide of a battle with a single spell, trap hoards of enemies, and send monsters flying around the room with ease. I would argue thr damage is the least useful aspect of the 4e wizard, just like damage was the least useful aspect of the 3e one. The main difference now is that the wizard actually needs the help of his teammates.
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1 year ago  ::  Mar 24, 2012 - 3:58PM #78
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608

Mar 24, 2012 -- 3:28PM, Emerikol wrote:


Well obviously my two points were summaries of the various ideas presented.  Perhaps it's my interpretation of the results but I'm the one that made the list.  
 



It's not an interpretation

It's an INCORRECT statement of fact.

You can "interpret": "Wizards should have lots of powerful and flavourful control powers that put on interesting status effects" as: "Wizards should be flavourless and just deal damage" only by either being wrong, or being dishonest. 

So, please, stop making such claims*. It doesn't fool anyone, and only makes the rest of us lose respect for you.
Which is bad, because you have some good ideas.

*in fact you should probably stop making any claims about what people other than you want, because every time you do, you seem to do the same thing. 

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1 year ago  ::  Mar 24, 2012 - 4:02PM #79
Aldrein
Date Joined: May 20, 2011
Posts: 429
In my personal opinion, game balance is something that shouldn't exist, but since this is not the topic's task, i'll give my idea.

Let's forget about stupid spell's component. I mean, but guano? A feather to cast fly? Big lost of time, often ignored by both player's and dm, and utterly boring, other than absoluli un-flavourish.
On the other hand i agree with long casting time, expensive materials, and also xp cost for strong spells.

But spells should be, for many reasons, the strongest class skill. So how to balance everything?

Go on a wizard physic ability. A wizard, physicaly, is less than an average commoner. Almost no life, little armor class (unless boosted by spells), almost non esisting saving throws. To kill a wizard, when it comes to stab him, should be easy cake for every one able to swing a sword, or whatever weapon he likes.

P.S. For what i see, ther is something I really don't like. A wizard is not a walking fireball-luncher. Wizard's spell must be something more than mere damage. There are warriors for it. And, i beg game developers, put a lot of that spells that are used outside the battle. 
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1 year ago  ::  Mar 24, 2012 - 4:09PM #80
The_Othe_GM
Date Joined: Nov 13, 2011
Posts: 305
i disagree.

if we are to tie the fighter to being "realistic", magic should be like it is in real life: a guy in a poofy shirt, a swanky hat, a few smoke pellets and him hoping you look "thataway" while he manipulates a few wires or a camera angle to make a coin look like it's flying.

 
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