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Switch to Forum Live View I don't want D&D Next built around heroes.
1 year ago  ::  Mar 22, 2012 - 11:32AM #21
Renark_von_Bek_02
Date Joined: Sep 16, 2005
Posts: 603

Mar 22, 2012 -- 11:25AM, Jharii wrote:

Give me level 0!!

I don't want rule books telling me my character is a hero.  I want him to have to earn it, to be forged from adversity, to rise up from mediocrity or worse. To me, this is far more compelling of a story, and so much character personality is derived from this time in a young adventurer's life.



This is my problem with the modular system. I don't want to play a normal person. It's fine in theory if you do, but how can we play at the same table?

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1 year ago  ::  Mar 22, 2012 - 11:37AM #22
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Mar 22, 2012 -- 11:32AM, Renark_von_Bek_02 wrote:

Mar 22, 2012 -- 11:25AM, Jharii wrote:

Give me level 0!!

I don't want rule books telling me my character is a hero.  I want him to have to earn it, to be forged from adversity, to rise up from mediocrity or worse. To me, this is far more compelling of a story, and so much character personality is derived from this time in a young adventurer's life.



This is my problem with the modular system. I don't want to play a normal person. It's fine in theory if you do, but how can we play at the same table?




The simplest way I have in mind is to have two drastically different health systems. That way you can have heroic action AND everyday adventurer in the same system (though definitely not at the same table).

Are you interested in an online 4E game on Sunday? Contact me with a PM!

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Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
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1 year ago  ::  Mar 22, 2012 - 11:47AM #23
ReaperTatt
Date Joined: Mar 7, 2012
Posts: 279
"backstory" is what you were doing back at level one.
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1 year ago  ::  Mar 22, 2012 - 11:50AM #24
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Mar 22, 2012 -- 11:32AM, Renark_von_Bek_02 wrote:

Mar 22, 2012 -- 11:25AM, Jharii wrote:

Give me level 0!!

I don't want rule books telling me my character is a hero.  I want him to have to earn it, to be forged from adversity, to rise up from mediocrity or worse. To me, this is far more compelling of a story, and so much character personality is derived from this time in a young adventurer's life.



This is my problem with the modular system. I don't want to play a normal person. It's fine in theory if you do, but how can we play at the same table?


So you don't play level 0 to level 1.  The DM and I do it on our own time with whomever else wants to join.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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1 year ago  ::  Mar 22, 2012 - 11:56AM #25
ORC_Sinister
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1 year ago  ::  Mar 22, 2012 - 12:01PM #26
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,544

Mar 22, 2012 -- 10:53AM, Artifact wrote:

I don't see any problem playing an average joe.  My Dark Sun PC for instance, is loosely inspired by sickly spellcasters like Elric and Raistlin.  

He has uber-sucky physical stats:  Str 8 Con 6 Dex 10 Int 16 Wis 14 Cha 14.  These could have been rolled (they weren't however); they were starting stats, which gave him a total abiliy modifier of +4.  Even with lower than recommended stats though, he still falls within guidelines for a playable PC (according to page 18 of the PH).

My PC is a sorta counter-point to the 'bricks' in our Dark Sun campaign, where life is dirt cheap.  He's not an action hero by any stretch of the imagination, he's simply an average joe thrown into extraordinary circumstances who comes out on top, no matter the odds stacked against him.  If he were a bouncer in a tavern, he'd be known as a 'slinger' (a bouncer who relies on magic over brawn).  That's how he holds his own in a rough-n-tough world like Athas.

4e is very much a fantasy action/adventure game I think but that doesn't necessarily mean that's the only way to play.  In my XP, playing an average joe is a nice change of pace .





Actually by the rules represented in the CB your character is house ruled.  Not just that but at level 1 you had a daily power, an encounter power, and two at- wills.  You weren't an average kid trying to beat on a wolf with a sheapards crook.  I'm not saying they should all start like this but I'd love for the system to fully support this type of starting story.

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1 year ago  ::  Mar 22, 2012 - 12:07PM #27
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Mar 22, 2012 -- 12:01PM, SleepsInTraffic wrote:

Actually by the rules represented in the CB your character is housruled.  Not just that but at level 1 you had a daily power, an encounter power, and two at- wills.  You weren't an average kid trying to beat on a wolf with a sheapards crook.  I'm not saying they should all start like this but I'd love for the system to fully support this type of starting story.


It would definitely be really cool that at level 0, the DM constructs the story where you learn your starting powers as you approach level 1.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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1 year ago  ::  Mar 22, 2012 - 12:17PM #28
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,116

Mar 22, 2012 -- 11:25AM, Jharii wrote:

Give me level 0!!

I don't want rule books telling me my character is a hero.  I want him to have to earn it, to be forged from adversity, to rise up from mediocrity or worse. To me, this is far more compelling of a story, and so much character personality is derived from this time in a young adventurer's life.




Yar!

How many times can we agree on this?  Well, I'll tell ya: As many times as one of us sees the other post it. 

Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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1 year ago  ::  Mar 22, 2012 - 12:20PM #29
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,171

Mar 22, 2012 -- 12:01PM, SleepsInTraffic wrote:

Actually by the rules represented in the CB your character is house ruled.  Not just that but at level 1 you had a daily power, an encounter power, and two at- wills.  You weren't an average kid trying to beat on a wolf with a sheapards crook.  I'm not saying they should all start like this but I'd love for the system to fully support this type of starting story.


I've not used the online CB much but that's the way it is on the offline version.  

That is, if you choose to roll for stats, then the PC is houseruled.  That's kinda what I did with my PC (even though I didn't actually roll).

Still, house ruled or not, my PC is playable according to the guidelines in the PH; it doesn't cause problems for myself or others.  As for spells at 1st level, well . . . that's just Joe's Big Stick .

/\ Art
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1 year ago  ::  Mar 22, 2012 - 12:41PM #30
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,544

Mar 22, 2012 -- 12:20PM, Artifact wrote:

Mar 22, 2012 -- 12:01PM, SleepsInTraffic wrote:

Actually by the rules represented in the CB your character is house ruled.  Not just that but at level 1 you had a daily power, an encounter power, and two at- wills.  You weren't an average kid trying to beat on a wolf with a sheapards crook.  I'm not saying they should all start like this but I'd love for the system to fully support this type of starting story.


I've not used the online CB much but that's the way it is on the offline version.  

That is, if you choose to roll for stats, then the PC is houseruled.  That's kinda what I did with my PC (even though I didn't actually roll).

Still, house ruled or not, my PC is playable according to the guidelines in the PH; it doesn't cause problems for myself or others.  As for spells at 1st level, well . . . that's just Joe's Big Stick .





Just want to throw it out there if your character is a magic user like im guessing he is,  and I'm guessing he is a wizard.  Your in Darksun and your using Magic.  You are by no means normal average joe in darksun.  Magic use is incredibly rare in darksun, Divine even rarer(or completely devoid if you could actually get away with that), or at least it is supposed to be.  Extremely focused Psionics, and Primal, are somewhat average but they are average among the exceptional.  normal average joe guy starts as a Martial at best with some random wild talent for psionics.  I'm not trying to entirely tear your character apart (I swear) because if you guys have changed the world it is entirely for you to do it.  

But even if the character I am playing is in destined to be a super powerful caster I should be able to play him straight from sheep herder to fighter all the way to over the top mage.  I shouldn't have to start at minimal powered mage, or even at psudo magic user like they had in the level 0 rules for 4e.  I should be able to start with that character having 0 knowledge that magic even actually exists outside of the stories and history he has read.

Basically think Rand Al'Thor from wheel of time.  If it was 4e mechanics he would have started out weilding crazy magic powers and understanding what he was doing. 

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