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Switch to Forum Live View Dragon's-Eye View - Drawing Stick Figures
1 year ago  ::  Mar 21, 2012 - 6:54PM #11
Azzy1974
Date Joined: Dec 12, 2011
Posts: 851
I really support the idea of having diversity in the art department--I like multiple art styles.

One of the things that I'd really like to see is some B&W line art like Larry Elmore's in the Mentzer BXCMI D&D boxed sets and Terry Dyksta's in the D&D Rules Cyclopedia. Full-color art is great, but a lot can be evoked with this style.

Mar 21, 2012 -- 3:50PM, StupidFatHobbit wrote:

All D&D art should be in an archaic style. Stained glass, tile mosaic, Bayeux tapestry, heiroglyphics, bas relief, illuminated manuscripts, Greek pottery, Japanese kaiga painting, etc.

Spoiler: Show

This is a joke post, but seriously how cool would that be?




Actually, it would be really cool and immersive to have some art in those styles.

Playtest or get off the playtest boards.

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Vindication for every suffering and hurt
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1 year ago  ::  Mar 22, 2012 - 1:38AM #12
Dreamstryder
Date Joined: Jul 5, 2001
Posts: 867
One more vote for variety!

Using some world-relic art (illuminated text, etc) is an inspiring idea, too; one could scenes like this or this along the top or bottom of a page as margin illumination, picturing adventurers entering a dungeon, climbing deeper, falling into traps, encountering strange beasts, discovering a hidden treasure vault, as the picture goes to the right (or from top to bottom). Stories left largely up to the reader's imagination, and inspiring the reader to finish them.
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1 year ago  ::  Mar 22, 2012 - 1:55AM #13
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Mar 21, 2012 -- 1:02PM, Alter_Boy wrote:

I'm also a fan of the Player's Strategy Guide, and I would say that I bought it (despite NOT being a noobie) because of the art. Otherwises, it would have been a dry and familiar read. However, I liked it like I like eggnog: delicious, but not something that should be around all the time. If it were in product like Beginner's guides and the weekly D&D columns, I'd like that. If goofy art were in Heroes of the Astral Sea, I'd be unimpressed.




Oh to be sure.  Though I can still picture a comic of a character "falling" off an astral skiff as a measure of showing what gravity is like within the Astral Sea.

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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1 year ago  ::  Mar 22, 2012 - 10:25AM #14
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Mar 21, 2012 -- 3:50PM, StupidFatHobbit wrote:

All D&D art should be in an archaic style. Stained glass, tile mosaic, Bayeux tapestry, heiroglyphics, bas relief, illuminated manuscripts, Greek pottery, Japanese kaiga painting, etc.

Spoiler: Show

This is a joke post, but seriously how cool would that be?



Excessively cool.

The Faerytale will be told. The only question is - will you play a part?
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1 year ago  ::  Mar 22, 2012 - 10:50AM #15
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,817
using too many difrent styles can make it feal incoherent.

what i would like to see each plane have his own artist ilustrating ilustrating that planes and diftent primes are inceed difrent from eachother

 
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1 year ago  ::  Mar 30, 2012 - 11:00AM #16
Seroth
Date Joined: Aug 20, 2007
Posts: 76

Mar 22, 2012 -- 1:38AM, Dreamstryder wrote:

One more vote for variety!

Using some world-relic art (illuminated text, etc) is an inspiring idea, too; one could scenes like this or this along the top or bottom of a page as margin illumination, picturing adventurers entering a dungeon, climbing deeper, falling into traps, encountering strange beasts, discovering a hidden treasure vault, as the picture goes to the right (or from top to bottom). Stories left largely up to the reader's imagination, and inspiring the reader to finish them.




wow that's just awesome!

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1 year ago  ::  Mar 30, 2012 - 12:22PM #17
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,516

Mar 21, 2012 -- 6:13AM, Salla wrote:

Meh.  I scarcely notice the art in game books.  Not a priority.


I noticed the joke panels in the 70's books, but that's about it.



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1 year ago  ::  Apr 12, 2012 - 12:37PM #18
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
I would like dramatic pictures in frog perspective that makes the characters look small and insignificant compared to the great hidden dangers that lurk around them.

I really like the feel of the black and white picture, but at the same time I think that most customers want full color. 
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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