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1 year ago ::
Mar 21, 2012 - 6:54PM
#11
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Date Joined:
Dec 12, 2011
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I really support the idea of having diversity in the art department--I like multiple art styles. One of the things that I'd really like to see is some B&W line art like Larry Elmore's in the Mentzer BXCMI D&D boxed sets and Terry Dyksta's in the D&D Rules Cyclopedia. Full-color art is great, but a lot can be evoked with this style. All D&D art should be in an archaic style. Stained glass, tile mosaic, Bayeux tapestry, heiroglyphics, bas relief, illuminated manuscripts, Greek pottery, Japanese kaiga painting, etc.
Spoiler:
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This is a joke post, but seriously how cool would that be?
Actually, it would be really cool and immersive to have some art in those styles.
Playtest or get off the playtest boards.
---
I want justice for the voice that can't be heard Vindication for every suffering and hurt Let retribution hold dominion over earth --Nemesis, VNV Nation
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1 year ago ::
Mar 22, 2012 - 1:38AM
#12
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One more vote for variety! Using some world-relic art (illuminated text, etc) is an inspiring idea, too; one could scenes like this or this along the top or bottom of a page as margin illumination, picturing adventurers entering a dungeon, climbing deeper, falling into traps, encountering strange beasts, discovering a hidden treasure vault, as the picture goes to the right (or from top to bottom). Stories left largely up to the reader's imagination, and inspiring the reader to finish them.
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1 year ago ::
Mar 22, 2012 - 1:55AM
#13
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Date Joined:
Oct 19, 2008
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I'm also a fan of the Player's Strategy Guide, and I would say that I bought it (despite NOT being a noobie) because of the art. Otherwises, it would have been a dry and familiar read. However, I liked it like I like eggnog: delicious, but not something that should be around all the time. If it were in product like Beginner's guides and the weekly D&D columns, I'd like that. If goofy art were in Heroes of the Astral Sea, I'd be unimpressed.
Oh to be sure. Though I can still picture a comic of a character "falling" off an astral skiff as a measure of showing what gravity is like within the Astral Sea.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
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You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
Mar 22, 2012 - 10:25AM
#14
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Date Joined:
Jul 18, 2007
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All D&D art should be in an archaic style. Stained glass, tile mosaic, Bayeux tapestry, heiroglyphics, bas relief, illuminated manuscripts, Greek pottery, Japanese kaiga painting, etc.
Spoiler:
Show
This is a joke post, but seriously how cool would that be?
Excessively cool.
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1 year ago ::
Mar 22, 2012 - 10:50AM
#15
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Date Joined:
Aug 25, 2007
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using too many difrent styles can make it feal incoherent.
what i would like to see each plane have his own artist ilustrating ilustrating that planes and diftent primes are inceed difrent from eachother
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1 year ago ::
Mar 30, 2012 - 11:00AM
#16
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Date Joined:
Aug 20, 2007
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One more vote for variety!
Using some world-relic art (illuminated text, etc) is an inspiring idea, too; one could scenes like this or this along the top or bottom of a page as margin illumination, picturing adventurers entering a dungeon, climbing deeper, falling into traps, encountering strange beasts, discovering a hidden treasure vault, as the picture goes to the right (or from top to bottom). Stories left largely up to the reader's imagination, and inspiring the reader to finish them.
wow that's just awesome!
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1 year ago ::
Mar 30, 2012 - 12:22PM
#17
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Date Joined:
May 18, 2002
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Meh. I scarcely notice the art in game books. Not a priority.
I noticed the joke panels in the 70's books, but that's about it.

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1 year ago ::
Apr 12, 2012 - 12:37PM
#18
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Date Joined:
Jan 12, 2012
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I would like dramatic pictures in frog perspective that makes the characters look small and insignificant compared to the great hidden dangers that lurk around them.
I really like the feel of the black and white picture, but at the same time I think that most customers want full color.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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