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1 year ago ::
Mar 18, 2012 - 2:25PM
#41
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If someone can justify that, then I'd say go for it.
The main thing to remember is that class and concept are not the same thing. Using the mechanics of a class does not mean you use the flavor of that class. I had a player who wanted to play a FF style White Mage; the best fit for that was a healing-oriented Pacifist Cleric. So, as far as the world was concerned, he was a Mage, an arcanist, even if the mechanics said otherwise.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Mar 18, 2012 - 2:31PM
#42
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Date Joined:
Nov 23, 2011
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If someone can justify that, then I'd say go for it.
The main thing to remember is that class and concept are not the same thing. Using the mechanics of a class does not mean you use the flavor of that class. I had a player who wanted to play a FF style White Mage; the best fit for that was a healing-oriented Pacifist Cleric. So, as far as the world was concerned, he was a Mage, an arcanist, even if the mechanics said otherwise.
actually going off topic a white mage is a divine caster, in alot of games white mages had the ability to pray to heal the party. in no way where they called arcane casters(as far as i can remember) and in fact casted a different type of magic from black mages(hence the different color). all you really need to be able to play a white mage in 4th edition is just be a cleric and have cloth armor and use a staff, i dont really see how using that as an example to prove your point.
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1 year ago ::
Mar 18, 2012 - 2:41PM
#43
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Because he didn't want to be a divine caster, he wanted to be an arcane caster. And lo, he was.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Mar 18, 2012 - 2:55PM
#44
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Date Joined:
Aug 27, 2007
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There's never been a version of D&D that wasn't high fantasy. Low fantasy is stuff like A Song of Ice and Fire, where you can read an entire book and not be sure whether magic even exists.
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1 year ago ::
Mar 18, 2012 - 3:08PM
#45
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Date Joined:
Oct 19, 2008
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Short answer, the trap wouldn't trigger in my game, unless I as DM had houseruled that your Paladin was an arcane Eldritch Knight. 
I see. I can't really understand that reasoning: if you reflavored the paladin to arcane then it is arcane, end of the question. The fact that you are able to reflavor to arcane without mechanical issues is one of the best features of 4E along with balance. Because really, there's virtually no change in mechanics by changing divine to arcane.
The only problem I have is that Arcane is a keyword. Keywords are mechanical in nature. For example, without houseruling a Paladin into an arcane class, the Paladin cannot take the Arcane Familiar feat, because it's not Arcane. I know many people saw Power Sources as flavour, but since they had keywords from the moment they were printed, they're inexorably linked to the system. Now, A houseruled Paladin that is arcane, fine. But saying it's arcane doesn't make it so unless the mechanics match the flavour.
That's my personal stance on it. 
Well, I wouldn't really think Arcane Familiar is worth enough to be strict about it. On stuff like Dual Implement Spellcaster, though, I totally see your point. That's a reason to reflavor divine feats to arcane and arcane feats to divine. If you reflavored the paladin class, some feats are not a problem.
Point is, feats are still strictly mechanical. The trap is not, it's part of the story. You can't change the flavor and then stick to the previous one. If you reflavor to arcane, then it's going to be arcane. I guess that's just my take on reflavoring though.
I'd say the trap is mechanical if it deals damage, because HP are mechanics. Also, that what you call reflavouring is by my account houseruling, since source keywords are also mechanical.
I know we have different routes to reach the same conclusion though. If a player asked if they could houserule the Paladin into an arcane champion, I'd ask what their concept was, what they were looking at doing, why the paladin instead of a predesigned class, etc. If the reasons are good, change it from Divine to Arcane, remove holy symbols as an implement, and replace with a similar, singular implement (not sure why, but I want to say 'orb'), and at that point yes, the trap would trigger.
Salla, I see you seem to go by Mormegil's way. Do you change all the player's "prayers" to Spells, have them effected by holy symbols, do they have the arcane keyword, etc? Or do you, "not worry about that"? I'm curious because for me, that would be, again houserule, not reflavour.
Note, everyone, I'm not saying that houserules are bad. Just that we should recognize that a power source confers mechanical workings, and thus has an impact on the game workings, where flavour has none and can be changed at will. The moment a game mechanic comes into play, it's a houserule.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
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You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
Mar 18, 2012 - 3:12PM
#46
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In this instance, it was houseruling, because there were mechanics altered (the arcane power source, and a shift of implements). I would have had no problems with a pure reflavoring standpoint, however, which is how I did it when I wanted to play a healing wizard in someone else's game. As far as the mechanics cared, I was divine. As far as the world was concerned, I was arcane.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Mar 18, 2012 - 3:40PM
#47
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Date Joined:
Oct 19, 2008
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In this instance, it was houseruling, because there were mechanics altered (the arcane power source, and a shift of implements). I would have had no problems with a pure reflavoring standpoint, however, which is how I did it when I wanted to play a healing wizard in someone else's game. As far as the mechanics cared, I was divine. As far as the world was concerned, I was arcane.
I can't abide that inconsistency. Mechanics and flavour must match, or the flavour is worthless, because the mechanics decide arbitration, not the flavour. Note again, this is my take. And again, I hate that I have to say that, and that people won't simply know that I'm stating subjective opinion, not objective fact.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
Show
You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
Mar 18, 2012 - 3:41PM
#48
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Date Joined:
Nov 30, 2005
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There's never been a version of D&D that wasn't high fantasy. Low fantasy is stuff like A Song of Ice and Fire, where you can read an entire book and not be sure whether magic even exists.
Was about to say this. Ill cut it short. TV Tropes time sink links - High Fantasy - Low Fantasy
The gist is that high fantasy has magic, and often. Low Fantasy does not. LoTR is considered High Fantasy because of the fantastical races and magic being everywhere. TV tropes calls it the founder of this concept, but I think it existed long before.
By this and the virtue that its DND, it will probably be high fantasy. Not only that, but like every edition of DND before it, it will probably be very high fantasy. Magic will be something everyone has seen, and the majority can use. Humans will be the dominant race, but the other races will all be fairly common and it won't be shocking to meet one.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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1 year ago ::
Mar 18, 2012 - 3:42PM
#49
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Date Joined:
Aug 20, 2007
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Its funny that when people think about high magic they just imagine flashy combat spells (...well its also kinda sad). I'll love to see magic like the old "Grease" spell return to the game. Depends on setting. Eberron will be high magic. Dark sun will be low magic. The genre itself will more than likely be high fantasy simply die to the amount of fantastical and commonplace mythical creature that exist in the game world. IIRC birthright had a more low fantasy feel to it as it was modeled more on medieval life historically, but it's been a long time....
I´m not sure that Eberron is a high magic setting. Magic shaped Eberron, put an end to the war, destroyed Xendrik, but its also mundane, magic in eberron works like technology, nonetheless Wizards are respected in a society full of magic dabblers. (Also remember Eberron plays the best at low-mid lvls.)
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1 year ago ::
Mar 18, 2012 - 3:51PM
#50
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Date Joined:
Jan 29, 2005
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Its funny that when people think about high magic they just imagine flashy combat spells (...well its also kinda sad).
I'll love to see magic like the old "Grease" spell return to the game.
Depends on setting. Eberron will be high magic. Dark sun will be low magic. The genre itself will more than likely be high fantasy simply die to the amount of fantastical and commonplace mythical creature that exist in the game world. IIRC birthright had a more low fantasy feel to it as it was modeled more on medieval life historically, but it's been a long time....
I´m not sure that Eberron is a high magic setting. Magic shaped Eberron, put an end to the war, destroyed Xendrik, but its also mundane, magic in eberron works like technology, nonetheless Wizards are respected in a society full of magic dabblers. (Also remember Eberron plays the best at low-mid lvls.)
Eberron is extremely high magic, and is the only high magic setting that really makes sense to me. In a world with that much magic, it is a logical conclusion that it has woven itself into the fabric of every day life, such as tech, economics, and politics. This is why I don't like FR. It is super high magic, but people are still oo'd and aa'd by it.
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