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Switch to Forum Live View Permanent Resist and Vulnerable
1 year ago  ::  Mar 12, 2012 - 3:26PM #1
frbelanger
Date Joined: Oct 9, 2009
Posts: 88
One
More and more class have a way to ignore resistance: Pyromancer, Necromancer, Evocation mage, Old Sorcerer.
And when people review the new sorcerer build in HoEC the main issue is: It don't have a ignore resistance feature.

The question is : If all classes have or need a way to bypass, ignore, change damage type, why bother with monster's resistance and simply don't have them.

Two
And on the other side, permanent resistance, especially Necrotic, poison and fire, makes the game too easy for players.

Three
Most of the time for monster "Vulnerable = Rapid death and no challenge". If every time I put undead vulnerable radiant I must adjust upward the xp budget there is a bug.


So the question is Do we keep it, give up or find a new mechanic?







F



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1 year ago  ::  Mar 12, 2012 - 3:35PM #2
wildefox
Date Joined: Sep 8, 2011
Posts: 231
If everyone uses armor-piercing bullets, why wear body armor?
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1 year ago  ::  Mar 12, 2012 - 3:49PM #3
CrowScape
Date Joined: Aug 30, 2010
Posts: 1,290

Mar 12, 2012 -- 3:26PM, frbelanger wrote:

The question is : If all classes have or need a way to bypass, ignore, change damage type, why bother with monster's resistance and simply don't have them.



Because it's not that simple by a long shot.

I may be able to bypass your resistance, but it's going to cost me an action that I could have spent doing something else.

I may be able to change my damage type, but I don't have as many effects/feats/items that key off this damage type, so I am less effective.

I may be able to ignore some of your resistance... but it's only some.

Either way, I am now less effective. But, since I'm a specialist and yet I do have some means of countering your resistance, I'm not useless.

Mar 12, 2012 -- 3:26PM, frbelanger wrote:

And on the other side, permanent resistance, especially Necrotic, poison and fire, makes the game too easy for players.



Hardly, as in 4e monsters had the same means to bypass, ignore, or change damage types that players had.

Mar 12, 2012 -- 3:26PM, frbelanger wrote:

Most of the time for monster "Vulnerable = Rapid death and no challenge". If every time I put undead vulnerable radiant I must adjust upward the xp budget there is a bug.



Somewhat true. The best way to handle vulnerability that I've found is not with increased damage, but with turning off an aura, gaining combat advantage, losing insubstantial, etc., etc.

Why keep it? Because at some level, rock-paper-scissors is fun, and it's also good to see proper planning pay off.

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