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1 year ago ::
Mar 09, 2012 - 6:42AM
#1
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Date Joined:
Aug 10, 2008
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What is a roleplaying game? Is it a military simulation? A wargame? It was in the beginning, clearly, as the original rules grew out of the idea of having individual "hero" units battle. But I think it has evolved beyond that. A roleplaying game is an interactive epic, a saga that unfolds from the decisions of the players and the seeming fatefulness of random chance. It is a story written in broad strokes, a tale of high adventure. It is a shared mythology. Want to make the game better? Dig deep into real mythology and make your characters mythic champions and villains. Don't create your character to fit a niche in a set of rules, make it a living, breathing myth based on iconic ideas and symbols.
Look at the Ranger class. It was based directly on the work of Tolkien, but where did he get the idea from? The Merovingians, the sorcerer-kings of France who were betrayed and exiled. They became The Lost Kings, wandering in the wilderness to keep their heirs hidden from assassins. No one knew who was one of their number, but they watch over the land to this day, hiding in the shadows to keep their existence a secret. Sounds a lot more interesting than some genocidal berk who likes to hunt, right?
When you create a class or race for D&D you are creating a set of tools for making a myth, a dream people can share. You are making the building blocks of a legend...
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1 year ago ::
Mar 09, 2012 - 7:26AM
#2
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Date Joined:
Oct 12, 2007
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I'd love to see more of this, D&D drawing on the varied fantastic movements and old mythology and legends.
I think I'd want a diverse representation though note not something as directly drawn from our world as Toril or Golarion. D&D has such high magic, I think it makes sense to incorporate certain modern ideas regarding communication as well things like spells changing the nature of battle.
But then, in an ideal 5e, the amount of magic available is customizable...
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1 year ago ::
Mar 09, 2012 - 10:24AM
#3
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Later editions of D&D almost reference classic fantasy RPG tropes to describe itself. The earlier editions of D&D didn't have those references so they used real mythology and legends.
I see a RPG as a story about characters, not their players. The players play the game that shapes the story of the characters. More emphasis should be placed on this distinction.
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1 year ago ::
Mar 10, 2012 - 5:11AM
#4
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Date Joined:
Aug 10, 2008
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I'd love to see more of this, D&D drawing on the varied fantastic movements and old mythology and legends.
I think I'd want a diverse representation though note not something as directly drawn from our world as Toril or Golarion. D&D has such high magic, I think it makes sense to incorporate certain modern ideas regarding communication as well things like spells changing the nature of battle.
But then, in an ideal 5e, the amount of magic available is customizable...
The logical implications of something like magic need to be explored to create a believable world, but it is the themes, the story tropes, taken from real myths, that make the drama and emotional heft of a game.
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1 year ago ::
Mar 10, 2012 - 5:21AM
#5
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Date Joined:
Aug 10, 2008
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Later editions of D&D almost reference classic fantasy RPG tropes to describe itself. The earlier editions of D&D didn't have those references so they used real mythology and legends.
I see a RPG as a story about characters, not their players. The players play the game that shapes the story of the characters. More emphasis should be placed on this distinction.
Exactamundo! A roleplaying game is drama, a form of interactive theatre in which the actors and the audience are one and the same, creating the script through improvisation as they play. The rules are secondary to the story...
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1 year ago ::
Mar 11, 2012 - 1:02AM
#6
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Wait a minute Merovingians as Sorceror-Kings my history books must have skipped over something.
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1 year ago ::
Mar 11, 2012 - 3:51AM
#7
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Wait a minute Merovingians as Sorceror-Kings my history books must have skipped over something.
I wasn't going to say anything. I'm finding that dicussing actual classical, medieval and renaissance European history on this forum meets with a stony lack of interest, even from people who claim that that's what the game should primarily reflect.
But let's be clear:
"The Da Vinci Code" and "Holy Blood, Holy Grail" are not history. Renaissance faires are not history. "Renaissance" isn't pronounced that way, and "fair" isn't spelled that way. "Braveheart" isn't history either.
The game doesn't have to rely on history for its source. I'd love to see one or more settings fron 5e that bear no close resemblance to any RL history.
But if we're going to use history as our sources, let's not be fools about it.
Z.
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1 year ago ::
Mar 11, 2012 - 3:02PM
#8
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Date Joined:
Aug 10, 2008
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D&D is about myths, legends, sagas, and adventure, not historical fact, but needs a certain amount of history to feel authentic. So it is important to know that the Romans did not use stirrups to avoid having to explain why they did not have mounted knights. That's just some necessary foundation for a setting. If you want to change that you can but you need an explanation. There was a lot of folklore about the Merovingians, Tolkien knew that, he used the idea of an exiled king to create Aragorn...
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1 year ago ::
Mar 11, 2012 - 3:32PM
#9
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There was a lot of folklore about the Merovingians, Tolkien knew that, he used the idea of an exiled king to create Aragorn...
Can you actually demonstrate that? For example, with a reference to Christopher Tolkien's History of Middle-Earth? Because I'm reasonably familiar with Tolkien's major RW influences, the history of European royalty, and the Holy Grail / hidden king mythos. And I'd be willing to bet that any claim that Tolkien was influenced by a legend about exiled Merovingian kings was made up out of whole cloth by notorious fraud Laurence Gardner. As an historian, it's my opinion that nothing the late Mr Gardner said or wrote should be taken remotely seriously.
Let's be clear about this: the stuff about the Merovingians isn't true, and isn't traditional folklore, and the stuff about Tolkien being influenced by it isn't true either.
Z.
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1 year ago ::
Mar 11, 2012 - 7:49PM
#10
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D&D is about myths, legends, sagas, and adventure, not historical fact, but needs a certain amount of history to feel authentic. So it is important to know that the Romans did not use stirrups to avoid having to explain why they did not have mounted knights. That's just some necessary foundation for a setting. If you want to change that you can but you need an explanation. There was a lot of folklore about the Merovingians, Tolkien knew that, he used the idea of an exiled king to create Aragorn...
The Romans did have calvary (although not knights), also why would you have to explain about the Romans anyways unless your playing fantasy Earth.
When I say Knights I mean, the concept that we have of them, but this has more to do with heavy armor, not a nobility based horse rider type.
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