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Switch to Forum Live View What will get you to buy D&D Next/5e/or whatever its called?
1 year ago  ::  Mar 12, 2012 - 6:08PM #151
SantaClaws
Date Joined: Jan 28, 2012
Posts: 179

Mar 12, 2012 -- 4:14PM, ViolenceJack wrote:

Mar 12, 2012 -- 2:38PM, SantaClaws wrote:

The following will get me to buy D&DN: WotC hires better fluff writers and increases the maturity level of the game by taking the elements of the worlds they have been created to their logical conclusions instead of skirting around issues. 




Example?




community.wizards.com/go/thread/view/758...

In my games players have always been Exceptional individuals, not Exceptions to the internal logic of the game world.
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1 year ago  ::  Mar 12, 2012 - 6:14PM #152
ReaperTatt
Date Joined: Mar 7, 2012
Posts: 279

Mar 12, 2012 -- 4:28PM, Arcane_Guyver wrote:

Mar 11, 2012 -- 10:22PM, warrl wrote:

If I the combat-effective character find that I am constantly risking my a** to save yours in combat while you contribute nothing* to combat, eventually it's going to stop happening.

In one of two ways:

a) I'm going to actively try to leave you behind, at a nice safe inn or the like, when combat is at all likely.
b) I'm going to just stop rescuing you and let you die.



As the party healer, I would go with B. That extends to people playing with the tactical sense of a carrot. If you're doing your job without being a reckless derp, you'll get healing support. Having never seen a character who literally does nothing in combat, I have to wonder why these characters get XP from combat at all, or how the other players feel would feel about it. (I mean, it's not like you get XP from either watching arena deathmatches or merely running away and hiding from monsters.)




A party healer that lets people die is sort of an oxymoron isn't it? Besides, in early editions of D&D, clerics GET experience for using their spells. The more healing spells you cast, the more XP you get.
Oh...and not to mention alignment, if you are a "good" healer and you just let players die, then you are just metagaming neutral or evil.

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1 year ago  ::  Mar 12, 2012 - 6:36PM #153
R.J.K.
Date Joined: Aug 18, 2007
Posts: 9
I have always liked playing Clerics/Priests.  I agree a party should be well balanced but I believe the DM should arbitrate in some instances when it comes to a group putting together a party.  I have never bought that idea that the player who is a cleric/priest is automatically the defacto healer.  I think it comes down to what deity or divine being the cleric worships, the dogma and tenets that they uphold and promote.  If the other party members do nothing to support the clerics religion and goals of their god then why should they be automatically obligated to heal them?  More importantly some deities may be inclined to withhold those prayers in certain situations.  Now if the party has an agreement regarding the type of cleric they are willing to adventure with and there is a common goal then there shouldn't be a problem, but the notion that the cleric should just automatically heal has never sat well with me. 
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1 year ago  ::  Mar 12, 2012 - 7:38PM #154
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954

Mar 12, 2012 -- 6:14PM, ReaperTatt wrote:

A party healer that lets people die is sort of an oxymoron isn't it?



Nah. If two people need healing now, and one only needs it because of bad tactics, I put priority on the guy who knows what he's doing. If I've got limited heals, and the guy who doesn't do anything in a fight is getting eaten alive by something, I'd certainly weigh my options. (Yeah, a good character wouldn't just let that teammate die. Unless they were thinking about switching faiths and going neutral. Tongue Out Something I'd seriously consider in that situation.)

4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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1 year ago  ::  Mar 12, 2012 - 8:27PM #155
ViolenceJack
Date Joined: Dec 13, 2005
Posts: 2,091

Mar 12, 2012 -- 6:08PM, SantaClaws wrote:

Mar 12, 2012 -- 4:14PM, ViolenceJack wrote:

Mar 12, 2012 -- 2:38PM, SantaClaws wrote:

The following will get me to buy D&DN: WotC hires better fluff writers and increases the maturity level of the game by taking the elements of the worlds they have been created to their logical conclusions instead of skirting around issues. 




Example?




community.wizards.com/go/thread/view/758...



Okay. So you want better writing for the campaign settings. The way you worded it, I was worried about exactly what you were getting at. Thanks for clarifying.

I actually really liked the 4E model of having just a broadly-painted sketch of a setting as an example for those who wanted to build their own, because as some kind old-school gamer (apparently; never really thought of myself that way) I very strongly believe that world-building should be the default. Those who want a fully realized campaign setting can buy one. For the sake of WotC continuing to put out stuff I'm interested in, I do hope they do a good job with the campaign books, so people buy it and keep them in the money to produce the stuff I want to buy.

Resident jark.
Resident Minister of Education and Misinformation.
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1 year ago  ::  Mar 13, 2012 - 6:20AM #156
Hippolyte
Date Joined: May 10, 2009
Posts: 828

Mar 12, 2012 -- 7:38PM, Arcane_Guyver wrote:

Mar 12, 2012 -- 6:14PM, ReaperTatt wrote:

A party healer that lets people die is sort of an oxymoron isn't it?



Nah. If two people need healing now, and one only needs it because of bad tactics, I put priority on the guy who knows what he's doing. If I've got limited heals, and the guy who doesn't do anything in a fight is getting eaten alive by something, I'd certainly weigh my options. (Yeah, a good character wouldn't just let that teammate die. Unless they were thinking about switching faiths and going neutral.  Something I'd seriously consider in that situation.)




Forsooth.

Nowadays I am learning to play Pathfinder. It sucks that only clerics can heal effectively, that they use standard actions to do it, and that no one else will play the cleric. I miss my Fourth Edition Warlord. Being a cleric can be a bit of a ball and chain, but I like to help out my party, so I happily do the job and also enjoy roleplaying the religious aspect.

But when one character is just goign ahead of the party for no good reason or stealing from the party's loot or contributing absolutely nothing of worth, then I usually manage a very convenient excuse not to heal him too often.

Member of Grognards for 4th Edition
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1 year ago  ::  Mar 13, 2012 - 6:53AM #157
drow_priestess
Date Joined: Jan 20, 2008
Posts: 118
For me there are two cornerstones that get me to buy a 5th edition of D&D:

A well balanced system that makes it easy for everyone in a group to have fun and be relevant most of the time. That's the base IMO needed for a good gaming experience, because otherwise, unless you have a really good DM, the DM needs to create (or can accidently destroy) the fun for some players.

And yes, I strongly believe, that there are a lot of things the players can NOT do ease the problems of a system that does NOT function well.

And the other cornerstone that will get me to buy a 5th edition: Adventure Paths.
I don't care about background books, though of course they should exist. I don't really care about the crunch/fluff ratio in the publications of the system during its lifecycle. But I do care about adventures and especially about adventures, that make use of the whole level-range a system has to offer.

After all: What good is an RPG system supporting 30, 20 or 10 levels, if the material avaialable deals with the first few or the lower range of levels almost exclusively. No need to create options and rules for the rest then. At least not as a core part of the system.
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1 year ago  ::  Mar 13, 2012 - 7:34AM #158
G.Alfieri
Date Joined: Jan 14, 2012
Posts: 53
A less WoWish feeling in the artistic department. I would like more "realistic" sword and axes. Let the enormous ones to anime and manga. Make them cool but almost beliavable. It's hard but not impossible. This thing only could give me hope towards what I really want:

A less direct-to-kids, like the one of 4th editon, fluff.

Yeah, for me it's important. It gives me the impression (note that I said the impression, because it's really the impression what makes you buy something) that the game is direct to me and my fellow players. Not in search of new young players. We should remember that many people have learned to play not from the books, but from other people. If you give to gamers a product that will appeal them then they will give to you the new players. Because D&D is a social game, and if you're satisfied with the game you want to show it to other people.
The characters are first adventurers, and then they can choose to be heroes.
I don't want to be a forced hero, maybe I want to be just a greedy elf. Not necessarly evil, just greedy.
I could continue with many other factors that would make me buy the 5th edition, but the most important for me is this one.

Additionally, I would like to see some fresh artistic talent used for the books.  Please don't recycle artwork from 3rd and 4e for the new edition. Give it a fresh face and hire



Yeah, that too. 4e and 3rd edition are the past, make something new.

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1 year ago  ::  Mar 13, 2012 - 7:36AM #159
Falheim
Date Joined: Jan 22, 2012
Posts: 47
THE QUALITY OF THE RULE BOOKS !
This is a great and important part for me, because i was very disapointed with the D&D 4th edition's rulebooks which were very bad in paper quality, but also illustrated with bad artworks. When i compare this thing to the magnificient D&D 3.X rulebooks, there is a huge hole ! In D&D 3.X, we can feel the Fantasy world through the book himself which appears like a spellbook. The design of paper like parchments. The magnificient artwork illustrated with a pen and the hands of the artist is better than theese new artworks totally made on computer which kills the spirit of the game.

In other word : The rulebooks must refleat the game world. When someone see the books, he must recognize the Fantasy world of D&D (a spellbook with manual artworks and nice papers). When i first talked about role playing game to my friends, i shew them the rulebooks of D&D 3, and they wanted to play it immediatly simply by seeing them. That is not the case of D&D 4th edition rulebooks.


A less WoWish feeling in the artistic department. I would like more "realistic" sword and axes. Let the enormous ones to anime and manga. Make them cool but almost beliavable. It's hard but not impossible. This thing only could give me hope towards what I really want:

A less direct-to-kids, like the one of 4th editon, fluff.




Totally agree with this !

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1 year ago  ::  Mar 13, 2012 - 11:00AM #160
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,373

Mar 12, 2012 -- 2:46PM, Kalnaur wrote:

True, but those are all NPCs, or PCs at your level of power.




Exactly, they're the other PCs.  They're part of the team.  That they aren't as awesome at combat is irrelevant.  I don't need them to be to have them on my team.  That was kinda my point. 

Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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