Community

 
Jump Menu:
Post Reply
Page 1 of 9  •  1 2 3 4 5 6 ... 9 Next
Switch to Forum Live View D&D Next Conversation: Sneak Attack
1 year ago  ::  Mar 08, 2012 - 10:44AM #1
WotC_Trevor
  • Community Team
Date Joined: Jun 22, 2007
Posts: 1,289

Last week, Bruce discussed his favorite class. Mine’s the assassin, but more on that another time. As of this writing, the poll results from Bruce’s blog posting show the rogue is second only to the wizard/magic-user as a favorite class, so a fair number of you have a lot of love for rogues. So, let’s talk about rogues. Specifically, let’s talk about the rogue’s sneak attack.


Rob gives us a brief history and asks how important you think sneak attack is to the rogue. Make sure you read the article and take the poll, then swing back here for some more in depth discussion.

Trevor Kidd
Community Manager
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 10:50AM #2
DontEatRawHagis
Date Joined: Sep 20, 2010
Posts: 866
Sneak attacks are something my players feel is a necessity instead of a bonus. One player hates throwing knives and only doing 1d4 without having sneak attack. Rogues in my group are constantly waiting for CA to be placed on enemies before attacking. And whenever they lose CA they get ticked off. 

My feeling, making Sneak Attack Optional might make it so Rogues arent just a one trick pony 
Ant Farm
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:05AM #3
SAR101
Date Joined: Feb 6, 2012
Posts: 35
I don't know, I'm torn on this one. Personally I feel that sneak attack is the defining feature of the Rogue class, in 3.x its the feature that had seperated it from other agile combatants, such as the Swashbuckler, and without the Sneak Attack feature it'd be hard to sum the Rogue up in a few words. On the other hand I can see how some may not see their character stabbing someone in the back....
So I guess I say keep it as the basic Rogue feature but offer options to switch it out for.

Oh also bring back flanking as one of the possible requirements for sneak attack, created alot of teamwork in my opinion.
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:12AM #4
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Mar 8, 2012 -- 11:05AM, SAR101 wrote:



Oh also bring back flanking as one of the possible requirements for sneak attack, created alot of teamwork in my opinion.




Bring back?  It never went away.

Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:13AM #5
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064
I think it's a defining feature. You need to find something else that is really thematic if you want it as an option. After all, what is a rogue? Skills and sneak attack. I believe the skill system should be overhauled (and in any case, it is being overhauled one way or another) and that leaves sneak attack. If you have it as an option, what does a rogue become? What defines that class?
Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
Spoiler: Show
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:16AM #6
Paraxis
Date Joined: Jun 14, 2006
Posts: 148
Have dex be an option for attack and damage rolls on light/finease weapons for everyone as default.

Have sneak attack add a second ability score modifier for damage like wis or int when the rogue has sneak attack.  This could be a feat open to everyone just on a bonus feat list for rogues.

It doesn't need to be a handfull of d6's or a multiplier, keep it simple when you have advantage in combat you gain this extra damage doesn't matter how you get combat advantage just as long as you have it. 

Let attacks where an opponent are completly unaware not just suprised do significant extra damage let rogues and assassins do more damage, add effects, and set up that situation more often.  This would be like backstab was and can work with sneak attack.
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:22AM #7
SAR101
Date Joined: Feb 6, 2012
Posts: 35

Mar 8, 2012 -- 11:12AM, Salla wrote:

Mar 8, 2012 -- 11:05AM, SAR101 wrote:



Oh also bring back flanking as one of the possible requirements for sneak attack, created alot of teamwork in my opinion.




Bring back?  It never went away.




Thought it was replaced with combat advantage?
Sorry haven't played much 4e and never a rogue in it.

Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:24AM #8
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790
I would prefer for "Sneak Attack" to literally be some default attack the Rogue can make only when the target is unaware of the Rogue (or his or her intentions), is more or less not moving, and only if the target has clearly vital locations for such a blow (so possibly effective only against certain creature types).  Perhaps even being a Save or Die mechanic.

However, I would like for the Rogue to get extra bonus from combat advantage, flanking, and other situations where the Sneak Attack has been granted in the past.  But I don't think the name "Sneak Attack" fits anymore today.  Perhaps "Backstab" is a better name to call such an ability, but Sneak Attack isn't.

Somnia, the Evanescent Plane -- A 3-set Block Show

Set 1 — Somnia
Set 2 — TBD
Set 3 — TBD
Planeswalker's Guide to Somnia


Theora, A World of Modern Science Show



Build Around This Show
A weekly MTG Cards and Combos forum game.
Build Around This #1 - Sage's Starfish Wish Show

BAT #1 was built using the Legacy format with Spiny Starfish , Sage's Knowledge , and Make a Wish .

Winner: Dilleux_Lepaire with Fishy Starfishies.
Runner-Up: JBTM
Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:32AM #9
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

Mar 8, 2012 -- 11:22AM, SAR101 wrote:

Mar 8, 2012 -- 11:12AM, Salla wrote:

Mar 8, 2012 -- 11:05AM, SAR101 wrote:



Oh also bring back flanking as one of the possible requirements for sneak attack, created alot of teamwork in my opinion.




Bring back?  It never went away.




Thought it was replaced with combat advantage?
Sorry haven't played much 4e and never a rogue in it.




In 4E, one of the myriad ways a rogue can gain combat advantage is flanking.

Quick Reply
Cancel
1 year ago  ::  Mar 08, 2012 - 11:36AM #10
SAR101
Date Joined: Feb 6, 2012
Posts: 35

Mar 8, 2012 -- 11:32AM, JRedGiant1 wrote:

Mar 8, 2012 -- 11:22AM, SAR101 wrote:

Mar 8, 2012 -- 11:12AM, Salla wrote:

Mar 8, 2012 -- 11:05AM, SAR101 wrote:



Oh also bring back flanking as one of the possible requirements for sneak attack, created alot of teamwork in my opinion.




Bring back?  It never went away.




Thought it was replaced with combat advantage?
Sorry haven't played much 4e and never a rogue in it.




In 4E, one of the myriad ways a rogue can gain combat advantage is flanking.




Good to know, thanks for the clarifacation.

Quick Reply
Cancel
Page 1 of 9  •  1 2 3 4 5 6 ... 9 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing