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1 year ago ::
Mar 06, 2012 - 11:12AM
#131
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Date Joined:
Jun 17, 2010
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It's the same sort of thing as saying "Well, we can't figure out how much damage my striker is doing, because we don't know if he hits or not in any given round." You don't need to - you calculate the expectation value, and use that. And we get DPR calculations that are accurate, despite the fact that the character could do zero damage forever by rolling nothing but 1's.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Mar 06, 2012 - 11:23AM
#132
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We're not trying to calculate how much damage someone may or may not be doing. We're trying to prevent a character from dying.  The more you flip a coin, the better the odds are that it will turn up heads. I'll take several 50/50 chances over one chance of one bad roll, even if the final odds are equal. Besides, people like to roll dice and drama builds each time you fail.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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1 year ago ::
Mar 06, 2012 - 11:24AM
#133
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Date Joined:
Jun 27, 2004
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I feel like you two are having a (rather pointless) discussion right past each other, rather than with each other.
Just sayin', as an outside observer.
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No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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1 year ago ::
Mar 06, 2012 - 11:28AM
#134
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I feel like you two are having a (rather pointless) discussion right past each other, rather than with each other.
Just sayin', as an outside observer.
Every discussion doesn't have to have a point.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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1 year ago ::
Mar 06, 2012 - 11:31AM
#135
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Date Joined:
Jun 17, 2010
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We're not trying to calculate how much damage someone may or may not be doing. We're trying to prevent a character from dying. The more you flip a coin, the better the odds are that it will turn up heads. I'll take several 50/50 chances over one chance of one bad roll, even if the final odds are equal.
Besides, people like to roll dice and drama builds each time you fail.
Right, and how you determine how much difference the several chances make is exactly what I'm trying to say.
What you're trying to calculate is irrelevant, the method is the same.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Mar 06, 2012 - 11:37AM
#136
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We're not trying to calculate how much damage someone may or may not be doing. We're trying to prevent a character from dying. The more you flip a coin, the better the odds are that it will turn up heads. I'll take several 50/50 chances over one chance of one bad roll, even if the final odds are equal.
Besides, people like to roll dice and drama builds each time you fail.
Right, and how you determine how much difference the several chances make is exactly what I'm trying to say.
What you're trying to calculate is irrelevant, the method is the same.
I'm not trying to calculate anything. I'm saying it's rather pointless to. I'm just rolling every time I am able to so I can live. 
Baseball is a game of statistical improbabilities. This is one reason that makes it fascinating. If we reduced each inning down to one at bat, because statistics say each person is unlikely to get a hit, the game would be completely trivialized. But instead, each inning has three outs so each player that has a chance to bat can go against the odds. It's not a direct parallel, but it certainly relates.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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1 year ago ::
Mar 06, 2012 - 11:57AM
#137
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Date Joined:
Jun 17, 2010
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I agree with you on the different feel that can result. I'm just taking issue with you saying the math can't be determined, because that's not correct.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Mar 06, 2012 - 11:58AM
#138
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Date Joined:
Apr 23, 2009
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Sorry folks in my mind I was picturing an experience player and not a totally new person. I agree that new people need to get their feet wet and be held by the hand a bit more than normal. No problem with that. Again I do not want to discourage new people. My thoughts were the experienced and that angle just didn't occur.
As for experienced players, if you have a game where death happens and you've got someone who is totally against that then making them happy is probably going to ruin it for the rest of you. Good riddance sounds harsh I know but would "your better off as a group" be better? I mean I've ran across a great number of people over the years who if they aren't the center of attention 24/7 then they can't handle it. Having to sit out is not always fun. Avoiding bad things from happening ever from a player perspective, is even less fun at least for me.
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1 year ago ::
Mar 06, 2012 - 12:12PM
#139
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Date Joined:
Mar 19, 2010
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I totally agree with you Emerikol, if there is a new person and they flat out hate or refuse to play the way you and your group likes to play, then its best for everyone to just get rid of the player. That or if you are that player, just leave and run your own game. That way things run the way you like it. I mean there are a lot of opinions out there that I do not agree with, and I am sure there are many peple out there who have read my posts and have no interest in playing with me. I am perfectly fine with that. Honestly, I don't care how you play the game as long as you are given the option to play the game how you want it, you shouldn't deny anyone else what they consider fun. So, even though I think save and die sounds like a good mechanic to bring back, I know not everyone is willing to introduce that risk, because if they do die from it, it will ruin their fun. I can respect that.
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1 year ago ::
Mar 06, 2012 - 12:12PM
#140
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Date Joined:
Jun 17, 2010
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imo, the new person's hand should be held by the rest of the group, not by the rulebook
D&D Next = D&D: Quantum Edition
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