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1 year ago  ::  Mar 01, 2012 - 8:10PM #51
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790

Mar 1, 2012 -- 6:02PM, MechaPilot wrote:

Mar 1, 2012 -- 5:53PM, FirstTurnKill wrote:

Full-up mechanical 9-alignment system.  Moral relativism has no real place in an emulation of classical and/or medieval era societies, mythology included or not.



Is that all D&D is supposed to be?



For the default game?  Yes.

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1 year ago  ::  Mar 01, 2012 - 8:15PM #52
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851

Mar 1, 2012 -- 8:10PM, FirstTurnKill wrote:

Mar 1, 2012 -- 6:02PM, MechaPilot wrote:

Mar 1, 2012 -- 5:53PM, FirstTurnKill wrote:

Full-up mechanical 9-alignment system.  Moral relativism has no real place in an emulation of classical and/or medieval era societies, mythology included or not.



Is that all D&D is supposed to be?



For the default game?  Yes.




Very much wrong, actually.

The default game is an emulation of fantastic fiction that sometimes, but not always, has a passing resemblance to certain classical or medieval societies. It's a fantasy roleplaying game. Not a "medieval life emulator".

Can you prove that my experience or my opinion is false?




I just state my opinion in return. That not allowed?

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1 year ago  ::  Mar 01, 2012 - 8:19PM #53
mellored
Date Joined: Jul 8, 2008
Posts: 19,724
Full 9.
No mechanical interaction.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Mar 01, 2012 - 8:29PM #54
CrowScape
Date Joined: Aug 30, 2010
Posts: 1,290

Mar 1, 2012 -- 5:15PM, MechaPilot wrote:

Can we add an option where we don't care what version they go with as long as it has absolutely no mechanical weight?  I know I'm not the only one who feels that way.



This, really. It's all well and good to say "People who don't care about alignment can be unaligned," as long as being unaligned doesn't mean that they cannot play a paladin or monk or whatever, or don't get the benefits/penalties of certain spells or items, or have feats bared to them. And if I later decide that the chaotic good alignment I wrote down for my sorcerer at the start of the first session isn't working by the second, tenth, or thirtieth due to the tone and structure of the campaign, I can freely change it without consequence.

Though I still hate people using "I'm X Alignment" as an explanation for their actions (and I sometimes do it, too).

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1 year ago  ::  Mar 02, 2012 - 7:42AM #55
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Mar 1, 2012 -- 3:05PM, journeyman777 wrote:

I'm working from memory and experience too, maybe you'll find something to prove me wrong if you actually read the material that you are complaining about.




Blasphemy

"Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. "

Half-Celestial

""Half-celestial" is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment (referred to hereafter as the base creature). "

Libram of Effable Damnation

" Nonevil arcane spellcasters (LN, N, CN, LG, NG, or CG) are permanently drained of 1d4+1 points of Constitution and must atone (see the atonement spell) in order to gain any further experience.  "

Demon armor

"The armor bestows one negative level on any nonevil creature wearing it. "

Magic Circle Against Evil

"All creatures within the area gain the effects of a protection from evil spell, and no nongood summoned creatures can enter the area either. "

Etc., etc., etc... 

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
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1 year ago  ::  Mar 02, 2012 - 7:57AM #56
Pelletse
Date Joined: Apr 21, 2011
Posts: 229
I want my 9 alignments! ( Even in 4th, we used them anyway! )
I'm playing:
Abin Gadon, Halfling Bard
Winston "Slurphnose", Gnome Sorcerer
Pasiphaé, Minotaur Shaman
Eglerion, Elf Ellyrian Reaver (Ranger)

DMing:
Le Trésor du Fluide (Treasure from the Fluid)
Un Royaume d'une Grande Valeur (A Kingdom of Great Value)
La Légende de Persitaa (Persitaa's Legend)
Une Série de Petites Quêtes... (A serie of short quests)

Playtesting:
Caves of Chaos

We're building the greatest adventure ever known to DnD players!

Also playing Legend of the Five Rings and Warhammer Fantasy.

Sébastien, Beloeil, Qc.
I am Neutral Good and 32 years old.
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1 year ago  ::  Mar 02, 2012 - 8:03AM #57
Agathokles
Date Joined: Mar 21, 2001
Posts: 1,486

Mar 1, 2012 -- 9:27AM, Matt_Sheridan wrote:

I strongly suspect 5e will offer multiple optional alignment systems, but if there was only going to be one (or one that's an explicit default), what would your preference be?




I'd go for the AD&D 9 alignments as the default, even though I often use the Old School three alignments scheme.

Rationale: it's easier to remove than to add -- this is especially true for NPC description. If I get an NPC described with LE, I can drop E to move to the "Old School" system, move to Unaligned for 4e, or drop entirely the alignment if not used.
The reverse is more difficult: if I'm provided with an NPC with no stated alignment, I'll have to infer the alignment from the NPC description, which might be too short or just not focused enough on the ethical/moral aspects of the NPC's personality.

GP

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1 year ago  ::  Mar 02, 2012 - 8:21AM #58
WhiteHarness
Date Joined: Oct 4, 2004
Posts: 695

Mar 1, 2012 -- 8:15PM, Leichenreiter wrote:



The default game is an emulation of fantastic fiction that sometimes, but not always, has a passing resemblance to certain classical or medieval societies. It's a fantasy roleplaying game. Not a "medieval life emulator".



Nobody's asking for a 100% accurate "medieval life emulator."  If I want a really accurate representation of medieval society in my gaming experience, I'll pick up GURPS Middle Ages, The Riddle of Steel, Burning Wheel, or another game. 

But classic AD&D did indeed have an undeniable medieval European feel/flavor/veneer to it that a lot of us enjoyed.  I want to see that feel firmly in place in the core version of the game to come.  Other setting-specific books can describe societies that bear no resemblance to the European middle ages whatsoever for all I care.  But the core game should assume a society with a basically medieval European culture and level of technology with a few elements from the Classical world tossed in.  This has a definite nostalgic appeal for some players.

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1 year ago  ::  Mar 02, 2012 - 9:28AM #59
FrozenTime
Date Joined: Oct 18, 2008
Posts: 59
No alignment system possibly with free form.

I have never cared for the disagreements that resulted from an antiquated sytem that was the alignment system. If it has no mechanical effect in the game then they can use what they want. I will just house-rule it out.
If I could travel back in time I would slap the back of the heads of the D&D creators of alignment, and vanacian magic.

Leroy Jethro Gibbs NCIS "A slap to the face is humiliating. A slap to the back of the head is a wake up call."
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1 year ago  ::  Mar 02, 2012 - 10:09AM #60
journeyman777
Date Joined: Jun 16, 2005
Posts: 579
Correct me if I 'm wrong, but the challenge was to find an example that actually punishes you for being neutral. Just being affected like everyone else isn't punishment. It's nice to see someone actually start looking things up instead of slinking away in a torrent of vitriol. Sad that you're the first, but nice overall.

Blasphemy: Has less effect on you than non-alignment related attack spells of its level. This isn't punishment, it is arguably rewarding you for not being devoted on any axis.

Magic Circle Against x: You expect this to not block summons if alignment were removed from the game? I disagree. Besides, this only blocks summons (doesn't affect you at all, again) of x alignment. As a true neutral character you aren't barred from calling summons of any alignment you want. You have the option of ignoring the opponent's protection entirely in return for a reduced list of creatures to choose from (compared to if there was no alignment effects). I call that a draw.

Demon Armor/Libram (wherever you pulled that from...) File it under cursed item. That magic items can be negative to users not meeting certain criteria is part of the magic item section, not just alignment. You can also bypass this with UMD if you feel some dire need to use the thing regularly instead of destroying evil items as is the assumption. Also entirely subject to the DM putting the explicitely labeled "sample armor" in question into a shop or treasure horde as I doubt either show up on any of the random drop lists or in a published adventure. You get a point on this one if you can reference a published product that actually uses it as anything but an example of what can be made.

Half-Celestial: It's an inherited template. You aren't required to stay non-evil and I'll be surprised if you can find a race that is born and has an entry of 100% Evil (fiends aren't born and I can't think of anything else that has a 100% on the alignment entry). Also.... True Neutral = non-Evil! Why did you bother to list this one again?
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