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Switch to Forum Live View Rule of Three - (2012 February 21st)
1 year ago  ::  Feb 21, 2012 - 1:57PM #31
frothsof
Date Joined: Jun 4, 2010
Posts: 10,491
id like to thank whichever mod moved this away from the 4e section. now its in a place where the people really deserve it
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1 year ago  ::  Feb 21, 2012 - 2:04PM #32
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,609
@polaris

Options: 1. Vancian Wizard, 2. Non-Vancian Wizard, 3. Vancian Fighter, 4. Non-Vancian Fighter.

I can say - In my campaign #1 and #4.   Why can't you say #2 and #3 for your campaign?


I'm not as strict as many on allowing options into the game, meaning I would allow #1,#2,#4.  And a suped up #3 that wasn't vancian but something flavorful too.   






 
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Feb 21, 2012 - 2:04PM #33
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070

Feb 21, 2012 -- 1:54PM, Polaris wrote:

Not only that, but the only way to really balance Vancian casting mechanics is to give them to everyone because of the 15 min workday and the fact they tend to make power curves non-linear.    




Power curve shape is independent of Vancian-ness.  3.5 Vancian casters were nonlinear because in addition to getting more spells per day, nearly every spell they already had increased in power at the same time.

You're still operating under some assumptions that Vancian casting (limited daily usage of spells) must operate under the same conditions as prior editions.  You cannot claim that anything that you've seen in a prior edition is "the only way."  Have you explored all the design space, to make that sort of authoritative claim?

As far as the 15-minute workday, many classes in prior editions also had daily resources.  There were tons of them in 3.5.  The question of the 15-minute workday is best answered by addressing the round-to-round variance of spellcaster power, rather than the day-long average.  If a caster feels satisfied with non-Vancian-cast options, instead of with the "I shoot it with my crossbow at -1," then that does a lot to curtail the "FIRE ZE MISSILES!  Now I am le tired."

You're dismissing out of hand the possibility that improvements to Vancian casting could me made.  I'm at a loss for understanding why.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  Feb 21, 2012 - 2:11PM #34
NealMac
Date Joined: Jul 8, 2009
Posts: 224

Feb 21, 2012 -- 2:04PM, Emerikol wrote:

@polaris

Options: 1. Vancian Wizard, 2. Non-Vancian Wizard, 3. Vancian Fighter, 4. Non-Vancian Fighter.

I can say - In my campaign #1 and #4.   Why can't you say #2 and #3 for your campaign?


I'm not as strict as many on allowing options into the game, meaning I would allow #1,#2,#4.  And a suped up #3 that wasn't vancian but something flavorful too.   






 




When they show me that a non-Vancian Wizard and a 4e-style Fighter will be presented as options, I will be thrilled to eat me some crow. They are not giving those options any screen time and based on the Designers' own words, I cannot believe that they will even exist in the core game.

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1 year ago  ::  Feb 21, 2012 - 2:11PM #35
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,614

Feb 21, 2012 -- 1:54PM, Polaris wrote:

Just because a bad mechanic has existed from the start does not make it iconic.  In fact in the 1970s especially on the west coast you were as likely to have non-Vancian DnD as Vancian DnD.  Hardly iconic IMO. 




I can't really comment on this part as I wasn't even alive in the 70's,  but if I could say anything it is that maybe that was your personal experience with your gaming circle in the 70's.  However even in your own post you mention that Vancian casting has been the core unaltered rule since before AD&D.  This time they are even going to do the work and make up an alternative system to vancian casting and include it as an option.  What is so wrong with that?

Feb 21, 2012 -- 1:54PM, Polaris wrote:


Not only that, but the only way to really balance Vancian casting mechanics is to give them to everyone because of the 15 min workday and the fact they tend to make power curves non-linear.  Of course, if you even HINT at that for non-wizards (or cleric) then you are "urinating on EGG's grave" or such non-sense.  This is why the Vancian mechnic contaminates everything it touches even if you don't use it directly.  Time to get rid of it already, or make it completely optional.  That is give Vancian mechanics to everyone or no one.


-Polaris
    




Some examples and/or proof here would be useful.  I have seen you say this before, but you give no examples of this happening or what you even mean by it.  You say a bunch of arbitrary jargon that basically sums up to, "I think it is imbalanced therefore it is imbalanced here are some words so you will agree with me."  Basically, How does Vancian magic contaminate everything it touches?

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1 year ago  ::  Feb 21, 2012 - 2:14PM #36
AnthonyJ
Date Joined: Aug 27, 2007
Posts: 1,530

Feb 21, 2012 -- 2:04PM, Mand12 wrote:

Power curve shape is independent of Vancian-ness.  3.5 Vancian casters were nonlinear because in addition to getting more spells per day, nearly every spell they already had increased in power at the same time.



Eh, even without that you had the problem of both more and better spells; an 18th level mage who's out of 9th level spells is reduced to using 8th level spells (if spell effectiveness is linear in level, an 11% reduction), a 3rd level who's out of 2nd level spells is reduced to using 1st level spells (a 50% reduction). It's actually worse, because the power increase over the first few spell levels is enormous, level 3 spells are more than 3x better than level 1.

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1 year ago  ::  Feb 21, 2012 - 2:14PM #37
Chris24601
Date Joined: Jul 17, 2003
Posts: 540

Feb 21, 2012 -- 1:41PM, Polaris wrote:

Chris,

Agreed and this is why what is traditional and iconic is NOT always good, and killing off good and REAL progress for nostalgia is a mistake.

-Polaris  


Nostalga for nostalga's sake is as deadly to effective development as new for new's sake. 

Case in point, my dad's PC just updated itself to ie9 where they changed the layout on things AGAIN, including doing away with the quick search bar on the same line as the address bar (that he relies to find EVERYTHING). Why the change? Well, because apparently they decided it needed to look different so you could tell it was different and know that they've put a lot of work into making it different (thankfully a system restore put everything back for him except the color of the icon, but I had to turn off automatic updates to keep it from happening again).

To my mind the key to creating a new edition of, well, ANYTHING should be to put everything on the table and then try to justify each part's existance. Nothing is sacred.

That includes 4E. AEDU class balance, minor action healing, alignments as fluff, and simple monster stat blocks should be up on the chopping block right alongside older edition concepts like different advancement structures, standard action healing, mechanical alignment effects and monsters with class levels.

The difference between those two lists I gave of course, is that I think its a lot easier to justify those 4E elements than it is to justify including the older edition concepts. But this doesn't mean that there isn't some better concept for any and all of the above either.

For example, while I think alignments should be purely fluff, I'd also rather see that fluff replaced with something more like the concept of Allegiences. One could swear an allegience to concepts like being good or following the law, but also to a god, government, organization, or even an individual and then ranked the importance of each.

Thus, in terms of role playing hooks, there's a difference between a PC whose allegiences are good, family, and law (in that order of importance) and another PC whose allegiences are law, family, and good (in that order of importance). While they both value the same things, they difference in priorities would put them at odds in cases where law and good , law and family, and good and family conflict.

Such a system is not significantly more complex than the fluff alignment system of 4E, but it provides a LOT more roleplaying hooks than the traditional alignment system ever could (where both of the above PC's would be lawful good).

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1 year ago  ::  Feb 21, 2012 - 2:16PM #38
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,614

Feb 21, 2012 -- 2:11PM, NealMac wrote:

Feb 21, 2012 -- 2:04PM, Emerikol wrote:

@polaris

Options: 1. Vancian Wizard, 2. Non-Vancian Wizard, 3. Vancian Fighter, 4. Non-Vancian Fighter.

I can say - In my campaign #1 and #4.   Why can't you say #2 and #3 for your campaign?


I'm not as strict as many on allowing options into the game, meaning I would allow #1,#2,#4.  And a suped up #3 that wasn't vancian but something flavorful too.   






 




When they show me that a non-Vancian Wizard and a 4e-style Fighter will be presented as options, I will be thrilled to eat me some crow. They are not giving those options any screen time and based on the Designers' own words, I cannot believe that they will even exist in the core game.





give me some links and some quotes and I'll help you understand the part where they say quite regularly this edition is entirely about options and that they will exist.

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1 year ago  ::  Feb 21, 2012 - 2:17PM #39
heblmedic
Date Joined: Jan 10, 2012
Posts: 142
What I keep seeing all over these forums, especially from a few posters, is the use of vancian casting as a straw man to hate on 5e as a whole. They point to how vancian casters have previously been unbalanced. They use this to make the logical fallacy that because it has not been done, it is impossible to do. From this they conclude that the designers obviously want a casters rule, fighters drool game. Completely ignoring the fact that they simply do not have the information available to make such a judgement with any accuracy. They have closed their minds to the game already without having seen it. Ironically they are using the same tactic to put down 5e that many people did with 4e by calling it an MMO, but I'm sure they would as 4e players vehemently oppose such a comparison. Calling on logical fallacies and invoking straw men does not support your position. It simply makes you look like closed minded individuals who use the general lack of information as an opportunity to spread their views while there is nothing to counter available yet. Open playtesting has not begun. It has been stated that vancian casting as well as other types are planned to be included. If you don't like it, don't use it. When your main argument against the possibility of balance is "vancian casting bad" without proof of how it will work specificly in 5e, not how it has worked previously, you really have no foundation of proof for your view.

Tradition can be used and the basis for progress, completely sweeping away the old does not guarantee progress, only difference. While I don't have any proof to show me that the next edition will show improvement, I also don't have any evidience refuting it. I will reserve my judgement for when I have information, but I choose to optimistic until I see something to change that. Choose the path of the intelligent person, keep an open mind. Having a closed mind has never led us to brighter futures.
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1 year ago  ::  Feb 21, 2012 - 2:21PM #40
sleypy
Date Joined: Jun 1, 2011
Posts: 1,365

Feb 21, 2012 -- 1:13PM, Mand12 wrote:

Polaris, do you acknowledge that a balanced Vancian system has never been attempted in D&D?  If so, why should you assume that it cannot be done?  "They didn't do it before" is countered by "They never were trying."

It's like saying you can't, absolutely, under any circumstances learn to drive a car because you tried to learn to tie your shoes and never could.


www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/cl...

I assert that a balanced Vancian magic system already exists.

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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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