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Switch to Forum Live View Reimagining the Deva
1 year ago  ::  Feb 08, 2012 - 3:35AM #1
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
The following setting assumes a Dawn War, Primordials, and Primal spirits like 4E, but as long as the Primal Spirits exist, it should be easy enough to adapt to other settings.


When the dawn war began ,  the gods sent a number of angels to the world to hold off the attacks of the Primordials. Durng the defence, they discovered the unborn Primal Spirits. Awakening them to help, they were not ready for the Primal Spirits power.  Awakened, the Primal spirits ended the war, sealed the world from the Gods and Primordials alike, and claime the world as their own domain. The angels were given a choice, to go back to heaven, or be bound to the mortal plane forever.


Those that chose to be bound were altered,  each given a totem form, the head of an animal symbolic to their personality on a humanoid body. Each was given a mortal span to live their lives… but on death, their souls were not allowed to leave the mortal realm either- instead, to be born into the next generation. Some turn to their old gods for guidance, others invoke the new Primal spirits… while still others, the Rakasha, use their immortality for personal gain.





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1 year ago  ::  Feb 08, 2012 - 3:49AM #2
M4kitsu
Date Joined: Oct 22, 2007
Posts: 847
Meh. Guardinals were a dumb idea back in 2005. Seven years hasn't changed that any.

I think this is a great idea for your home campaign. As a core property? No. Too specific, too closely mirroring a couple of real-world mythic constructs, and too... fetishy.  
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1 year ago  ::  Feb 08, 2012 - 4:52AM #3
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,898
I love Deva as they are in 4e!  Perhaps my favorite race to play across all editions.  IMO they don't need to be reimagined.
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1 year ago  ::  Feb 08, 2012 - 6:44AM #4
wrecan
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Deva are easy enough to imagine in any campaign world in which deities have messengers.  One or more angels loves the world so much they pleaded with their deity to be allowed to experience it directly.  The god ached to see beloved servants leave, but could not refuse their heart-felt plea, encasing their immortal spirit into a house of flesh.  Each time the deva dies, it is returned to its patron, and each time, it requests to be returned to the mortal world. 

But immortal spirit cannot stay unsullied so close to the mortal world.  The deity tries to refine the deva's soul each time it passes through the god's dominion onto reincarnation.  This leaves the reincarnated deva with incomplete memories (the more impurities, the more incomplete).  And not all the stains on the deva's sould could be purged.  Eventually, the deva will either have to cease reincarnating, or its soul will become so corrupted that the deity cannot allow it to stay in the god's dominion.  It must return one last time to the mortal world as rakshasa, and upon its death, the rakshasa's soul dissipates to nothingness.  Rakshasas are therefore desperate to find an escape from dissipation, and indulge in the worst depravities in an attempt to find a way to prolong its last incarnation.

That's the essence of the deva, stripped of its Dawn War.  I think this will fit in most standard polytheistic campaigns, and even some monotheistic or duotheistic ones.
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1 year ago  ::  Feb 08, 2012 - 7:42AM #5
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
I'm all for giving devas some Great Wheel bloodlines, but there's no need to alter the base concept.
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1 year ago  ::  Feb 08, 2012 - 12:13PM #6
Thukad
Date Joined: Jun 25, 2008
Posts: 193
My problem was art style.  The concept was alright, but there was no way I was going to be able to like the devas with the way they were depicted in 4e.  Go ahead and keep the race and lore if you want.  But COMPLETELY redesign how they look starting from scratch.

At least to make me happy.  I'm sure somwhere someone likes how they look.
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1 year ago  ::  Feb 08, 2012 - 12:18PM #7
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Feb 8, 2012 -- 12:13PM, Thukad wrote:

My problem was art style.  The concept was alright, but there was no way I was going to be able to like the devas with the way they were depicted in 4e.  Go ahead and keep the race and lore if you want.  But COMPLETELY redesign how they look starting from scratch.

At least to make me happy.  I'm sure somwhere someone likes how they look.




You do realize, of course, that your character looks exactly like you want him to, right?

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1 year ago  ::  Feb 08, 2012 - 12:32PM #8
Thukad
Date Joined: Jun 25, 2008
Posts: 193
A couple different responses to that.

First off you make a very real point, and I do realize that.  But it's alot easier to invision my character however I want when it's a human, or any other race where I've seen scores of different versions artistically.

I actually am a big supporter of taking something mechanical in the game and reflavoring it.  I ran the Nentir Vale adventures for my group, chaning the setting to a rain forest coast instead of the blistery north.  I could see myself taking the mechanics of Deva and making anthro wolfmen.  Or reinventing them in some other way.

But when you present a completely new race (at least I hadn't heard of them before) you want to show people something that's cool.  Something to catch their interest.  Most people aren't total min/maxers.  They don't look at a race and say, "dang...those are some sexy mechanics".  Most people look at the art and description and say, "hey!  I like the style here!"

So I maintain my beliefe that redesigning the race's art would help a lot of people like them more.
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1 year ago  ::  Feb 08, 2012 - 1:14PM #9
ADHadh
Date Joined: Jun 10, 2007
Posts: 5,726

Feb 8, 2012 -- 12:32PM, Thukad wrote:

But when you present a completely new race (at least I hadn't heard of them before) you want to show people something that's cool.  Something to catch their interest.  Most people aren't total min/maxers.  They don't look at a race and say, "dang...those are some sexy mechanics".  Most people look at the art and description and say, "hey!  I like the style here!"

So I maintain my beliefe that redesigning the race's art would help a lot of people like them more.



Well, they were blue people. IMO D&D gained a lot by remaking the genasi into something more than "technicolor people", but I have little idea how else could you present "incarnated angels" – marble statuesque?

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1 year ago  ::  Feb 08, 2012 - 7:47PM #10
Shemeska_the_Marauder
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Date Joined: Apr 21, 2003
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Feb 8, 2012 -- 3:49AM, M4kitsu wrote:

Meh. Guardinals were a dumb idea back in 2005. Seven years hasn't changed that any.  




They've been around as part of D&D since well prior to 2005. Specifically, they've been around for two decades or so since 2e Planescape back in the 90s.

Shemeska the Marauder, Freelancer 5 / Yugoloth 10
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