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Switch to Forum Live View Anyone else like empowered players?
1 year ago  ::  Feb 04, 2012 - 7:49PM #31
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,283

Feb 4, 2012 -- 7:46PM, Salla wrote:

Feb 4, 2012 -- 7:45PM, EnglishLanguage wrote:

^pretty much my thinking :P. The sun rods though...I don't remmeber my reasoning for buying those since I have a magic sword that can act as a sun rod.




Probably for chucking into a room or down a hall ahead of you.  You probably don't want to do that with your main weapon.




Now that I think about it, I think thta was the exact reason....but then again, magic weapons come back to you.....

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1 year ago  ::  Feb 04, 2012 - 7:53PM #32
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Feb 4, 2012 -- 7:49PM, EnglishLanguage wrote:

Feb 4, 2012 -- 7:46PM, Salla wrote:

Feb 4, 2012 -- 7:45PM, EnglishLanguage wrote:

^pretty much my thinking :P. The sun rods though...I don't remmeber my reasoning for buying those since I have a magic sword that can act as a sun rod.




Probably for chucking into a room or down a hall ahead of you.  You probably don't want to do that with your main weapon.




Now that I think about it, I think thta was the exact reason....but then again, magic weapons come back to you.....




Only if they have the light thrown or heavy thrown property ... I don't believe any swords have that.  Plus, you might want the light to stay emanating from over ----> there.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Feb 04, 2012 - 7:59PM #33
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,283
Good point. Now I don't feel bad about buying...what, 12 sunrods? More? I'll check in a minute.
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1 year ago  ::  Feb 04, 2012 - 8:01PM #34
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065
This (the discussion of what gear you have on hand without having to state that you bought it) actually reminds me of d20 modern.  In Modern, if you wanted to pull out a piece of equipment that you hadn't specifically bought (like a flashlight or something) then you could make a Wealth check to see if you had one on you (assuming it's price was a wealth DC of 9 or less, I think).  This seemed like a good way to handle this.  If it ever came up at a table where I was DM'ing, I'd just have the player try to roll lower than his character's Wisdom on a d20.  If he does it, then he pays for the gear and all is well.  If he fails, he can always ask the cleric (who will almost certainly succeed at the Wisdom roll).
Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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1 year ago  ::  Feb 04, 2012 - 8:02PM #35
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,508

Feb 4, 2012 -- 7:34PM, Salla wrote:

Feb 4, 2012 -- 2:15PM, ankiyavon wrote:

A game does not need to be fair to be fun.




I cannot disagree with this more.




That's because it's false for you.  Of course, as the rest of the post went on to say, different people will have fun doing different things.

Some people need it to be fair to be fun.  There's nothing wrong with that.

Some people don't.  There's nothing wrong with that either.

The difference between madness and genius is determined only by degrees of success.
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1 year ago  ::  Feb 04, 2012 - 8:39PM #36
Psyguard
Date Joined: May 3, 2008
Posts: 457

Feb 4, 2012 -- 7:53PM, Salla wrote:

Feb 4, 2012 -- 7:49PM, EnglishLanguage wrote:

Feb 4, 2012 -- 7:46PM, Salla wrote:

Feb 4, 2012 -- 7:45PM, EnglishLanguage wrote:

^pretty much my thinking :P. The sun rods though...I don't remmeber my reasoning for buying those since I have a magic sword that can act as a sun rod.




Probably for chucking into a room or down a hall ahead of you.  You probably don't want to do that with your main weapon.




Now that I think about it, I think thta was the exact reason....but then again, magic weapons come back to you.....




Only if they have the light thrown or heavy thrown property ... I don't believe any swords have that.  Plus, you might want the light to stay emanating from over ----> there.


or cursed.  Cursed weapons used to come back to you


In fact that was the main reason my old barbarian from high school had one.  No matter what the fight or the situation "Poof" -1 cursed sword is in hand ready to kill stuff.

Saved our butts in Scourge of the Slavelords

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1 year ago  ::  Feb 04, 2012 - 8:43PM #37
Bodyknock
Date Joined: Oct 24, 2007
Posts: 1,785
Part of the problem with the dagger quote is we don't really know what the context was. If the player's character had a main weapon for combat already, like a sword, and his pregenerated character didn't have some key ability that required him to use a dagger like sneak attack, etc, then there's no reason to assume his character would have a dagger unless the player thought to buy one.

However if, as might be the case, the player's pregenerated character had no weapon the dagger was the obvious choice for the character's weapon then the character should have automatically started the game with a dagger. 

Basically every character should automatically start with the basic equipment needed for them in combat, ie armor and a weapon or implement as appropriate. Making sure player characters have at least the most basic gear they need for combat is, I think, the responsibility of the game and DM, not the player. Equipment beyond that bare minimum would be the player's responibility to buy.



On a related tangent I definitely prefer simplifying bookeeping for mundane gear. For instance as a house rule I usually tell players that while they're in town they can simply add any reasonable piece of mundane equipment they want like a piece of rope, flask of oil, lantern, etc, or a mundane weapon or piece of armor within a reasonable amount of gold. Likewise I don't make them do bookeeping for room and board at local inns, putting their horses in stables, replacing mundane ammo and so on. On the flip side I assume that as they adventure they automatically pick up pieces of mundane equipment like non-magical weapons and armor and selling those items is how they fund buying the mundane stuff above. That way the players and I only need to haggle and keep track of money for the more expensive and important things like magical gear, potions and so on.  To me players shopping and haggling for every little piton and sling bullet and piece of chalk is just a distraction; better to handwave all that shopping, assume player characters are wealthy enough to afford and let them write down whatever gear they want within reason (DM's perogative to veto, like if a player wants to buy 500 daggers).


So if 5e allows me to easily continue hand waving ordinary items I'll be happy. If I have to spend tons of time counting characters' copper while they buy lutes or fuzzy dice or pieces of jerky that will quickly become annoying.
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1 year ago  ::  Feb 04, 2012 - 9:22PM #38
bone_naga
Date Joined: Aug 30, 2007
Posts: 10,097
It does depend on the item and circumstances, but in the case of a dagger I just assume that everyone starts with one. Kind of like how if you ask any male soldier, police officer, firefighter, boy scout, etc., odds are that they have a knife on them. Not only is it a weapon, but it is also a versatile tool, not to mention it might be the only eating utensil they have.
Owner and Proprietor of the House of Trolls.
God of ownership and possession.
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1 year ago  ::  Feb 04, 2012 - 10:47PM #39
CarlT
Date Joined: Apr 10, 2009
Posts: 2,881
For the record:  "Knife" is not equal to "Dagger".

That said - one solution is to create a standard adventuring pack with some basic equipment, including a knife (and a fork), rope, torches, etc. 
(mini rant:  Not sun rods.  I hate sun rods.  Sun rods were a bit of bad design put in the game to remove any need for the players to ever think about lighting in the game....).

And then give this basic adventuring pack to every player.

You could even define an individual pack (what every player is assumed to have) and a party pack (stuff that the entire party is assumed to have among them.)

Or you could ask your players to put a bit of thought into their gear.

Your choice.

Carl
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1 year ago  ::  Feb 04, 2012 - 10:49PM #40
Ongorth
Date Joined: Jun 29, 2004
Posts: 1,510
If we would say that the character might remember to bring an item that the player forgot, would we also say that the character might forget to bring an item that the player remembered?

Unless you want to make some mechanical means for deciding what equipment a character has, writing a list on a sheet is problably a fairly good means of adjudicating it.  I mean, if you can think of a good thematic reason for why your character would have a dagger, you can also think of a good thematic reason why they don't have the dagger this one time.
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