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1 year ago ::
Jan 21, 2012 - 6:52AM
#11
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Date Joined:
Nov 13, 2011
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does it do 4th ed better then 4th ed?
i honestly don't care about previous editions. their unbalanced and deceptive mechanics (see: linear fighters are falsely said to be equals of the quadratic wizards) is what drew me to 4th ed's balance and overall transparency.
4th ed is the game that does the fantasy genres i care about the best IME. i'll buy 5th ed if the books does it better then 4th, if not (which is entirely what i expect), then i simply won't buy it.
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1 year ago ::
Jan 21, 2012 - 6:57AM
#12
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Date Joined:
Apr 28, 2009
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If my only options are human/dwarf/elf/halfling If every round I can only engage in melee combat by saying "I swing my sword" or by waiting to backstab If I am completely dependent on weapons and armor for supernatural offense and defense If I am completely dependent on the party healer for recovery
If any of these are the case, I will not be purchasing or playing 5e. Heck, I wouldn't play 4e until after PHB2, and only Eberron, Primal Power, and PHB3 got me to stick around.
Hopefully there will be options for me from day one, as well as for people who want to play all those things I don't like.
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1 year ago ::
Jan 21, 2012 - 6:58AM
#13
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Date Joined:
Jan 12, 2012
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Martial classes are my biggest fear in the new edition (if Essentials is any indicator of what they will look like). That is the deal breaker for me. If it doesn't have mechanically dynamic martial classes, I won't bother.
This is my own deal breaker. I don't care if the Fighter or Barbarian is bound by 'reality' and has has to be creative with his single attack option, but I need atleast one class or build or whatever that allows me to play a martial character who isn't bound to rules that those blasted casters don't have to follow.
Wuxia, Anime, over-the-top, running on rain drops, jumping over buildings, cutting everything in half with a single strike, balls out crazy warrior. Atleast one class that lets me do that. When the Wizard asks if I can fly I want to be able to say 'No. Jump good.'
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1 year ago ::
Jan 21, 2012 - 7:03AM
#14
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Date Joined:
Jan 18, 2012
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If the same / a very similar AEDU Powers system is in full force for all classes the way it was in 4.0E, I will probably not adopt the system.
This is it for me as well. There were things I liked and things I didn't like about 4e. This is the only one that I would consider an outright dealbreaker, not because it is inherently bad or anything like that, it's just not the sort of game I'm interested in. I expect to see these aspects of 4e gone from 5e, however, because I think this is one of the major reasons many did not transition to 4e.
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1 year ago ::
Jan 21, 2012 - 7:06AM
#15
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Date Joined:
Jan 18, 2012
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does it do 4th ed better then 4th ed?
I don't think it will. I suspect they'll move largely away from any final product that you could call an improved 4e. I think you're going to see something quite different on the whole, with perhaps options to drop in rules that will look familiar to 4e players if and when desired.
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1 year ago ::
Jan 21, 2012 - 7:18AM
#16
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Date Joined:
Aug 29, 2007
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If it doesn't take to heart 4e's lessons of good design. 4e was really solid and elegant in its design, but it also had examples of samey and flat design. Taking a look at what 4e did right and working it to fit the flavour of previous editions is, while not a deal-breaker, at least very important to me. The sort of things I'm referring to are these:
- The tighter math: for an example, in 4e, even at higher levels, the gap between a character's lowest defence and highest defence won't be as drastic as the difference between a character's low save and high save in 3e. In 4e, you have a more than a 10% chance of not being subject to an effect that your character class isn't built to defend against (either by static defence bonuses or ability score requirements).
- Many of the fixes made to spells that mean they no longer break the game at their appropriate levels yet they retain their flavour. As an example we have the 4e sleep, which still makes enemies that it targets fall unconscious, but allows a save for enemies to wake up each turn.
- Ease of monster and encounter design. The game should be built in such a way that I can throw a bunch of level-appropriate enemies at the players and not have to worry about it being an unfair challenge. Due to the lack of balance in 3e, encounter design involved a lot of double-checking, just to make sure that monsters didn't overpower the group's weaker members while at the same time not being a cakewalk to the stronger members.
So, if 5e isn't a mathematically sound and balanced system while at the same time retaining the flavour of previous editions, I will be sorely disappointed. None of these, however, are deal-breakers to me.
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1 year ago ::
Jan 21, 2012 - 7:28AM
#17
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- Hero Craftsman Gold Medalist
Date Joined:
Jun 25, 2006
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The deal breaker for me is about access. If I pay for something, I want a permanent local offline version I can access at any time (in order of preference: printed book/magazine, e-book/zine, download). If it's electronic, I want it to be completely cross platform, and I want it where wizards can't take it off me.
No offline access, no purchase. Simple as that.
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1 year ago ::
Jan 21, 2012 - 7:38AM
#18
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It does make these forums a little difficult to navigate, all the "I want removed" threads, when one of the design goals of 5e is not removing things outright but offering options and modules. Calling for the removal of an element is missing the point of the edition.
Much of this is just posturing. They'll still buy.
The question at hand: WHAT WOULD 5TH ED. HAVE TO INCLUDE/OMIT THAT WOULD CAUSE YOU TO NOT PLAY THE GAME?
I've blogged about what I'd like to see here and here. But I think the dealbreaker would be a singler style of play like 4e has. 4e is great if you want to play a fantasy super hero or action movie character, but gets a little trickier playing something else. If you want to vary the amount of magic or tone of the game away from kickin' ass in dungeons the edition creaks a little. If for all its modules and optional rules and different styles of building character, if you end up feeling the same and playing the same I'll be dissapointed. If, for example, the only modularity the DM is given is excluding races and classes.
It should be possible for me to play a low-magic Game of Thrones style game where there are monsters (zombies and dragons) and some subtle magic but no one is lobbing fireballs or teleporting or weilding swords glowing with divine light.
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1 year ago ::
Jan 21, 2012 - 8:01AM
#19
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Jester, you can play low magic. Far more easily than in any previous edition.
Anyway, I agree with Ratpick. I'm not interested in a game that isn't heavily informed by 4e design. I'm not interested in the heavily stereotyped AD&D vintage classes for instance. That's a major reason we stopped playing back in the early 90's. It was tiresome to be stuck with a game that only worked when there was a fighter, a cleric, a rogue, and a wizard regardless of what sort of characters the players really wanted to play, and then condemned 2 of the 4 to becoming less and less significant with each level, one of them to spending every encounter healing, and gave all the best toys to one of them.
As a DM we need to have:
1) Ease of customization and building of monsters. 2) Reliable gauge of encounter difficulty 3) Ability to easily move the challenge difficulty dial up or down
I can't say there's a specific set of mechanics that must be used, but there are things I don't want to see.
1) Most special abilities restricted to one class 2) One class with a mass of selectable options while the other classes have a few fixed options 3) Arbitrary mechanical differences between classes that aren't needed 4) Inability to easily break descriptions of things down from mechanics 5) Arbitrary restrictions and limitations placed on game elements placed simply because some guy in a cubicle somewhere thinks I need to not be able to run a dwarf wizard in my game because it doesn't mesh with his narrow concept of how a setting should work.
Basically it is vastly more likely I'm going to be interested in a game that under the hood is largely built on a close analog of 4e core systems. I'll be much more pleased to see open concepts and lack of arbitrary limitations on things. If all I'm going to be offered is rehashed AD&D because there are people to whom it is a "deal breaker" if the game isn't 100% identical to what they played in 1979, then yeah, I'm not going to waste my hard earned money on that. I have it already. Likewise the closer an analog of AD&D or 3e the game is the less I really need to pay money for it. I can download all sorts of free OSR games that are just slightly tweaked AD&D or slightly tweaked 3.5. The D&D brand is cool and all, but I simply don't need games that already exist and won't buy them just because they have "Dungeons & Dragons" on the cover.
That is not dead which may eternal lie
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1 year ago ::
Jan 21, 2012 - 8:03AM
#20
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Date Joined:
Jan 17, 2012
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the goal of 5e is to unite all the D&D players of all editions.
To do that, the game must begin at it's core as something more basic, traditional, and familiar to most players and DMs than 4.0 and later add modular rules variants that would bring some part of 4.0 back to D&D.
so at the core of the game... its going to be something more akin to 3.0,
and that means..
lower magic level, less feats, less choices for players regarding character generation (race, skills, inate abilities, etc) less spell like powers, a less tactical and more descriptive combat system.
It means defining what it means for a game to be Dungeons and Dragons at it's most minimum. swing the sword, roll the dammage... not look over 40 ability cards, activate three powers, roll for ongoing powers and effects, roll a bunch of ability checks, shift people all over the map, and use interupt abilities at any point along the line, etc etc,
It means gothikaiju will likely not be spending money on 5e and it means if 4e players are hoping for the game to be 4e with even more rules... their probabily going to be disappointed.
if 5e ends up being just a re-vamping of 4e with some nods to older players by bringing back alignment and not tieing magic to expected power levels, it wont be enough for me, it would mean that the Devs have lied to us again to leech the money from our pockets, and I'll skulk back to my lair, start a new skyrim game and never spend another dime on WotC products.
"The secret we should never let the gamemasters know is that they don't need any rules." Gygax
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