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Switch to Forum Live View 5th Edition: "D&D Saga"
1 year ago  ::  Jan 19, 2012 - 6:45PM #11
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,751
Saga has, more-or-less, a concept of Noncombat Classes.  D&D usually does not.
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1 year ago  ::  Jan 19, 2012 - 7:49PM #12
wuzzifizit
Date Joined: Aug 21, 2007
Posts: 86
I agree that I would like to see D&DN be like Saga in the design of the classes.  One class of each power source, with different talent trees.  Specialized classes like the Paladin, Monk, or Bard would be Prestige Classes.  

Rather than have spells be dependant on feats, I'd like to see them be taken using the talent tree system witihn the Arcane power source class.  Saga really didn't have a "magic using class" as the Jedi was really closer to a fighter than a mage.  Instead, the "spells" of the game were available to any class with the appropriate feats.  Making spells dependant on talent trees would mean that the arcane power source class wouldn't have as many class features as a martial class, but magic-users really only tend to have spellcasting a class feature anyway.  Furthermore, the spells themselves would need to scale with level rather than a spell along the lines of Force Lightning with its 8d6 damage available at first level.  Finally, attacks with spells would need to depend on a 4E style attack roll rather than a skill check.

Speaking of skills, the skill system would probably need to mirrior 3.5's in the need for skill points in order to keep that base happy, but a module allowing for a Saga/4E style of system for skills would be awesome.  Maybe only class skills would get the +1/2 level bonus.

In all, I really do hope D&DN has options for those of us who like Saga's style of game but want to play D&D with the system.
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1 year ago  ::  Jan 19, 2012 - 10:09PM #13
velwein
Date Joined: Oct 23, 2008
Posts: 96
I don't know if Monk, Paladin or Bard would be Prestige Classes persay. I'd say they'd be more like talent trees within the base classes, well.. then again maybe paladin as a sort of half and half of fighter and cleric... I could see both methods working now that you mention it. Except I just see monk more or less as a fighter tree that lets you fight unarmed.

*Shifts back and forth* To be honest, I thought how 4th ed handled powers was just fine. Except Dailies... those just need to be tweaked somehow. Cause too many players either just spam them or are paranoid about them. Also they need to do what they did with psionics to each of the power sources.

Do we really need to bring the 3.5 system for skills back? I mean... they just were so annoying to keep tabs with especially if you're a rogue. Cause you never had enough skill points to do what all you needed to do in certain games.

Though on the whole, I'd love it if DnD 5th ed had a Saga like system built into it. 
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1 year ago  ::  Jan 19, 2012 - 10:31PM #14
blacksheepcannibal
Date Joined: Dec 13, 2006
Posts: 1,215
The two biggest problems I have in this idea:

There will be no single version of DDN. There will be modular rules where you get to cherry pick. Will SAGE-type themes fit in there somewhere? Not unlikely! I'm sure 5e will look to what worked and fixed problems in other games.

There is already a SAGA-type D&D game; it's a private venture called "Legends". I can post a link if you need it, but it's not hard to find.
Want the tl;dr of my posts? Read the bold text; I put it there to highlight the main points for ease of skimming.
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1 year ago  ::  Jan 21, 2012 - 11:30AM #15
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,954
+1 from me. The user who mentioned that force powers would need to be tweaked to mirror spells is fine or they could just give spellcasters a table lie they did in 3.5. A Saga based D&D would also be modular enough for 5th ed. It desn't have to be a 100% converiosn of Saga but WoTC could do worse than look elsewhere IMHO.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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1 year ago  ::  Jan 21, 2012 - 11:55AM #16
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,133
I never played SAGA. How much a departure is it from d20 Modern?
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

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1 year ago  ::  Jan 21, 2012 - 12:40PM #17
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,993

It is very similar to d20 modern in the respect that classes are based upon having talent trees.  It really is an incremental step in between d20 modern and 4e.  Lots of the persnickity d20 rules were simplified and streamlined.  Defenses became static like 4e.  Force powers (spells) are per encounter abilities.  It retains base attack bonus and prestige classes.  d20-style multiclassing is heavily encouraged.
 
The biggest problem is that Saga is not even close to being balanced at all.  The math is completely wonky.  Some talents are virtually worthless while others are nigh godlike.  Some force powers are virtually worthless while others are nigh godlike.  Evasion is so important that every single character will multiclass into scout at some point to get it.


The real beauty is that it is rather a fusion of a class based system with a class-less system.  For thoses that like strong class archetypes and having everyone stay in their niche, Saga really isn't the system for them.  For those that like to mix and match to make their own special creation while still having some class structure to guide things, it is spectacular.

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1 year ago  ::  Jan 21, 2012 - 3:00PM #18
603
Date Joined: Aug 10, 2009
Posts: 1,112
SWSE had good ideas, but there were some major balance problems.

First off, the only Force power that scaled well with level and did consistent damage was Move Object. The rest stopped off somewhere around DC 20 or so. Move Object was the only one that could be scaled up to DC 40+.

It also desperately needed Skill Points instead of its wonky Skill Training system. Sure you "could" fly a ship without being trained in Pilot, but you'd crash almost instantly if you rolled below a 17 on a d20 if any Pilot checks were required. Having to sacrifice a Feat for another trained skill hurt even worse. Jedi were particularly hindered because, unlike spellcasters in 3.x, there wasn't a Force ability that could cover for everything.

Now, that having been said, a better formula would've been (CL + Ability Mod + Skill Points Invested) rather than (CL + Ability Mod + (5 if trained, otherwise 0)). Give everyone ((Int Mod or 1, whichever is greater) * 2) or so Skill Points per level. That would help justify some of those awful high Skill Challenge DCs.

Talents were good, but easy multiclassing made some Talent + Feat pairing too beardy. Particularly Trick Step + Dastardly Strike + Riflemaster + some of the Ambusher talents from the Soldier class in a high- Dex build that could one- shot someone with a good damage roll. 6d12 damage, ignoring the target's Dex bonus, anyone?

Ironically, though, Trick Step was almost a must-have talent because defenses were absurdly easy to stack. There were only a few ways to stack hit buffs (weapon upgrades gave +3, I think, plus Trick Step and Weapon Focus), while there were a bajillion ways to stack defenses without even putting on a suit of armor. I think average accuracy in SWSE is somewhere around 15%. That'll need serious buffing if we want to base 5e off it; I'd say about 60% or so.

And one other personal issue. For the love of Pete, don't restrict the more flavorful books to absurdly small print runs! I'm still looking for a copy of Knights of the Old Republic, which had such a small print run as to be going for several hundred dollars on Amazon, if you can find it at all.
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1 year ago  ::  Jun 04, 2012 - 3:51PM #19
Kayal
Date Joined: May 30, 2012
Posts: 2
When I heard 4e was coming out, I too hoped it would be akin to Saga. Alas, I was woefully disappointed. Although Saga was far from perfect, it seemed like the next logical evolution of 3e. But 4e, seemed like an entirely different game.


That being said, after looking at the playtest materials, I no longer want to see D&D go in "Saga-esque" direction. Although I enjoyed Saga more than 3e (and far more 4e),  I can see how 5e could easily go in a direction that is even closer to the type of game I want to play.

Just my two cents. 
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1 year ago  ::  Jun 08, 2012 - 10:37AM #20
5Efan
Date Joined: Jan 18, 2012
Posts: 386

Jan 19, 2012 -- 5:53PM, ankiyavon wrote:

Jan 19, 2012 -- 5:50PM, Qmark wrote:

Jan 19, 2012 -- 5:35PM, Anubis_Reynard wrote:

The biggest complaint I've heard about Saga, from my sometimes saga group, is that Force powers are broken beyond belief.


Not overly.
What Saga does well, is go ahead and let the Jedi and Heavy Weapons Guys do all the killing, while other characters get to be 'fixers' and mr. moneybags.




You are completely not disagreeing with him.

Saga was balanced worse than any edition of D&D I have played (2E and on), to the point where I am absolutely shocked to consistently see posters on this board claiming it was a good system.




It was a good system for playing Starwars.

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