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Switch to Forum Live View Poll: Which "Freak" races do you want in 5e straight out of the box?
1 year ago  ::  Feb 27, 2012 - 11:56PM #241
Archaeologist
Date Joined: Dec 26, 2009
Posts: 106
I really don't understand this thread.  Warforges, Dragonborn, Tieflings, and Drow (poor representation online, but they're a franchise staple) are the immediate suggestions that come to mind when you even think of some of the more odd races.

- Nerds fricking love Dragons, it's like Gorilla Covers on Silver Age comic books.  So it makes sense Dragonborn would be popular.  One of the odd highpoints of 4e.

- Nerds love Robots, and Warforged have been around for two editions now and are instrumental to an entire setting.  Of course they'll reappear.  

- Nerds love Drow.  They've been around for decades.  Of course they'll either be in the PHB or in the first wave of supplements.  

For Drow and Warforged they've been around too long to not immediately receive some kind of support on or around launch.  The real question is whether or not Tieflings will be back for 5e, at least as we now know them in 4e.

At the very best, all the other choices will either receive support down the road, or will have a basic template present in the monster manual to use. 
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1 year ago  ::  Feb 28, 2012 - 10:56AM #242
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,017

Feb 27, 2012 -- 4:00PM, Omnirahk_half-Rahkshi wrote:

Update to my list: add centaurs on.  Definitely.  I consider it a flaw in D&D that centaurs are always considered a "freak" race to play.  Give 'em to us, already.




This.


More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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1 year ago  ::  Feb 28, 2012 - 11:17AM #243
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,894
Thri Kreen.  Above all others I want Thrikreen in the first few books.

maybe Kender but I'd want their whole setting so I leave them out of the first book because I'd rather see Dragonlance come back with Kender as a race.
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1 year ago  ::  Feb 28, 2012 - 11:46PM #244
Archaeologist
Date Joined: Dec 26, 2009
Posts: 106

Feb 28, 2012 -- 10:56AM, DoctorBadWolf wrote:

Feb 27, 2012 -- 4:00PM, Omnirahk_half-Rahkshi wrote:

Update to my list: add centaurs on.  Definitely.  I consider it a flaw in D&D that centaurs are always considered a "freak" race to play.  Give 'em to us, already.




This.




Centaurs are excluded because they bring with them a number of mechanical problems or considerations.  How do Centaurs climb ladders?  Do they have all the advantages of being a mount?    Considering they can't exactly slouch compared to minotaurs or half-giants how do you handle their size restrictions in various gameplay spaces?  Can they swim?  

I'm not saying it's impossible for them to show up, but that there are a number of mechanical questions that prevent them from being a high priority.

Feb 28, 2012 -- 11:17AM, SleepsInTraffic wrote:

Thri Kreen.  Above all others I want Thrikreen in the first few books.

maybe Kender but I'd want their whole setting so I leave them out of the first book because I'd rather see Dragonlance come back with Kender as a race.




Kender?  Surely you must be joking.  I thought it was just a running gag in the hobby when people said they missed them.  And wasn't Dragonlance full of freaky fetish fuel?  Like, even more than Forgotten Realms? (Which is quite a feat)

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1 year ago  ::  Feb 29, 2012 - 12:57AM #245
nirnel
Date Joined: Aug 14, 2004
Posts: 74

Jan 15, 2012 -- 6:20PM, tbok1992 wrote:

There's a general consensus that the typical D&D races (Human, Dwarf, Elf, Halfling, Gnome and such) are gonna be in straight out of the box for 5e. But what about the odder ones, like Warforged, Shardminds, Dragonborn and Thri-Keen? Which ones do you think should make the cut to be playable from 5e's start? That's the question that this poll is designed to ask, and what it will ultimately reveal to WOTC when it is done.

Some rules: You can only pick four races as your choices, all monsters are fair game; including the ones that normally don't have PC stats like Myconids (Which a friend of mine really wants) or Mind Flayers, and a "New abberant race" is also a viable choice given how common a mention it was on the "What new races do you want in 5e" topic.


Goliath: They're more or less 'normal' compared to other freakish races, so they wouldn't be conspicuous in a low fantasy setting. Also, I love them.

Minotaur: A bit weirder, but with strong roots in fantasy and mythology.

Half Races: Not just Half-elves and half-orcs. And not neccesarily half-humans.

One other of the traditional humanoid races (kobolds, orcs, gnolls or goblins), don't really care which one. Maybe not orcs if there will be half-orcs.

I let out some other races (like centaurs) for space's sake, and others (like dragonborn, warforged, shardminds, wilden...) out of pure distaste.

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1 year ago  ::  Feb 29, 2012 - 6:45AM #246
Hebitsuikaza
Date Joined: Apr 23, 2005
Posts: 948
I would like to see Orcs and Goblinoids (particularly Hobgoblins) legal, playable and completely rationally considered directly from the start.

There is something utterly disturbing in a large number of the standard settings that your typical starting party would typically include the most powerful and menacing races in the world (Eladrin, Dragonborn, Drow, Tieflings, Warforged, etc.) are found in pretty much every party-- in fact, expected to be found in every adventuring party you would ever encounter. There can never be a big bad guy race faction because the biggest, baddest, scariest humanoid creatures in the entire land are... well, your Cleric and your Warlord.
 
How is someone supposed to set up an intimidating villain against a group that contains a demon-spawned warlock, a noble of the Feywild with an endless spring of magical power capable of instantly teleporting across a field, an 8' tall fire-spitting dragon humanoid, and a soulless mechanical monstrousity built for the sole purpose of eviscerating people on a battlefield? That just screams epic level evil champions... not your naive, starting party that may well end their journey in a TPK against a pack of 3' bandits if they aren't careful. So when you do want to create your epic level evil bad guy... how exactly do you top that? Best you can do is exactly the same but slightly higher level.

And then you get all sorts of really niche freakish things that ought to be just plain rare in most settings, but were instead opened up as typical... Bladelings, Githzerai, Deva, Warforged (again), Wilden... and a few other relatively high level monsters that are meant to be somewhat rare like Gnoll and Minotaur.

Alongside all these very odd and theme-destroying races that WotC chose to make common core races, it seemed to me that there was a serious lack of thought that had ever gone towards the very typical humanoid "bad guys" who are just so common and so close to human that they would be a dime a dozen as mercenaries in any frontier town... at least considerably more than Drow or Githzerai or perhaps even Eladrin.

However, the general policy of giving all of ten minutes of design time to any of the typically encountered humanoid bad guys then tossing them into the Monster Manual, slapping them with the label of "non-core" and "non-standard" then never once giving them a second thought while the design team went on to devote huge amounts of time and energy towards detailing the most powerful, rare, and unusual races which would then be labeled "core" created a fundamental thematic problem that when you were running a campaign with a large number of PCs, an overwhelming number of the PCs were of races that would be so alien to the setting that it was a stretch to the absurd that no NPC in any standard adventure was to react to the group of alien and monsterous creatures as though they were anything other than a typical human mercenary.

A Thri-keen, a Minotaur and a Dragonborn walk into a bar and... the bartender says "What can I get for you gents, today?"
It really is a joke if you take the time to picture it in your mind of sketch it on a notebook. And with such a core joke at the center of the setting, nothing in it could be taken terribly seriously or dramatically.

And that is why before the design team goes off to write up stats for and give their stamps of approval to all the monsterous, ultra powerful (conceptually if not one bit on the actual mechanical stat block), one-in-a-million alien invaders from another dimension... seriously, PLEASE finish the standardly encountered humanoids first to the point that they can be stamped as "core" and allowed in all official campaigns.

Because the handling of this aspect in 3, 3.5, and 4 have demonstrated that if this is not done from the start, there will be inclination to go back and redo them-- even when the character building aspect has been put entirely in propertary hands and things can be actively changed and rebalanced at will. And thus, if it isn't done from the start-- it will NEVER be done. And the result is the effective enforcement of a party of circus freaks instead of a party of adventurers.

----------------------------------------------------------------------------------------------
I'll also note  that half-races are just definately NOT needed. However traditional Half-Elves may be, if Elves are constantly getting with humans more than other Elves enough to produce a steady population of these guys, then it stands to reason that Half-Half-Elves and 3/4th Elves exist.
Just create a feat called "even heiritage" and a feat called "human heiritage" and let first level Humans and Elves take it.

Half-Orcs were just reinvented into "good" Orcs anyhow in 4E. If that's the direction one is going to go-- merely allow some Orcs to be good and you are golden. But, if someone wants to make an Orc with the "human heiritage" feat, that works out well too. 

The real nifty part of doing it this way is that instead of a separate stat block with separate feats and separate class paths and so forth... every imaginable half-breed just needs a new heiritage feat. No need for Muls or Half-Hobgoblins when you can merely give a human a "dwarven heiritage" or "hobgoblin heiritage" feat. 

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1 year ago  ::  Feb 29, 2012 - 11:11AM #247
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,017

Feb 28, 2012 -- 11:46PM, Archaeologist wrote:

Feb 28, 2012 -- 10:56AM, DoctorBadWolf wrote:

Feb 27, 2012 -- 4:00PM, Omnirahk_half-Rahkshi wrote:

Update to my list: add centaurs on.  Definitely.  I consider it a flaw in D&D that centaurs are always considered a "freak" race to play.  Give 'em to us, already.




This.




Centaurs are excluded because they bring with them a number of mechanical problems or considerations.  How do Centaurs climb ladders?  Do they have all the advantages of being a mount?    Considering they can't exactly slouch compared to minotaurs or half-giants how do you handle their size restrictions in various gameplay spaces?  Can they swim?  

I'm not saying it's impossible for them to show up, but that there are a number of mechanical questions that prevent them from being a high priority.

Feb 28, 2012 -- 11:17AM, SleepsInTraffic wrote:

Thri Kreen.  Above all others I want Thrikreen in the first few books.

maybe Kender but I'd want their whole setting so I leave them out of the first book because I'd rather see Dragonlance come back with Kender as a race.




Kender?  Surely you must be joking.  I thought it was just a running gag in the hobby when people said they missed them.  And wasn't Dragonlance full of freaky fetish fuel?  Like, even more than Forgotten Realms? (Which is quite a feat)




Kender are one short jump away from what DnD halflings already are. They're basically a subrace with a bigger bonus against fear effects.

And many of us have always loved DL and it's halflings. Many other love DL, but not the Kender. The point is, Dragonlance is an awesome setting that needs to be officially supported again.

Also, what do you mean by freaky fetish fuel. I can't think of anything that fits.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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1 year ago  ::  Feb 29, 2012 - 11:27AM #248
Bronze_Hero
Date Joined: Feb 9, 2012
Posts: 340
 I don't think I posted in this thread,if I did I apologise in advance, I would like:
  1. Drow
  2. Tieflings (keep everithing about them from 4E no problem but just make it that thexy have some demon/devil blood no ritual please)
  3. Asimar or I'm ok with Deva (make them the angelic equivalent of tifelings)

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1 year ago  ::  Feb 29, 2012 - 12:00PM #249
Phoenix182
Date Joined: Jun 29, 2010
Posts: 1,266

Feb 29, 2012 -- 6:45AM, Hebitsuikaza wrote:

I would like to see Orcs and Goblinoids (particularly Hobgoblins) legal, playable and completely rationally considered directly from the start.

There is something utterly disturbing in a large number of the standard settings that your typical starting party would typically include the most powerful and menacing races in the world (Eladrin, Dragonborn, Drow, Tieflings, Warforged, etc.) are found in pretty much every party-- in fact, expected to be found in every adventuring party you would ever encounter. There can never be a big bad guy race faction because the biggest, baddest, scariest humanoid creatures in the entire land are... well, your Cleric and your Warlord.
 
How is someone supposed to set up an intimidating villain against a group that contains a demon-spawned warlock, a noble of the Feywild with an endless spring of magical power capable of instantly teleporting across a field, an 8' tall fire-spitting dragon humanoid, and a soulless mechanical monstrousity built for the sole purpose of eviscerating people on a battlefield? That just screams epic level evil champions... not your naive, starting party that may well end their journey in a TPK against a pack of 3' bandits if they aren't careful. So when you do want to create your epic level evil bad guy... how exactly do you top that? Best you can do is exactly the same but slightly higher level.

And then you get all sorts of really niche freakish things that ought to be just plain rare in most settings, but were instead opened up as typical... Bladelings, Githzerai, Deva, Warforged (again), Wilden... and a few other relatively high level monsters that are meant to be somewhat rare like Gnoll and Minotaur.

Alongside all these very odd and theme-destroying races that WotC chose to make common core races, it seemed to me that there was a serious lack of thought that had ever gone towards the very typical humanoid "bad guys" who are just so common and so close to human that they would be a dime a dozen as mercenaries in any frontier town... at least considerably more than Drow or Githzerai or perhaps even Eladrin.

However, the general policy of giving all of ten minutes of design time to any of the typically encountered humanoid bad guys then tossing them into the Monster Manual, slapping them with the label of "non-core" and "non-standard" then never once giving them a second thought while the design team went on to devote huge amounts of time and energy towards detailing the most powerful, rare, and unusual races which would then be labeled "core" created a fundamental thematic problem that when you were running a campaign with a large number of PCs, an overwhelming number of the PCs were of races that would be so alien to the setting that it was a stretch to the absurd that no NPC in any standard adventure was to react to the group of alien and monsterous creatures as though they were anything other than a typical human mercenary.

A Thri-keen, a Minotaur and a Dragonborn walk into a bar and... the bartender says "What can I get for you gents, today?"
It really is a joke if you take the time to picture it in your mind of sketch it on a notebook. And with such a core joke at the center of the setting, nothing in it could be taken terribly seriously or dramatically.

And that is why before the design team goes off to write up stats for and give their stamps of approval to all the monsterous, ultra powerful (conceptually if not one bit on the actual mechanical stat block), one-in-a-million alien invaders from another dimension... seriously, PLEASE finish the standardly encountered humanoids first to the point that they can be stamped as "core" and allowed in all official campaigns.

Because the handling of this aspect in 3, 3.5, and 4 have demonstrated that if this is not done from the start, there will be inclination to go back and redo them-- even when the character building aspect has been put entirely in propertary hands and things can be actively changed and rebalanced at will. And thus, if it isn't done from the start-- it will NEVER be done. And the result is the effective enforcement of a party of circus freaks instead of a party of adventurers.
 






Couldn't have said it better.

I have no problem if there are rules to allow these things...just don't integrate the flavor changers into the core so that people have to do excessive work to return to a baseline. Start at the baseline, and allow expansion from there.

DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.

WotC won't let us give them money because they won't produce a game we want to play.
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1 year ago  ::  Feb 29, 2012 - 12:06PM #250
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,017

Feb 29, 2012 -- 12:00PM, Phoenix182 wrote:




Couldn't have said it better.

I have no problem if there are rules to allow these things...just don't integrate the flavor changers into the core so that people have to do excessive work to return to a baseline. Start at the baseline, and allow expansion from there.




That makes no sense. Either way, people have to do extensive work to play their way. There is no baseline.

And the post you're quoting makes even less sense.

gah...I tried to reply to it about an hour ago, but my internet cut out while I was trying to send it, and it disappeared.

I'm not typing all that out again, it was detailed.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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