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1 year ago ::
Jan 15, 2012 - 11:51AM
#1
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Date Joined:
Mar 26, 2008
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What classes do people think will be core? Or if you think they'll do the "all books are core" route again, which classes will be in the initial book (whether it's called PHB or Basic Set or whatever)? A common complaint about 4th ed is that there are too many classes. I think WotC is going to listen to this and go to the other extreme, which will be to only have a very limited number of core classes. Instead of introducing new classes, Wizards will instead introduce new builds for the classes. Here is the list of core classes and their builds that I think we'll get: Fighter (Core)A man that uses a weapon (or two) in battle. It will have the following builds:
- Ranger (Build): Fighter with animal companion.
- Monk (Build): Fighter who uses his fists.
- Barbarian (Build): Fighter who has little training but instead just goes into wild rages.
- Warlord (Build): Healing Fighter.
Rogue (Core)A sneaky type that uses finesse and deception to attack it's enemies. It will have the following builds:
- Bard (Build): Has some arcane abilities that focus on deception and healing.
- Assassin (Build): Has some supernatural abilities.
Cleric (Core)A priest that focuses on healing. It will have the following builds:
- Paladin (Build): Has some healing, but focuses more on fighting.
- Druid (Build): A protector of nature that transforms into animals.
- Avenger (Build): A Holy Assassin.
- Invoker (Build): Uses Words of Power to call upon great power that it can barely control.
- Shaman (Build): A protector of nature that focuses on healing and has a spirit companion.
- Runepriest (Build): Similar to an invoker, but uses these powers to wield a powerful weapon.
Wizard (Core)A spell caster that spends years of study to master the arcane arts. It will have the following builds:
- Sorcerer (Build): Unlike a Wizard they're born with magic.
- Warlock (Build): Made a pact to gain it's arcane powers.
- Artificer (Build): Something of a healing Wizard, it could also create minions that it uses in battle.
- Swordmage (Build): A wizard that uses a sword and focuses on melee fighting.
All this is pure speculation, but I thought it would be fun to do that. I think these builds won't be in the initial book but will instead be in later supplements. What do other people think we'll get as the core classes in the initial book?
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1 year ago ::
Jan 15, 2012 - 11:59AM
#2
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Date Joined:
Mar 26, 2007
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Beyond the four bad-boys (Cleric/Priest, Fighter/Warrior, Rogue/Thief, Wizard/Magic-User), everything is gravy.
But, to play the game, I think to please a lot of people right out of the gate:
Bard Cleric Druid Fighter Monk Paladin Psion Ranger Rogue Wizard
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1 year ago ::
Jan 15, 2012 - 12:02PM
#3
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I really doubt there will be anything like that number of builds in the core. I wouldn't in fact be at all surprised if there are no builds at all or only a couple of the most iconic ones. I don't recall that any edition has had more than about 8 options at launch, and I'd be surprised if 5e was any different. There will be the 'big 4' and I'd be very surprised if there weren't a ranger, a paladin, and a druid to go with them. Bard is a pretty high probability for another. That really fills in the 8 right there. 2 'rogue' builds (thief and bard), 2 'fighter' builds (figher and ranger), and 3 'cleric' builds (cleric, druid, and paladin), and 1 'wizard' build (wizard, maybe with schools).
That is not dead which may eternal lie
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1 year ago ::
Jan 15, 2012 - 12:02PM
#4
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Date Joined:
Apr 24, 2004
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I'm inclined to agree generally, that we'll see the four main classes as overall archetypes, with specific builds corresponding to specific other classes. But I think it will be a little more fluid than you seem to suggest. Someone might want to grab a bit of warlord and a bit of barbarian, say, or other combinations. I'm also suspicious that we might see "mixed classes" like Paladin and Swordmage being done through multiclassing.
Rhymes with Bruce
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1 year ago ::
Jan 15, 2012 - 12:15PM
#5
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I agree with the notion of having fewer, broader classes. The 4e approach of specific classes to fit a narrow character concept just resulted in the more "oddball" choices (such as the seeker or runepriest) getting little support.
Deciding which classes are iconic enough to make it into the initial release is an important choice. As I understand it, some people were disappointed that the druid or bard didn't make the cut in the first 4e PHB, and may not have returned when those classes did become available. As such, the first PHB should contain the most "classic" or "iconic" classes, leaving the newer experimental stuff for later installments.
Naturally, you need to have the basic four:
Fighter Wizard Rogue Cleric
Beyond that, I'd suggest the following classes:
Warlord Monk Paladin Bard Ranger Druid
This would give us four martial classes (Fighter, Rogue, Warlord, Monk), two divine classes(Cleric, Paladin), two arcane classes(Wizard, Bard), and two primal classes(Druid, Ranger). The Paladin and Ranger would also be part martial, with access to some martial abilities. This should cover the basics, while saving classes like the Barbarian, Sorcerer, and Warlock for later.
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1 year ago ::
Jan 15, 2012 - 12:16PM
#6
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Date Joined:
Mar 26, 2007
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I really doubt there will be anything like that number of builds in the core.
Yet all of those were in the 1st Ed PHB (well, not Psion, but Psionics were in there), and you also had Assassin and Illusionist.
I would be fine with a reduction in classes, generally.
And Classes, not "Builds", please, tha's another thing that sticks in my craw when talking about a D&D character.
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1 year ago ::
Jan 15, 2012 - 12:18PM
#7
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Whether they go for broader classes or narrow classes is ultimately irrelevant, it is merely important that they pick one approach and stick with it.
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1 year ago ::
Jan 15, 2012 - 12:18PM
#8
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Date Joined:
Aug 19, 2007
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I'd love to see the following:
Core Rules - no classes, encompasses normal gaming rules and DMG-only material. One copy per gaming group required, possibly multiples as it contains almost everything vital for the game. Normal price for a PHB.
Martial Classes - Small book containing only martial classes and their builds, exploits, options, items. Contains Fighter, Rogue, Ranger, Warlord. Small price. Arcane Classes - As above, contains Wizard, Sorcerer, Bard, Swordmage. Divine Classes - As above, contains Cleric, Paladin, Invoker, Avenger. Primal Classes - As above, contains Druid, Barbarian, Spirit Shaman, Warden. Psionic Classes - possibly released about 6 months later, but I'd love to have it from the start. As above, contains Psion, Battlemind, Monk, Ardent.
DMG Guide - Small book containing things like traps, encounter templates, adventure and campaign ideas... Not necessary but useful. Bestiary - Your average MM.
Are you interested in an online 4E game on Sunday? Contact me with a PM! Spoiler:
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Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept. Ideas for 5ESpoiler:
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1 year ago ::
Jan 15, 2012 - 12:20PM
#9
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- Warlord (Build): Healing Fighter.
OK, no. That's not what a Warlord is. (Though they are, amusingly, better healers than the Cleric in the current gamestate.)
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1 year ago ::
Jan 15, 2012 - 12:21PM
#10
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What I'd like to see is no classes in the game, at least not in formalized fashion.
Point-bought, built-from-effect character construction from the ground up. The book may say 'here's some abilities that may be appropriate for a (concept)', but nothing set in stone. You decide what you want your character to do, then you build it from the ground up.
Same with races. The campaign settings can go 'these are the abilities elves have in this world', but the player can construct his race as well. You get to build your whole character, how you envision it, from the get-go.
You want a monk with wacky anime ki powers? You build that. You want a monk that just punches people? You build that.
Another day, another three or four entries to my Ignore List.
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