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1 year ago ::
Jan 03, 2012 - 11:58PM
#1
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Well, we all see the 5e references on the forums. But I've wondered if there will be one, a new game with enough change to truthfully be called a new edition.
The current trend in the entertainment industry (video games and movies are where I notice it the most) is to take few risks. The result: sequels and reboots to name one trend. Of course it can be pointed out that some of these are very sucessful. I always say that for every Dark Knight, there will be a few Terminator: Salvation (or insert a bad sequal here). Sure, there is some original material out there. But then again, these companies have millions of dollars and if a game or movie flops, it's not the end of the world for them.
I do not believe WotC has that luxury in regards to the D&D franchise.
So that leaves us in interesting territory. Making a truely new edition is a risk with many factors: How many 4e players will convert? Will they be able to attract a part of the fanbase they lost? How many new players can they draw in? How mush of the fanbase would be willing to convert based on brand loyalty alone? OTOH, making a 4e sequel is less risky. You simply "tweak" the previous edition by adding a few improvements, fixing the previous editions flaws. but don't touch the basic formula or make any drastic changes, or slay the new sacred cows.
Although I have no sales figures in front of me, I do believe that WotC is not losing money with 4e. Perhaps not making as much as they would like, but I don't think they're losing any.
Sometimes we see reference to the new edition being a retro-clone, and the general concensus, at least from these forums, is that it would be a step backwards. But previous editions did have some good elements and perhaps there are a few that were more enjoyed by a majority of players, there's nothing wrong with introducing older elements that were sucessful.
WotC could also diversify their portfolio further by creating new IP in new genres using the current system (a la d20 system). Why not make a Sci-Fi setting, but using the same core mechanics this edition uses? Because of the more abstract nature of this edition, I believe it could definitly be done easily. One could always say that by putting effort into a seperate IP, less would be created for D&D itself. I state this as just an idea.
So, what's your take?
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1 year ago ::
Jan 04, 2012 - 12:15AM
#2
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Date Joined:
May 13, 2009
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I personally wouldn't buy something if I already own 90% of it anyway. Unless they really make a new edition, I'm not interested. These books are too expensive to get a new one for every little detail they change.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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1 year ago ::
Jan 04, 2012 - 12:30AM
#3
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Date Joined:
Sep 20, 2004
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I personally wouldn't buy something if I already own 90% of it anyway. Unless they really make a new edition, I'm not interested. These books are too expensive to get a new one for every little detail they change.
Same. I want a new edition to be a new game.
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1 year ago ::
Jan 04, 2012 - 12:38AM
#4
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Date Joined:
Apr 16, 2009
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I personally wouldn't buy something if I already own 90% of it anyway. Unless they really make a new edition, I'm not interested. These books are too expensive to get a new one for every little detail they change.
Same. I want a new edition to be a new game.
I'll go for that. I won't object to an evolutionary change as opposed to a complete rewrite, but it must be a substantial evolutionary change.
And if I can take a 3.5 book, scrape off the "3." with a razor, and get a 5E book... there are reasons I got rid of my 3.5 books and kept the 4E books.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago ::
Jan 04, 2012 - 1:14AM
#5
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I personally wouldn't buy something if I already own 90% of it anyway. Unless they really make a new edition, I'm not interested. These books are too expensive to get a new one for every little detail they change.
Same. I want a new edition to be a new game.
I'll go for that. I won't object to an evolutionary change as opposed to a complete rewrite, but it must be a substantial evolutionary change.
And if I can take a 3.5 book, scrape off the "3." with a razor, and get a 5E book... there are reasons I got rid of my 3.5 books and kept the 4E books.
That brings up an interesting question: What would be considered a substantial evolutionary change? I'm going to make some assumptions about some key elements they might keep:
-- Balance -- Streamlining -- Easy to DM -- co-operative combat
As a thought experiment, what could substantially change while keeping the key elements, or be introduced? I don't consider removal of +X weapons, removal of dailies or adding recharge on them and other elements you sometimes read about substantial. And changing mere fluff isn't going to cut it. Sometimes I can't help but think that this ed. is WotC high point, one of their best. Sure it could use some fixes, but it has a solid core. To compare to other genres, a movie such as Terminator 2, was that franchises high point, and the subsequent movies never really were able to come close to it. Or the sequels to the Fable games. Sometimes I wonder if, like these and many other examples, 4e got the formulae right and anything else it makes would either be viewed as an inferior product or not enough of a change from said formulae.
Now that D&D is going digital, perhaps they can do like video games do: release an expansion, perhaps digital only and much cheaper then buying a brand new edition (well, sometimes). It'll make revenue, fix elements that are deemed flawed, add some new elements, but not deviate too far from the core game.
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1 year ago ::
Jan 04, 2012 - 1:19AM
#6
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Date Joined:
May 13, 2009
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I think there's plenty of room left. There's some things that are currently being touched on that could be reworked into the core system a lot tighter. Stuff like Skill Powers, Racial Powers, Themes, pooling powers into groups, overhauling the item system, taking Rituals to the next level, rebuilding Skill Challenges.
While the core appears to be firmly in place, there's a lot that can (and is) being done that could make the system a whole lot better.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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1 year ago ::
Jan 04, 2012 - 1:28AM
#7
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WotC could also diversify their portfolio further by creating new IP in new genres using the current system (a la d20 system). Why not make a Sci-Fi setting, but using the same core mechanics this edition uses? Because of the more abstract nature of this edition, I believe it could definitly be done easily. One could always say that by putting effort into a seperate IP, less would be created for D&D itself. I state this as just an idea.
So, what's your take?
isn't gamma world a sci-fi setting using the D&D rules?
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1 year ago ::
Jan 04, 2012 - 1:30AM
#8
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Date Joined:
May 13, 2009
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Gamma world is pretty much post apocalyptic sci-fi from what I've read about it. I still haven't been able to get my hands on it though
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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1 year ago ::
Jan 04, 2012 - 2:25AM
#9
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Date Joined:
Sep 20, 2004
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Sometimes I wonder if, like these and many other examples, 4e got the formulae right and anything else it makes would either be viewed as an inferior product or not enough of a change from said formulae.
I don't buy that, because I don't buy the existence of "the right formula" in something judged on the basis of aesthetic principles. In any case, changes I would like to see: a map-less system (or at least grid-less) system; a system that doesn't require any magic items in practice, and which treats any magic item as a reward appealing at all levels of play; a system that puts a larger focus on equalizing the treatment of combat and non-combat encounter resolution; and so on and so forth.
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1 year ago ::
Jan 04, 2012 - 3:06AM
#10
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Sometimes I wonder if, like these and many other examples, 4e got the formulae right and anything else it makes would either be viewed as an inferior product or not enough of a change from said formulae.
I don't buy that, because I don't buy the existence of "the right formula" in something judged on the basis of aesthetic principles.
In any case, changes I would like to see: a map-less system (or at least grid-less) system; a system that doesn't require any magic items in practice, and which treats any magic item as a reward appealing at all levels of play; a system that puts a larger focus on equalizing the treatment of combat and non-combat encounter resolution; and so on and so forth.
Indeed, perhaps the wording does not convey the exact message I wanted to say. Lets go with "The combination of elements and mechanics which produce the greatest appeal, most positive reviews and highest revenue amongst the target demographic".
As for the changes you suggested, I'm 100% onboard with them. I'm a big fan of grid-less systems.
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