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							<channel><title>New Posts For Thread: The Shift Feat: Feat Tax, or useful?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29780341/The_Shift_Feat:_Feat_Tax,_or_useful</link><description>So I have a character and I want to ultimately take the Strike &amp; Fade feat; which has the (unfortunate?) pre-requisite of the Shift feat. Shift allows you to move up to 5 feet on your turn without incurring Opportunity Attack. I can see how that migh</description><item><title>I think that part of the issue here is the use of the term "feat tax" versus "feat trees".  As far as I can understand (at least within the context of 4E), "feat tax" involves feats that are so good (or seemingly vital to the game's math) that the lo</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29780341/The_Shift_Feat:_Feat_Tax,_or_useful?post_id=529215407#529215407</link><description>I think that part of the issue here is the use of the term "feat tax" versus "feat trees".  As far as I can understand (at least within the context of 4E), "feat tax" involves feats that are so good (or seemingly vital to the game's math) that the lo</description><pubDate>Thu, 21 Feb 2013 00:15:10 -0600</pubDate></item><item><title>I see them as a crutch used to hide poor game balance. In a well designed game there should be no need for them, and I'd rather see that superior design than unneeded limitations.[/quote]If everything were feats instead of class features would a feat</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29780341/The_Shift_Feat:_Feat_Tax,_or_useful?post_id=529214835#529214835</link><description>I see them as a crutch used to hide poor game balance. In a well designed game there should be no need for them, and I'd rather see that superior design than unneeded limitations.[/quote]If everything were feats instead of class features would a feat</description><pubDate>Wed, 20 Feb 2013 23:13:26 -0600</pubDate></item><item><title>I see them as a crutch used to hide poor game balance. In a well designed game there should be no need for them, and I'd rather see that superior design than unneeded limitations.[/quote]If everything were feats instead of class features would a feat</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29780341/The_Shift_Feat:_Feat_Tax,_or_useful?post_id=529214757#529214757</link><description>I see them as a crutch used to hide poor game balance. In a well designed game there should be no need for them, and I'd rather see that superior design than unneeded limitations.[/quote]If everything were feats instead of class features would a feat</description><pubDate>Wed, 20 Feb 2013 23:04:06 -0600</pubDate></item><item><title>I see them as a crutch used to hide poor game balance.  In a well designed game there should be no need for them, and I'd rather see that superior design than unneeded limitations.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29780341/The_Shift_Feat:_Feat_Tax,_or_useful?post_id=529214731#529214731</link><description>I see them as a crutch used to hide poor game balance.  In a well designed game there should be no need for them, and I'd rather see that superior design than unneeded limitations.</description><pubDate>Wed, 20 Feb 2013 23:01:06 -0600</pubDate></item><item><title>Attribute reqs or previous feat reqs is a fine concept. Just like the choice of a fighter will stop you from casting arcane spells without the cost of multi-classing (whatever that may be) some feats require a cost and even if the particular cost may</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29780341/The_Shift_Feat:_Feat_Tax,_or_useful?post_id=529214675#529214675</link><description>Attribute reqs or previous feat reqs is a fine concept. Just like the choice of a fighter will stop you from casting arcane spells without the cost of multi-classing (whatever that may be) some feats require a cost and even if the particular cost may</description><pubDate>Wed, 20 Feb 2013 22:54:53 -0600</pubDate></item></channel></rss>
