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							<channel><title>New Posts For Thread: D&amp;DNext Playtest - Encounters (session 1)</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29772779/DDNext_Playtest_-_Encounters_(session_1)</link><description>Wednesday night Encounters - using the playtest rules.  The table used the pre-gen monk, cleric, and human fighter, as well as a player-created wizard.Since the playtest rules have not been fleshed out enough to handle the battle map that was include</description><item><title>In  my own games as DM, this is more of what I've experienced.   The game moves with great flow and it is easy to keep the story moving.   I even feel as if players can emerse themselves more in their characters since the core is so simple and there</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29772779/DDNext_Playtest_-_Encounters_(session_1)?post_id=529129557#529129557</link><description>In  my own games as DM, this is more of what I've experienced.   The game moves with great flow and it is easy to keep the story moving.   I even feel as if players can emerse themselves more in their characters since the core is so simple and there</description><pubDate>Sun, 17 Feb 2013 22:10:42 -0600</pubDate></item><item><title>I also ran this with the playtest rules and conversion, and thought it went really well. Sure, a few things were off between the adventure as written and the stat blocks, but the players don't ever see the stat blocks so I just didn't mention any dis</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29772779/DDNext_Playtest_-_Encounters_(session_1)?post_id=529059097#529059097</link><description>I also ran this with the playtest rules and conversion, and thought it went really well. Sure, a few things were off between the adventure as written and the stat blocks, but the players don't ever see the stat blocks so I just didn't mention any dis</description><pubDate>Fri, 15 Feb 2013 09:00:24 -0600</pubDate></item><item><title>Wednesday night Encounters - using the playtest rules.  The table used the pre-gen monk, cleric, and human fighter, as well as a player-created wizard.Since the playtest rules have not been fleshed out enough to handle the battle map that was include</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29772779/DDNext_Playtest_-_Encounters_(session_1)?post_id=529042843#529042843</link><description>Wednesday night Encounters - using the playtest rules.  The table used the pre-gen monk, cleric, and human fighter, as well as a player-created wizard.Since the playtest rules have not been fleshed out enough to handle the battle map that was include</description><pubDate>Thu, 14 Feb 2013 16:12:17 -0600</pubDate></item></channel></rss>
