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							<channel><title>New Posts For Thread: Extreme Play Testing</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29767483/Extreme_Play_Testing</link><description>I hosted a playtesting event yesterday, with twenty invited.  Three of us were set to game master, with groups up to seven players.  Eleven people actually showed, but unfortunately, this did not include the other two gamemasters, one of whom had all</description><item><title>great report. I 100% agree with all your findings and my players insist on MDD on a per rounf basis as well "its much more tactical and fun to have to choose when to use it instad of having it all the time".</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29767483/Extreme_Play_Testing?post_id=528968039#528968039</link><description>great report. I 100% agree with all your findings and my players insist on MDD on a per rounf basis as well "its much more tactical and fun to have to choose when to use it instad of having it all the time".</description><pubDate>Tue, 12 Feb 2013 07:50:41 -0600</pubDate></item><item><title>Another issue that came up during the playtest is that the medium armors aren't really worth it.  I'm not going to elaborate, because this has already been covered indepth elsewhere in the forums.  It was, however, something that came up.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29767483/Extreme_Play_Testing?post_id=528961757#528961757</link><description>Another issue that came up during the playtest is that the medium armors aren't really worth it.  I'm not going to elaborate, because this has already been covered indepth elsewhere in the forums.  It was, however, something that came up.</description><pubDate>Mon, 11 Feb 2013 22:52:58 -0600</pubDate></item><item><title>I should have noted we were doing it a little different.  I let the fighter use MDD either for damage or parry, but not both in the same round.  I let them parry one attack per round.  However, even with these "limitations," he had a high enough armo</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29767483/Extreme_Play_Testing?post_id=528947171#528947171</link><description>I should have noted we were doing it a little different.  I let the fighter use MDD either for damage or parry, but not both in the same round.  I let them parry one attack per round.  However, even with these "limitations," he had a high enough armo</description><pubDate>Mon, 11 Feb 2013 12:45:40 -0600</pubDate></item><item><title>Just wanted to point out that with the current RAW, you don't have to save martial dice for Parry. They refresh on every turn, not every round (see the Barbarian's description of MDD for the rule on this as the rule in the Fighter's description is le</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29767483/Extreme_Play_Testing?post_id=528944919#528944919</link><description>Just wanted to point out that with the current RAW, you don't have to save martial dice for Parry. They refresh on every turn, not every round (see the Barbarian's description of MDD for the rule on this as the rule in the Fighter's description is le</description><pubDate>Mon, 11 Feb 2013 11:15:32 -0600</pubDate></item><item><title>Yea, I was that rogue. Bly, the complaint wasn't so much vs. other players. You're right, that wasn't really an issue. It's just that, the other schemes don't offer much compared to getting 3 addtional skills/augments. I just don't need Skill Focus (</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29767483/Extreme_Play_Testing?post_id=528934231#528934231</link><description>Yea, I was that rogue. Bly, the complaint wasn't so much vs. other players. You're right, that wasn't really an issue. It's just that, the other schemes don't offer much compared to getting 3 addtional skills/augments. I just don't need Skill Focus (</description><pubDate>Sun, 10 Feb 2013 23:09:40 -0600</pubDate></item></channel></rss>
