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							<channel><title>New Posts For Thread: Speed value in D&amp;D Next</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29626443/Speed_value_in_DD_Next</link><description>Hello!Any idea why they raised the speed values from "small numbers" (in 4e) to "big numbers" again? This makes things problematic when playing combat on a Board (unless you divide the numbers again to come to squares of movement).MagicSN</description><item><title>" When using a battle mat, squares are the easiest to use..."Yes, I believe that was my point.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29626443/Speed_value_in_DD_Next?post_id=528034547#528034547</link><description>" When using a battle mat, squares are the easiest to use..."Yes, I believe that was my point.</description><pubDate>Mon, 14 Jan 2013 00:44:30 -0600</pubDate></item><item><title>We should use halflings as the standard of measurement.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29626443/Speed_value_in_DD_Next?post_id=528032819#528032819</link><description>We should use halflings as the standard of measurement.</description><pubDate>Sun, 13 Jan 2013 22:34:39 -0600</pubDate></item><item><title>Every edition of D&amp;D save ones starting with a 3 ... used distance units that were not real world units in order to make game play easier... hmmmmm.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29626443/Speed_value_in_DD_Next?post_id=528032679#528032679</link><description>Every edition of D&amp;D save ones starting with a 3 ... used distance units that were not real world units in order to make game play easier... hmmmmm.</description><pubDate>Sun, 13 Jan 2013 22:27:38 -0600</pubDate></item><item><title>The best bet is to include standard, metric, and squares.  And I know someone has already mentioned that wording is a problem.  It's only a problem if freelancers actually charge per word (which I'm not gonna believe just because some guy I don't kno</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29626443/Speed_value_in_DD_Next?post_id=528032339#528032339</link><description>The best bet is to include standard, metric, and squares.  And I know someone has already mentioned that wording is a problem.  It's only a problem if freelancers actually charge per word (which I'm not gonna believe just because some guy I don't kno</description><pubDate>Sun, 13 Jan 2013 22:05:31 -0600</pubDate></item><item><title>Not really. IF I'm using a battlemap for an encounter, counting out 35 squares (the size of my 1-inch graphpaper) or counting 175 feet by 5s (5, 10, 15... 165, 175, 180) are equally easy. Skip counting is not hard: I work in an elementary school, the</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29626443/Speed_value_in_DD_Next?post_id=528031825#528031825</link><description>Not really. IF I'm using a battlemap for an encounter, counting out 35 squares (the size of my 1-inch graphpaper) or counting 175 feet by 5s (5, 10, 15... 165, 175, 180) are equally easy. Skip counting is not hard: I work in an elementary school, the</description><pubDate>Sun, 13 Jan 2013 21:26:53 -0600</pubDate></item></channel></rss>
