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							<channel><title>New Posts For Thread: Balance out of combat.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619049/Balance_out_of_combat.</link><description>Sorry if this is something that has been brought up umpteen times already, my search-fu is weak.Something that has always been a bit of an issue in the D&amp;D (advanced, 2nd ed, 3, 3.5) games I have played in that have run for any length of time is &amp;ldq</description><item><title>I could have accepted that design choice.  But we apparently lost that battle.  Classes (in general) are not merely confined to combat roles any more.  So the fighter is the combatant and the rogue is the skill monkey.[/quote]but the rogue can still</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619049/Balance_out_of_combat.?post_id=528034857#528034857</link><description>I could have accepted that design choice.  But we apparently lost that battle.  Classes (in general) are not merely confined to combat roles any more.  So the fighter is the combatant and the rogue is the skill monkey.[/quote]but the rogue can still</description><pubDate>Mon, 14 Jan 2013 01:19:33 -0600</pubDate></item><item><title>I am indeed talking about the character on the finalized character sheet - sorry if I didn't communicate that strongly enough. I've been a proponent for segregating the bonuses and abilities your character recieves and having them come from a variety</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619049/Balance_out_of_combat.?post_id=527970713#527970713</link><description>I am indeed talking about the character on the finalized character sheet - sorry if I didn't communicate that strongly enough. I've been a proponent for segregating the bonuses and abilities your character recieves and having them come from a variety</description><pubDate>Sat, 12 Jan 2013 00:35:31 -0600</pubDate></item><item><title>@BlacksheepcanibalI don't mind that model as a balance between characters, but characters are more then just their class.They have attributes and race affecting this at least, if not skills and feats as well.  If you think of your model as a sum of a</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619049/Balance_out_of_combat.?post_id=527961327#527961327</link><description>@BlacksheepcanibalI don't mind that model as a balance between characters, but characters are more then just their class.They have attributes and race affecting this at least, if not skills and feats as well.  If you think of your model as a sum of a</description><pubDate>Fri, 11 Jan 2013 16:04:38 -0600</pubDate></item><item><title>If there are 3 pillars (Combat, Exploration, Interaction), and you can rate a class's aptitude in those three pillars from 1 (very poor) to 5 (very excellent) based upon how much they can contribute to that pillar:No class should be 5-1-1; The least</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619049/Balance_out_of_combat.?post_id=527959749#527959749</link><description>If there are 3 pillars (Combat, Exploration, Interaction), and you can rate a class's aptitude in those three pillars from 1 (very poor) to 5 (very excellent) based upon how much they can contribute to that pillar:No class should be 5-1-1; The least</description><pubDate>Fri, 11 Jan 2013 15:28:57 -0600</pubDate></item><item><title>That was my thought too.  But it didn't go down that way.  But that doesn't mean the current way doesn't let you do what you want (albeit not as elegantly).</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619049/Balance_out_of_combat.?post_id=527958853#527958853</link><description>That was my thought too.  But it didn't go down that way.  But that doesn't mean the current way doesn't let you do what you want (albeit not as elegantly).</description><pubDate>Fri, 11 Jan 2013 15:08:04 -0600</pubDate></item></channel></rss>
