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							<channel><title>New Posts For Thread: Wizards traditions should have suggested spells.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619009/Wizards_traditions_should_have_suggested_spells.</link><description>Same as the fighting style, or thief schemes, monk tradition, and cleric (sort of).Nothing mandatory, but simply a list of what spells that fit the theme.  So you don't have to read the whole spell list to find a level 3 illusion spell.</description><item><title>I'd be really surprised if metamagic wasn't included somewhere, and that would cover those modifications.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619009/Wizards_traditions_should_have_suggested_spells.?post_id=527890235#527890235</link><description>I'd be really surprised if metamagic wasn't included somewhere, and that would cover those modifications.</description><pubDate>Wed, 09 Jan 2013 09:45:38 -0600</pubDate></item><item><title>Good points, but the post about too many "Cure" spells is also valid. Those spells that can be combined into one that allows expansion or increases should be combined, and the DMs can still work with the player to create variants and new spells.[/quo</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619009/Wizards_traditions_should_have_suggested_spells.?post_id=527890151#527890151</link><description>Good points, but the post about too many "Cure" spells is also valid. Those spells that can be combined into one that allows expansion or increases should be combined, and the DMs can still work with the player to create variants and new spells.[/quo</description><pubDate>Wed, 09 Jan 2013 09:41:58 -0600</pubDate></item><item><title>Good points, but the post about too many "Cure" spells is also valid. Those spells that can be combined into one that allows expansion or increases should be combined, and the DMs can still work with the player to create variants and new spells.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619009/Wizards_traditions_should_have_suggested_spells.?post_id=527888377#527888377</link><description>Good points, but the post about too many "Cure" spells is also valid. Those spells that can be combined into one that allows expansion or increases should be combined, and the DMs can still work with the player to create variants and new spells.</description><pubDate>Wed, 09 Jan 2013 08:32:10 -0600</pubDate></item><item><title>I find a simple alphabetical listing of spells to be the most difficult to playwith.I much rather prefer the PHB to be sorted by level and then alphabetically, and that's exactly how the 2e PHB presented the spells. In addition, the PHB must also ind</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619009/Wizards_traditions_should_have_suggested_spells.?post_id=527888267#527888267</link><description>I find a simple alphabetical listing of spells to be the most difficult to playwith.I much rather prefer the PHB to be sorted by level and then alphabetically, and that's exactly how the 2e PHB presented the spells. In addition, the PHB must also ind</description><pubDate>Wed, 09 Jan 2013 08:27:13 -0600</pubDate></item><item><title>The more OPTIONS the better.You don't need more spells to have more options.  For instance...Arcane burst, you deal 6d6 damage in a 30' radius within 100'.Special: When you prepare this spell, choose a damage type.  If you do not choose a type, it de</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29619009/Wizards_traditions_should_have_suggested_spells.?post_id=527887951#527887951</link><description>The more OPTIONS the better.You don't need more spells to have more options.  For instance...Arcane burst, you deal 6d6 damage in a 30' radius within 100'.Special: When you prepare this spell, choose a damage type.  If you do not choose a type, it de</description><pubDate>Wed, 09 Jan 2013 08:12:46 -0600</pubDate></item></channel></rss>
