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							<channel><title>New Posts For Thread: D&amp;D Next Classes by Complexity and Power Source</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29618979/DD_Next_Classes_by_Complexity_and_Power_Source</link><description>I've heard complaints that the fighter in the playtest is currently too complex. I've also heard people say that it is just right. It seems like there is a mix of players that want complex characters and players that want simple characters. As such,</description><item><title>I don't think that this will work. Names are important and classes like fighter and wizard are popular classes. It isn't going to go over well for someone who wants to be a fighter to have to settle for a barbarian because they also want simple. For</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29618979/DD_Next_Classes_by_Complexity_and_Power_Source?post_id=527888093#527888093</link><description>I don't think that this will work. Names are important and classes like fighter and wizard are popular classes. It isn't going to go over well for someone who wants to be a fighter to have to settle for a barbarian because they also want simple. For</description><pubDate>Wed, 09 Jan 2013 08:18:44 -0600</pubDate></item><item><title>This idea is very old skool D&amp;D and I don't think that's a bad thing, in itself.As others have pointed out, you're walking a fine line here as what class should be complex or simple is something of a battleground issue in the forum (I don't think it'</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29618979/DD_Next_Classes_by_Complexity_and_Power_Source?post_id=527882867#527882867</link><description>This idea is very old skool D&amp;D and I don't think that's a bad thing, in itself.As others have pointed out, you're walking a fine line here as what class should be complex or simple is something of a battleground issue in the forum (I don't think it'</description><pubDate>Wed, 09 Jan 2013 01:50:30 -0600</pubDate></item><item><title>I really hope that they have enough modularity that each player can play a simple or complex fighter, wizard, cleric, and rogue.If a ten year old wants to play a wizard, there should be a switch that can simplify the wizard to just the very basics.Mo</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29618979/DD_Next_Classes_by_Complexity_and_Power_Source?post_id=527882587#527882587</link><description>I really hope that they have enough modularity that each player can play a simple or complex fighter, wizard, cleric, and rogue.If a ten year old wants to play a wizard, there should be a switch that can simplify the wizard to just the very basics.Mo</description><pubDate>Wed, 09 Jan 2013 01:20:18 -0600</pubDate></item><item><title>The fighter is really the simplest clas. If you are playing the most basic version of a fighter you basically do these things:-Run up to the target-Do attack rolls-Add martial damage dice to your damageAnd the fighter will still be a good striker in</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29618979/DD_Next_Classes_by_Complexity_and_Power_Source?post_id=527873993#527873993</link><description>The fighter is really the simplest clas. If you are playing the most basic version of a fighter you basically do these things:-Run up to the target-Do attack rolls-Add martial damage dice to your damageAnd the fighter will still be a good striker in</description><pubDate>Tue, 08 Jan 2013 16:26:27 -0600</pubDate></item><item><title>My purpose in creating this chart is to suggest a possible way to make a class for every player. I know it would probably need some tweaking, but I think there is definitely room for a class that is simpler than the current fighter. There are enough</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29618979/DD_Next_Classes_by_Complexity_and_Power_Source?post_id=527873621#527873621</link><description>My purpose in creating this chart is to suggest a possible way to make a class for every player. I know it would probably need some tweaking, but I think there is definitely room for a class that is simpler than the current fighter. There are enough</description><pubDate>Tue, 08 Jan 2013 16:17:14 -0600</pubDate></item></channel></rss>
