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							<channel><title>New Posts For Thread: DC Saves</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29614363/DC_Saves</link><description>I have a question one what everyone else feels about saves.  Are they to low?it just seems that by level 3 they can almost pass any save that an enemy might have in tis attack.  Unless its against Ref, which then does half, but the others are like DC</description><item><title>AHHHh thank you very much.  Great break down. We ran into problems and this fixed it right up.  Nice name by the way, sweet magic card.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29614363/DC_Saves?post_id=527788953#527788953</link><description>AHHHh thank you very much.  Great break down. We ran into problems and this fixed it right up.  Nice name by the way, sweet magic card.</description><pubDate>Sat, 05 Jan 2013 20:38:10 -0600</pubDate></item><item><title>Two quick corrections:1) Everyone gets a skill die, rogues just have a lot more options in how they can use it.2) The Combat Reflexes feat grants an extra reaction, but it can only be used for an oppurtunity attack.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29614363/DC_Saves?post_id=527784085#527784085</link><description>Two quick corrections:1) Everyone gets a skill die, rogues just have a lot more options in how they can use it.2) The Combat Reflexes feat grants an extra reaction, but it can only be used for an oppurtunity attack.</description><pubDate>Sat, 05 Jan 2013 16:48:13 -0600</pubDate></item><item><title>You only have one reaction unless you take the feat that gives you an extra one. So you can only use abilities that spend your reaction once per round.Your martial dice are resources you can spend, so after activating your maneuver any leftover dice</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29614363/DC_Saves?post_id=527783847#527783847</link><description>You only have one reaction unless you take the feat that gives you an extra one. So you can only use abilities that spend your reaction once per round.Your martial dice are resources you can spend, so after activating your maneuver any leftover dice</description><pubDate>Sat, 05 Jan 2013 16:40:21 -0600</pubDate></item><item><title>Wanted to add in about martial damage dice.  It says "You must be able to take actions to spend a martial damage die.  When you spend a martial damage die, you cannot use it again on the same turn."  Now at level 3 they have 2d6, can that be split so</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29614363/DC_Saves?post_id=527758731#527758731</link><description>Wanted to add in about martial damage dice.  It says "You must be able to take actions to spend a martial damage die.  When you spend a martial damage die, you cannot use it again on the same turn."  Now at level 3 they have 2d6, can that be split so</description><pubDate>Fri, 04 Jan 2013 22:13:50 -0600</pubDate></item><item><title>I have a question one what everyone else feels about saves.  Are they to low?it just seems that by level 3 they can almost pass any save that an enemy might have in tis attack.  Unless its against Ref, which then does half, but the others are like DC</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29614363/DC_Saves?post_id=527758611#527758611</link><description>I have a question one what everyone else feels about saves.  Are they to low?it just seems that by level 3 they can almost pass any save that an enemy might have in tis attack.  Unless its against Ref, which then does half, but the others are like DC</description><pubDate>Fri, 04 Jan 2013 22:03:00 -0600</pubDate></item></channel></rss>
