<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Playtesting Caves of Chaos.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29602847/Playtesting_Caves_of_Chaos.</link><description>I ran a session this morning for a group of five characters.  We played for about four hours and got through the Kobold Lair, and one room of the Goblin's Lair.  You can check out a detailed play by play here on the blog I made for the game if you wa</description><item><title>I would suggest directing the fighter's attention to the maneuvers and feats, such as cleave, to help them realize their's more they can do.  Not only that, but there are also actions such as knock down, disarm, grapple, push, and improvisation that</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29602847/Playtesting_Caves_of_Chaos.?post_id=527523607#527523607</link><description>I would suggest directing the fighter's attention to the maneuvers and feats, such as cleave, to help them realize their's more they can do.  Not only that, but there are also actions such as knock down, disarm, grapple, push, and improvisation that</description><pubDate>Thu, 27 Dec 2012 10:28:38 -0600</pubDate></item><item><title>I ran a session this morning for a group of five characters.  We played for about four hours and got through the Kobold Lair, and one room of the Goblin's Lair.  You can check out a detailed play by play here on the blog I made for the game if you wa</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29602847/Playtesting_Caves_of_Chaos.?post_id=527518973#527518973</link><description>I ran a session this morning for a group of five characters.  We played for about four hours and got through the Kobold Lair, and one room of the Goblin's Lair.  You can check out a detailed play by play here on the blog I made for the game if you wa</description><pubDate>Thu, 27 Dec 2012 07:05:16 -0600</pubDate></item></channel></rss>
