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							<channel><title>New Posts For Thread: Good, Evil, Neutral. They should keep alignments as simple as possible.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29503933/Good,_Evil,_Neutral._They_should_keep_alignments_as_simple_as_possible.</link><description>This will keep it from confusing new players and will make it simpler to play at the table, while keeping modifications easy through modules. At the very least this is how it should be in the core rules. No need to make them any more confusing than t</description><item><title>I always thought there should be a third axis to better describe alignment- Active, Unaligned, Passive.Active would be really pushing the alignment openly. Unaligned would allow non-aligned creatures such as animals (who don't have an agenda) and Pas</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29503933/Good,_Evil,_Neutral._They_should_keep_alignments_as_simple_as_possible.?post_id=526392571#526392571</link><description>I always thought there should be a third axis to better describe alignment- Active, Unaligned, Passive.Active would be really pushing the alignment openly. Unaligned would allow non-aligned creatures such as animals (who don't have an agenda) and Pas</description><pubDate>Mon, 26 Nov 2012 18:24:11 -0600</pubDate></item><item><title>I think that "Good" and "Evil" make sense as supernatural concepts that apply to monsters. Angels are GOOD. Devils are EVIL. Many beasts are unaligned. Many monsters have a base nature and set of inclinations that either run harmoniously or destructi</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29503933/Good,_Evil,_Neutral._They_should_keep_alignments_as_simple_as_possible.?post_id=526392255#526392255</link><description>I think that "Good" and "Evil" make sense as supernatural concepts that apply to monsters. Angels are GOOD. Devils are EVIL. Many beasts are unaligned. Many monsters have a base nature and set of inclinations that either run harmoniously or destructi</description><pubDate>Mon, 26 Nov 2012 18:07:23 -0600</pubDate></item><item><title>I will admit, I would be pretty ok with this idea. Good, Neutral, Evil are pretty easy to define. Law and Chaos cause all the confusion :P</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29503933/Good,_Evil,_Neutral._They_should_keep_alignments_as_simple_as_possible.?post_id=526371555#526371555</link><description>I will admit, I would be pretty ok with this idea. Good, Neutral, Evil are pretty easy to define. Law and Chaos cause all the confusion :P</description><pubDate>Mon, 26 Nov 2012 00:27:31 -0600</pubDate></item><item><title>Bump</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29503933/Good,_Evil,_Neutral._They_should_keep_alignments_as_simple_as_possible.?post_id=526370091#526370091</link><description>Bump</description><pubDate>Sun, 25 Nov 2012 21:14:10 -0600</pubDate></item><item><title>I've removed content from this thread. Trolling is a violation of the Code of Conduct.You can review the Code of Conduct here: company.wizards.com/conductKeep your posts polite and on topic and refrain from making personal attacks.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29503933/Good,_Evil,_Neutral._They_should_keep_alignments_as_simple_as_possible.?post_id=526287395#526287395</link><description>I've removed content from this thread. Trolling is a violation of the Code of Conduct.You can review the Code of Conduct here: company.wizards.com/conductKeep your posts polite and on topic and refrain from making personal attacks.</description><pubDate>Thu, 22 Nov 2012 15:03:38 -0600</pubDate></item></channel></rss>
