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							<channel><title>New Posts For Thread: Expertise dice vs. anti magic</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29501707/Expertise_dice_vs._anti_magic</link><description>I'm a bit worried about the power and versatility of expertise dice and their attendant maneuvers in the context of balancing them vs. magic. In most editions of D&amp;D, magic and spellcasting has been significantly more powerful than mundane attacks. T</description><item><title>I think it's also worth noting that martial type characters do not have access to anti-magic means of any sort.  Silence, anti-magic zones, and the like are all under the control of other casters, whereas, spellcasters have a few options to outright</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29501707/Expertise_dice_vs._anti_magic?post_id=526214195#526214195</link><description>I think it's also worth noting that martial type characters do not have access to anti-magic means of any sort.  Silence, anti-magic zones, and the like are all under the control of other casters, whereas, spellcasters have a few options to outright</description><pubDate>Mon, 19 Nov 2012 18:53:27 -0600</pubDate></item><item><title>Just so you know, the forums in general probably won't be very responsive to the argument that martials are overpowered.   For one, many people have argued that spell casters are overpowered only to hear that balance isn't important, but only cool ab</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29501707/Expertise_dice_vs._anti_magic?post_id=526212447#526212447</link><description>Just so you know, the forums in general probably won't be very responsive to the argument that martials are overpowered.   For one, many people have argued that spell casters are overpowered only to hear that balance isn't important, but only cool ab</description><pubDate>Mon, 19 Nov 2012 17:29:15 -0600</pubDate></item><item><title>Preferably with sharp, pointy objects.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29501707/Expertise_dice_vs._anti_magic?post_id=526210551#526210551</link><description>Preferably with sharp, pointy objects.</description><pubDate>Mon, 19 Nov 2012 16:15:52 -0600</pubDate></item><item><title>Disarm, slow and cover are all common anti-martial zones. Places that don't allow you to enter armored like jails also are anti-martial zones.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29501707/Expertise_dice_vs._anti_magic?post_id=526210357#526210357</link><description>Disarm, slow and cover are all common anti-martial zones. Places that don't allow you to enter armored like jails also are anti-martial zones.</description><pubDate>Mon, 19 Nov 2012 16:10:21 -0600</pubDate></item><item><title>Not exactly related to the thread (and I agree, it's probably not even close to being an issue), but spells don't scale nearly as well as expertise driven maneuvers right now. It wouldn't take much to pull them in line though.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29501707/Expertise_dice_vs._anti_magic?post_id=526209563#526209563</link><description>Not exactly related to the thread (and I agree, it's probably not even close to being an issue), but spells don't scale nearly as well as expertise driven maneuvers right now. It wouldn't take much to pull them in line though.</description><pubDate>Mon, 19 Nov 2012 15:45:53 -0600</pubDate></item></channel></rss>
