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							<channel><title>New Posts For Thread: Legends &amp; Lore: Expertise Dice</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29500927/Legends__Lore:_Expertise_Dice</link><description>Legends &amp; Lore Expertise DiceBy Mike MearlsExpertise dice play a role in the fighter, rogue, and monk classes. Read an overview of what they do now and could potentially do in the future in D&amp;D Next.Talk about this column here.</description><item><title>I posted this in the comments section of the article as well, but here's the collective input from our group:First off, we like the name Expertise Dice (XD). We like the use of XD as a global mechanic for melee (and ranged) combat classes, but we fee</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29500927/Legends__Lore:_Expertise_Dice?post_id=526450911#526450911</link><description>I posted this in the comments section of the article as well, but here's the collective input from our group:First off, we like the name Expertise Dice (XD). We like the use of XD as a global mechanic for melee (and ranged) combat classes, but we fee</description><pubDate>Thu, 29 Nov 2012 03:35:37 -0600</pubDate></item><item><title>There's a huge difference with every character bringing something to the game group, and a couple of characters bringing everything to the gaming group. Please don't assume we're suggesting anything else than every character brings something to the g</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29500927/Legends__Lore:_Expertise_Dice?post_id=526254445#526254445</link><description>There's a huge difference with every character bringing something to the game group, and a couple of characters bringing everything to the gaming group. Please don't assume we're suggesting anything else than every character brings something to the g</description><pubDate>Wed, 21 Nov 2012 09:28:55 -0600</pubDate></item><item><title>All the better. I quite like Background and Specialities (altough I definitely prefer those as Themes), as tools to create unique characters. I'm not yet convinced by the current implementation, but considering it in the scope of the playtest I'm ok</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29500927/Legends__Lore:_Expertise_Dice?post_id=526253205#526253205</link><description>All the better. I quite like Background and Specialities (altough I definitely prefer those as Themes), as tools to create unique characters. I'm not yet convinced by the current implementation, but considering it in the scope of the playtest I'm ok</description><pubDate>Wed, 21 Nov 2012 08:38:56 -0600</pubDate></item><item><title>This way the class dictates roleplay, and that's where to me it becomes too large: I want to (role)play characters, not classes.  If I want to build a charismatic fighter modelled around Captain Kirk I should be able to do it; I shouldn't be forced t</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29500927/Legends__Lore:_Expertise_Dice?post_id=526252899#526252899</link><description>This way the class dictates roleplay, and that's where to me it becomes too large: I want to (role)play characters, not classes.  If I want to build a charismatic fighter modelled around Captain Kirk I should be able to do it; I shouldn't be forced t</description><pubDate>Wed, 21 Nov 2012 08:27:04 -0600</pubDate></item><item><title>This way the class dictates roleplay, and that's where to me it becomes too large: I want to (role)play characters, not classes.  If I want to build a charismatic fighter modelled around Captain Kirk I should be able to do it; I shouldn't be forced t</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29500927/Legends__Lore:_Expertise_Dice?post_id=526252751#526252751</link><description>This way the class dictates roleplay, and that's where to me it becomes too large: I want to (role)play characters, not classes.  If I want to build a charismatic fighter modelled around Captain Kirk I should be able to do it; I shouldn't be forced t</description><pubDate>Wed, 21 Nov 2012 08:19:59 -0600</pubDate></item></channel></rss>
