<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: An Idea That Will Please Practically Nobody</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29496683/An_Idea_That_Will_Please_Practically_Nobody</link><description>Guys...guysGuys listen.I have the best ideguys listenI have the best idea everguysI'll take the CLASSESguysclassesI'll take the CLASSESguys listen hereI'll take the CLASSES... and homogenize them in template form, allowing people to pick and choose t</description><item><title>Personally, although I'm sure I echo a lot of others in the community, I've never heard of HERO.  Even if I had heard of it, and it was the perfect game for me, I doubt I could get enough players together who were willing to give it a decent shot.D&amp;D</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29496683/An_Idea_That_Will_Please_Practically_Nobody?post_id=526380189#526380189</link><description>Personally, although I'm sure I echo a lot of others in the community, I've never heard of HERO.  Even if I had heard of it, and it was the perfect game for me, I doubt I could get enough players together who were willing to give it a decent shot.D&amp;D</description><pubDate>Mon, 26 Nov 2012 10:31:31 -0600</pubDate></item><item><title>SO why would I play it over games that already do that fine like HERO?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29496683/An_Idea_That_Will_Please_Practically_Nobody?post_id=526378237#526378237</link><description>SO why would I play it over games that already do that fine like HERO?</description><pubDate>Mon, 26 Nov 2012 09:04:19 -0600</pubDate></item><item><title>As an available module, it seems one desired by many players.  However, the base game, for the sake of accessibility, needs to effectively present a number of pre-defined classes, races, monsters, etc.  You can't bring new players into the hobby and</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29496683/An_Idea_That_Will_Please_Practically_Nobody?post_id=526378195#526378195</link><description>As an available module, it seems one desired by many players.  However, the base game, for the sake of accessibility, needs to effectively present a number of pre-defined classes, races, monsters, etc.  You can't bring new players into the hobby and</description><pubDate>Mon, 26 Nov 2012 09:01:58 -0600</pubDate></item><item><title>Heh... some old timers have core progressive personalities  :tiphat:</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29496683/An_Idea_That_Will_Please_Practically_Nobody?post_id=526371851#526371851</link><description>Heh... some old timers have core progressive personalities  :tiphat:</description><pubDate>Mon, 26 Nov 2012 01:04:18 -0600</pubDate></item><item><title>I say the ability for new players and DMs to tailor the game to fit their desires is helpful and profitable. There is another camp that says this extreme open ended ideal would make the game too complex for new players, who would give up and move on</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29496683/An_Idea_That_Will_Please_Practically_Nobody?post_id=526371373#526371373</link><description>I say the ability for new players and DMs to tailor the game to fit their desires is helpful and profitable. There is another camp that says this extreme open ended ideal would make the game too complex for new players, who would give up and move on</description><pubDate>Mon, 26 Nov 2012 00:01:58 -0600</pubDate></item></channel></rss>
