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							<channel><title>New Posts For Thread: Session Lessons:  Character Creation has Too Many Mechanical Details</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29475587/Session_Lessons:__Character_Creation_has_Too_Many_Mechanical_Details</link><description>This is my first impression from Dungeon Mastering a group of eight players through character creation.  We went through each stage of character creation in order, in a circle around the table, so that everybody could be a part of everybody else's cr</description><item><title>Thanks for the advice, everyone.I agree with the 'specialties at 2nd level' idea, especially.  I might even move specialties to 3rd.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29475587/Session_Lessons:__Character_Creation_has_Too_Many_Mechanical_Details?post_id=525903957#525903957</link><description>Thanks for the advice, everyone.I agree with the 'specialties at 2nd level' idea, especially.  I might even move specialties to 3rd.</description><pubDate>Thu, 08 Nov 2012 20:51:15 -0600</pubDate></item><item><title>I really like the idea of specialties kicking in at level 2. Not only does it tone down the number of things to do at creation, but also gives you a chance to play your character and develop a style which your specialty would reflect. I do however fe</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29475587/Session_Lessons:__Character_Creation_has_Too_Many_Mechanical_Details?post_id=525799485#525799485</link><description>I really like the idea of specialties kicking in at level 2. Not only does it tone down the number of things to do at creation, but also gives you a chance to play your character and develop a style which your specialty would reflect. I do however fe</description><pubDate>Mon, 05 Nov 2012 12:44:14 -0600</pubDate></item><item><title>Expetise dice are so simple, it's hard not to imagine them being easy to use.  Once a round, you either add an extra 1d4 damage or save it for another maneuver based on your style (parry, etc).  Anyone who can eventually figure out when to use a d8 f</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29475587/Session_Lessons:__Character_Creation_has_Too_Many_Mechanical_Details?post_id=525785399#525785399</link><description>Expetise dice are so simple, it's hard not to imagine them being easy to use.  Once a round, you either add an extra 1d4 damage or save it for another maneuver based on your style (parry, etc).  Anyone who can eventually figure out when to use a d8 f</description><pubDate>Sun, 04 Nov 2012 21:20:47 -0600</pubDate></item><item><title>heh.  Yeah, I have had the occasional player who didn't come close to engaging in RP.  That usually resolved itself, though, for a couple of reasons.1) It's my game, as a DM.  Players honestly have two choices when it comes to names: Give their chara</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29475587/Session_Lessons:__Character_Creation_has_Too_Many_Mechanical_Details?post_id=525785271#525785271</link><description>heh.  Yeah, I have had the occasional player who didn't come close to engaging in RP.  That usually resolved itself, though, for a couple of reasons.1) It's my game, as a DM.  Players honestly have two choices when it comes to names: Give their chara</description><pubDate>Sun, 04 Nov 2012 21:12:19 -0600</pubDate></item><item><title>Daybreaker, I ran the first couple of Playtest with 8 Players.  Big advice here is your encounters will need to be strengthened, especially if you are running the Games provided.  Had same problem with character creation, players wanted details but t</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29475587/Session_Lessons:__Character_Creation_has_Too_Many_Mechanical_Details?post_id=525772085#525772085</link><description>Daybreaker, I ran the first couple of Playtest with 8 Players.  Big advice here is your encounters will need to be strengthened, especially if you are running the Games provided.  Had same problem with character creation, players wanted details but t</description><pubDate>Sun, 04 Nov 2012 12:05:15 -0600</pubDate></item></channel></rss>
